Melodies of Revolution in Orbus | World Anvil
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Melodies of Revolution

You are in the capitol city of Mount Cashell. 2 Days from a potentially catastrophic meeting with the political leaders of this country. Lady Rosalind has given you the task of finding an individual who could get you into the upcoming meeting of regional leaders of Auldsod along with Leadership of the Elder Isle. Based on the words of a dying Lord Sommerset, something bad is probably going to go down at this meeting. This individual, you are told, has been a political rabble rouser and is no friend to the Elder Isle. He believes in keeping Auldsod independent and has stirred up trouble recently with the authorities. The only other thing they know about him is he plays the Lute (Corbin witnessed his performance where he dealt with half a dozen guards and escaped using a teleport spell). Given what you know about this Individual's M.O., It would make the most sense to search the taverns and music venues around the city.  

PUB CRAWL

Ebon Curtain Hall - You approach this large awe inspiring building. a mix of different cultures. A little classical meets gothic restoration (Columns and spires with the odd gargoyle throughout) Mixed with the grand old theatres of the victorian age. Marble statues stand along the facades on pedestals. Lanterns dot the exterior walls. A grand staircase leads up to the entry way where you see a large swatch of people filing in. A Goliath seated at the entrance is taking admission from the patrons.   "Welcome to the Ebon Curtain, admission is 1 sp. Should be a funny show today. Inside: you see more Victorian acoutrement, Chandeliers, red carpets, marble stairways. Truly a picture of beauty and opulence befitting the art and music that breathes life into the buildings centuries old halls night in and night out.   You scope the inside. You see a large theater area with lots of seating. You look toward the stage and can see where this thater gets its name from. Flanking the perimeter of the stage is a giant 30ft. Black as night curtain. On the stage There's a comedian, of sorts performing. His entire bit seems to revolve around taking fresh produce and smashing them with a warhammer. You don't see any sign of this Bard you are searching for.   On your way out of the theater a human Gentleman approaches you from the steps.   "Excuse me. Might I have a moment of your time? My name is Francois Devereaux, I'm an inspector with the city guard. May I ask you a couple of questions?   1. How long have you been here in the city? when did you arrive?   2. Where did you travel here from?   3. Have you done any shopping in the city recently?   I will cut to the chase. A high ranking military officer was suppose to return from patrol yesterday morning. He has not. Some city guard officials patrolling the city found a set of armor and weapons presumably belonging to this military official. The City Guards questioned the proprietor of this business a.... Fundu. And she said she bought these items off of a group matching your description. So I must ask, do you have any information on the whereabouts of Phillip Howlett or the members of his squadron?   DC16 Deception Checks ::If they succeed:: "I see... Well If you have any more information please bring it to my associates at the city guard barracks. And if I have any more questions for you I will.. track you down. You are still persons of interest in this investigation so I will keep my eyes on you.   ::If they fail:: The evidence we have compiled so far puts you 6 as the main suspects. Would you mind coming to the barracks for some further questions.   Dodgy Stitch Brewery- You enter a small building and see most of the interior is dedicated to the actual brewing of ales. There's tanks and piping all around. In the corner is a small bar area (more like a single table tasting station) with a few patrons sampling the day's yield. No sign of musicians   Clay Titan Inn- You enter through the heavy wooden door. It is a quiet bar. You don't hear any music. But you see a patron getting harassed by some of the workers. He is holding a lute in his hand. "What kind of tavern doesn't want to have music?? It keeps the atmosphere lively!" "Listen we try and keep a relaxing atmosphere in the bar. We don't need any stinkin' musicians slumming it in here for tips!" ::After you approach the Bard and/or deescalate the situation:: He introduces himself to the party and talks about his war experience and how he doesn't want the country under rule ever again. He agrees to help the party get them inside in exchange for breaking out his allies, Oswald Cragsbane and Motrad Lemmune, From the city jail.   Red Flask - You visited here already last night. The patrons aren't flooded in yet but they are serving drinks   Giant and Bat Brewery- The interior appears to be just a brewery. Most of the building is dedicated to the actual brewing of ales. A small corner area has been transformed into a bar area. Seated at the bar is a familiarly dressed peacock whom you have had an interaction with before. Slowly spinning in his barstool to meet your gaze is Don Alton. He eyes Shitboy and immediately goes on the warpath. "You have a lot of nerve coming in here. Especially YOU. Get out. I have a business interest in this Brewery and I don't need you riff raff in here mucking it up. Get out or I will have you thrown out!" ::If party refuses to leave, Don Alton Sics two large bodyguards at the party:: ::Encounter Vs. 2 Bodyguards (Martial Arts Adept statblock)   Even Druid Taproom- There is a Song contest happening here. You don't see any lute players. There is a gnome playing Bagpipes - Badly. The music is so bad the contest devolves into a bar fight.   Chosen Sage Bath House- More Debauchery and Sexy fun times!   Penitent Scholar Tavern - You see the same wretches guzzling away at their drinks in this dimly lit tavern. They've grown accustomed to the sight of you and no longer give you a second glance (Rosalind is about. She will ask the party if they've found the person they're searching for)     _______________   Eammonn Agrees to help them bust into the meeting the day after tomorrow. The party can spend the rest of the day nursing their hangovers and/or making any last minute preparations for the following day.
Intoxication Threshold
You have an intoxication threshold that is equal to your Constitution score +1. Once a player reaches this threshold they are granted "Liquid Courage".   Drinks have 6 levels of strength:   Watered = It's watered down, requires 2 to gain 1 level of intoxication. Weak = 1 level of intoxication. Moderate = 2 levels of intoxication. Strong = 3 levels of intoxication. Very strong = 4 levels of intoxication. Deadly = 5 levels of intoxication and a Constitution save DC 10 vs automatically falling unconscious for 1d6 x 10 minutes. Liquid Courage Liquid courage grants you one of the following effects for 1 hour: roll a d4   5 temporary hit points Advantage on Strength ability checks. Advantage on saving throws made against fear. Advantage on Charisma ability checks. as well as:   Disadvantage on Wisdom saving throws. Disadvantage on Intelligence and Wisdom ability checks. After the Threshold Furthermore, you must make a Constitution saving throw save after each drink consumed past their threshold. The DC is equal 8 + the strength of the drink + your level of exhaustion. If you fail, you gain one level of exhaustion. If you fail the save by 5 or more, you fall unconscious for 1d4 hours.   Detoxing and Hangovers Your levels of intoxication are decreased by 2 at the end of a short rest and reset at the end of a long rest. If you have 1 level of exhaustion gained from intoxication and no levels of intoxication, you have a hangover. While you’re hungover, you are vulnerable to thunder damage and have disadvantage against being blinded. You lose 4 levels of intoxication from a use of lesser restoration. You lose your hangover at the end of a long rest or from a use of greater restoration (must be used after exhaustion is cured).

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