Auran Settlement in Ollaras | World Anvil

Auran

  • City-state. Controlls farms in the area but doesn't own any other city.
  • Biggest port south of the Arganth Mountains and north of the Monster Straight.
  • Was founded by the old Meelam Empire but declaired indepandance somewhere around 0 or so EC.
  • Used to be a pirate haven and a stop on the Divine Light pilgramage.

  • Current chanceller is Jennifer Draklin, grand daughter of Jasmin former ruler of Towala. She is the current holder of the Flame Blade which is linked to her grandmother who is on the fire plane.

    Demographics

    Pretty much any race found in the world though the higher numbers are human.

    Government

    Council consists of Rich buisness, popular guilds and religious leaders. They elect a chancellor from their number.

    Defences

    Town guards are called "Fin Guards" for their finned helmets.
    Along old walls in different points of the city are occompaning towers. Most have been converted into roosts for gryphons and wyverns to help patrol the skies around the city.

    Industry & Trade

    Shops, Taverns, and the like (by district):
    Low End:
  • Finding Truth: PI, run by Roka
  • Agitated Boxer: Dive bar, run by a former pit fighter named Fenton; Goliath Male with a flat nose. Joyful Personality
  • Our Lady of the Helping Hand: Temple to Venrzain

  • Shop Ward:
  • Copper for More: General goods run by a halfling woman named Cora Goodlorrel. She has a cheerful smile. Across the street from A Propper Defense.
  • A Propper Defense: Weapons and Armor. Half-Orc male, Thokk Patrick. Sultry voice. Across the street from Copper for More.
  • Crab and Fern: Seafood and Salad resturant.
  • Bit of Sugar and Spice: Baker, run by a halfling woman called Wanda.
  • Bloodwine Tavern: Mystic's place half hidden in an alley.
  • Sparkly Stones: Jewlery store.
  • Sparkly Stones: Feminin clothing shop.
  • The Quaint Drow: Tailor shop owned by a dark.

  • Magic Ward:
  • Heal Me Now: Herbalist and potions, primarly for healing. Hope, a tiefling woman, purple with wide horns.
  • Runes and Such: Magic shop run by a Tiefling man named Random. He is blue and obsessed with sea elves.
  • Gnome Delights: A scroll shop with magic ink/paper. Run by a gnome woman.

  • Upper Crust:
  • Overlook the Sea: Huge posh inn.

  • Old Town
  • First Bank of Auran: Bank.
  • Gryphon's Respite: Oldest Tavern in Auran.
  • Grand Auran Theater: Theater run by the Gulf Town Players.

  • Azure Ward
  • Shell and a Half: Tavern on the docks aimed mostly at dock workers.
  • Infrastructure

    Sewers that become full of gulf water at times and drain into the gulf at others. Old walls from ages long past can still be found and now are often used to keep districts seperate.

    Districts

    Auran Districts:
    Old Town - Oldest buildings and center of goverment. Primary guard house is here. An ancient large tavern called "Gryphon's Respite" Is here.
    Magic Ward- The enchanter guild, artificer guild, and most of the magic related shops are here.
    Guild Ward - Most of the guilds can be found here.
    Low End - Lower end shops and poorer people.
    Center of the Learned - Library (run by the History Keepers), museum, Seat of the Owl, Obsidian Hall (on the edge of Magic Ward).
    Shop Ward - Has the highest consentrations of shops and few places to eat/drink in all of Auran. Withen sight of the docks.
    Azure Ward - South end of the city. Docks, warehouses and the like. 5 gold a day to keep a ship docked but you can spend 100 gold for a lifetime pass.
    Upper Crust - The north end of the city where the wealthy live. Also catters to rich in general as well as diplomats.
    Sleep Ward - Average homes with the ocasional shop or resturant but dedicated mostly to personal rest.

    Guilds and Factions

  • Carpenter's guild, run by a wood-elf family, Meliamne.
    • - Ketra, young woman that cannot swim.
  • Sand Study: The Archeology guild run by Rak.
  • Gulf Town Players: Theater guild.
  • History

    Built near the end of the Melam Empire as a great western port much of it's old town architecture still reflects the period before the empire fell appart, moving to the north of Meeg and becoming the Scarlett Imperium. Auran was left to its own devices and for a thousand years it passed between different hands. Pirates, Bandits, rich traders who wanted their own city, until finally not long after the colapse of the Scarlett Imperium it ratified its constitution and settled on just who got to govern. Thus formed the city council that still stands.

    Tourism

    Rich tourists interested in impressing their buisness asscoiates and want to look at the gulf love the Overlook the Sea. Wealthy adventurers on the other hand know the head straight for the Gryphon's Respite, best but most expensive tavern in town. The Grand Auran Theater in Old town is another big draw putting on the biggest plays and musicals in the city.

    Architecture

    Old town reflects the Melam Empire final days style while the upper crust tries to stay fasionable with trends coming from Midronis and the docks just go for what's functional for the current kind of ships used to transport goods. The rest of the city is a bit of a hodgepog of whatever seemed good at the time.

    Geography

    Sits east of the Azure gulf and withen sight of the Arganth mountains to the north.
    Founding Date
    1816 MC
    Type
    Large city
    Inhabitant Demonym
    Aurans
    Location under
    Owner/Ruler
    Ruling/Owning Rank
    Owning Organization
    Characters in Location

    Articles under Auran


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