Denizens of the World
Unincorporated
NTS: XREF Eberron (Changeling, Kalashtar, Shifter, Warforged), GMGtR (Simic Hybrid, Vedalken), AI (Verdan) especially in how the magic arts are viewed and managed by the "civilized" species.
THE "PRE-HISTORY" SPECIES
The "pre-history" species existed prior to the current era. These beings are extremely rare (if not extinct) as far as the rest of the species are aware.- Aberration, including the Gith, resided within the body of The One Who Was Before before its destruction. They still exist, potentially affected by the elemental explosion of The First Aspect, but are unknown to the current world.They can be found only in the deepest portions of the world (sea, volcano, underground cavern) except for ONE location where they have started to push to the surface.
- Elemental, including the Genasi, were created by The First Aspect as "the first civilization". They had full-functioning societies that co-existed peacefully (usually) as servants assisting The First Aspect in its work. They were largely wiped out by the magical energy that reforged the world but remnants of their society remained. They may be found in similar spaces that may also host Aberration, in / near vestiges of their civilization, iconic locations of raw elemental power/presence, and/or near the elemental siphons connected to the The Singularity. Elemental also created / used Construct.
THE "CIVILIZED" SPECIES
The "civilized" species are settled, established, and trying to grow. They seek to expand against the natural world (the "wild" species), which is still the dominant state of the world. As the "civilized" species press into nature, nature presses back and the "uncivilized" species are feeling the pressure. There has been little-to-no contact between the "civilized" and "uncivilized" worlds but expansion ever increases the probability of contact. Human, Dwarf, Elf (including Half-Elves), Gnome, and Halfling are an amalgamated, but classist, society. The "tall" species (Human and Elf) dominate the "small" species (Dwarf, Gnome, and Halfling). Within "small" society, Dwarf and Gnome are generally rivals but team-up to extend the cruel hierarchy where they are superior over Halfling.THE "UNCIVILIZED" SPECIES
The "uncivilized" species are also settled and established; however, they are in more of a survival state. They have largely co-existed largely without aggravating the natural world (the "wild" species). Giant, including Goliath and Firbolg, and Humanoid, including Bugbear, Hobgoblin, Kobold, Lizardfolk and Yuan-ti, Orc and half-orcs or their Exandrian and Eberronean equivalents, Triton, Tortle, Centaur, Loxodon, Minotaur, Locathah, and Grung, have their own civilizations throughout the world. Many of these species co-exist without issue generally distributed to geography/climate that suit their physiology.THE "ISOLATED" SPECIES
The "isolated" species exist, well, in isolation. They are the dominant forces in their territory and may or may not be known to the other inhabitants. What is theirs will be fiercely protected. Celestial (including Aasimar), Dragon (including Dragonborn), Fiend (including Tiefling or their feral alternates), and Undead exist in their own lairs / micro-regions.THE "WILD" SPECIES
The "wild" species wilderness is well-populated by Beast, Fey (including Leonin, Satyr, Monstrocity, Ooze, and Plant.LANGUAGES AND SCRIPT
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How do different species within the same category tend to get along? Do uncivilised species get attacked along with the wild ones very often, or do they get assimilated, or a mixture of the 2?