Anathemas and Aftermaths in Orbus | World Anvil
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Anathemas and Aftermaths

Rubble fills the doorway you came out from. A single arm bursts through reaching for you. It slowly draws itself back to the chamber within.   You make your way through the catacombs trying to navigate the way you came in. (The party will have to pass the ghouls and any other creatures they managed to pass on the way in)   Once outside the catacombs, You look up and the blue sky gives way to crimson clouds in the distance. Lightning flashes in the clouds intermittently. All the sounds around you, even the waves sound muffled in your ears. All at once the sounds return and you can hear a commotion from a nearby town. Sounds like yelling or crying.   Three nearest village is Hopeful harbor.     The party arrives to find the animals and livestock seem to be deceased. Farm lands and houses have dead sheep lying outside them. Cows in fields are on their sides not moving.   The party finds some of the villagers all acting strangely. Some are praying, some are weeping, some laughing, some seem to have a violent temperament.   (Anyone who views the Avatar of T go mad)   The party can ask one of the older folk Russell Everdeen, will explain something horrible passed through the village and anyone who looked upon it fell into some sort of hysteria. It continued lumbering eastward toward the capital. The party can head to the capital or somewhere else.   In the capital the party can shop and explore. If they bring up Tharizdun, they are met with skepticism.   They will be approached by a member of the faithful dominion. Named Corbin Saying he believes them and wants them to meet his grand master. He asks the party to meet him at the Red Flask boarding house That evening. He gives them a Coin and tells them to give it to the barkeep and he would know you who you were there to see.   And he gives this ornately decorated brass coin to you. It has a shield and sword on one side. The other side says "L.A.T (Lucem ac Tenebras)".   The Party enters The boarding house to find a cozy little Tavern with food and drinks being served, a young girl (Rose Glover) is moving swiftly from table to table laying down platters of food and mugs of ale. A gnome (Remthri) stands behind the bar (on a raised platform) preparing drinks and pouring different dark colored ales and liquors. A Dark elf woman is tattooing a dark haired dwarf in the corner.   If they present the coin to the Gnome, He will lead them to a non descript door and unlock it. "Down you go, They are waiting for you".

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