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Blood

The Necromantic Core

Blood is a crude gemstone of muddied greens and reds. Many of His manifestations are typically through scent. However, His anger is manifested through acrid smells of swamps and rot intensifying to the extent of making most mortals retch. Blood's pantheon is that of necromancy and the ties between the spirit and mortality. His Champions are Varail Dibecio, Ian Crosshold, Marsh, and Jakob. His mount is recognized as being a Crystalline Hyena.
 

Dogma

 
Blood is an indifferent Core that does not feel any strong emotions toward His worshippers. However, like many Dungeon Cores, His larking behavior is prominent as Dungeon Cores tend to lack empathy towards the concept of life and death. Blood benefits greatly from the lives His worshippers live and the deaths His worshippers succumb to and bring.
 

Gaining Favor or Redemption

 
Blood's favor is gained through testing the boundaries of life and death. Even the spirit is to be tested to truly witness the strength of the individual's soul. As Blood is representative of the boundary of life and death, favor is never truly lost and redemption is never truly needed. The soul will be in service in due time.
 

Interactions with the world

 
Blood's interactions with the Great Core have influenced how His worshippers uphold themselves. Binding the spirit to any vessel capable of holding it, or even manipulating mana within a creature to render it in a state of both life and death are ideal in Blood's eyes. However, Blood has bestowed upon His worshippers something that only Humans had access to: the capability of worshipping the entirety of a pantheon. Specifically, His pantheon.
Divine Classification
Dungeon Core
Church/Cult
Children
Gender
Man

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