Far Sweeter... in Orbus | World Anvil
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Far Sweeter...

You are still in the Sanctum of the Keeper of the Forgotten. The Torch Light flickers over the ashes of the recently dispatched Demons from the abyss. D'unahzaal is putting his collection of rare items away. You left off deciding how to handle your exit from the Fey Wild   what would you like to do?   The players can spend any amount of time they wish to remain in the Fey Wild.   Otherwise They crawl through the Summer oak portal that led them there in the first place and make their way back to the Fey Crossing.   You once more travel through the summer oak to return to the emerald forest.   On the way Encounter 3X Quicklings     Satyr Party.   ::A full day journey so a long rest is required.::   They return to the glassy pool and pass through unabated.   You reach the other side and emerge back into your material world. On the island of Oghma. The sun seems to be setting once more on this plane but you have returned.   With Caer's guidance, You make your way through the path you took to come in.   Encounter?   You reach the shoreline to the very spot where you left the boatman a night or two before. He is gone. The waves are crashing along the coast at the very spot he would have been. There doesn't seem to be any trace of him.   Have party figure out how to make it back to the shore and the main land. (DC 15 Survival Check Reveals Tracks leading north) (DC20 Dexterity Check to make some sort of makeshift Raft or boat)   There is a small dwarf village to the north.   The party heads north and finds a small village of stone built huts. They look to be all dwarvish and are living equally pastoral lives as their neighbors to the east. They notice you and the crowd clears around you as you approach. You can't tell if they're getting out of your way or trying to surround you. You continue forward and a single Dwarf dressed in ornate armor walks up to you obstructing your path.   "Friend or foe?" He says as he draws two hand axes from his hilt. "Broadgut is my name"   They speak common?   "We do. We are not as ancient as our neighbors. We sailed here from Volgot about 20 years ago and attempted to build a settlement on this unoccupied land. However we quickly learned why this land was unoccupied. But a few monsters never stand in the way of Dwarvish determination! So we built our homes and settled and thrived. We live off the land and sail and trade with other countries. That is our lot in life"   For 50GP they will sell the party a rowboat to use.   For (30sp per person) they will ferry them across.   Do you return to Herne? Or straight back to the mainland?   Letters from Billy West? A courier finds them.     Then What?   If they wish to find an Empyrean, They can inquire with Ukko?   Or make a DC16 Intelligence check to remember stories of People worshipping some sort of demi god on the top of Ben Morgh.   Begin "Challenge of Crom" Quest     If they Choose to find the last Artifact. Begin "Delve the Depths" Questline

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