Tough mobile sprout
An Uncanny uprade to their Mobile Sprout cousin; these silver saplings are significantly more durable. If you thought having your spells neutered was bad before- the Tough Mobile Sprout is gonna show you a whole new kind of pain. Strangely; mages have said that sometimes they grow into a beautiful black flower upon neutralisation- but such reports are so rare that it might just be a legend.
Basic Information
Anatomy
Identical to its cousin; in that it is a two-leafed sapling with legs created from it's stalk
Genetics and Reproduction
It sows seeds to produce more of its own; usually while in combat
Growth Rate & Stages
it ususally takes around 6 seconds to grow a new tought mobile sprout
Ecology and Habitats
Usually found in planes, plateuxes, and in caves. It being stronger than its close relative; it is generally found in areas with stronger prey.
Dietary Needs and Habits
It consumes magical and psychic energy, which it can gather from most psychic or magical entities.
Additional Information
Perception and Sensory Capabilities
blindsight 50ft (psionic)
Tiny Plant; unaligned
AC: 12, Mov: 35, HP: 30 (6D8+1)
STR: 6, DEX: 18, CON: 12, INT: 3, WIS: 16, CHR: 6
CR: 3/4 (150xp)
AC: 12, Mov: 35, HP: 30 (6D8+1)
STR: 6, DEX: 18, CON: 12, INT: 3, WIS: 16, CHR: 6
CR: 3/4 (150xp)
Features
Resistances: Nature, earth, radient, psychic, bludgeoning, piercing damage from non-magical weapons
Weaknesses: Fire,wind, cold, slashing from magical weapons, necrotic
Immune to poison and the poisoned status effect
Mobile opponent: This creature may use its bonus action to dash or disengage
Spellcasting: this creature uses wisdom as its spellcasting modifier.
Psionic: The tough mobile sprout uses a pool of psychic points to cast spells. 1 point is expended per level of the spell. They Have a starting pool of 6 psychic points, which restores on a long rest. Abilities can cause the creature to have points over thier standard number.
ACTIONS:
Sow some seeds ( 1 action): Tough Mobile sprout rolls 1D6- on a 6; a Tough mobile sprout is 'summoned' at an adjacent square, or on the nearest square if this condition cannot be met.
PSI Magnet β (cantrip): (ranged spell 30ft, single target-1 action) Target must make an intelligence saving throw of DC14 or lose either a spell slot of the second lowest spell they have (or the lowest, if all their remaining spell slots are of the same level), or lose 4 psychic points; and then the sprout gains 4 psychic points. PSI Lifeup β (level 3 spell): (bonus action, touch, single target) The target gains 3D6+3 health points Kick: (melee attack, 5ft reach, single target +4 to hit) 3D4+4 Bludgeoning damage.
Resistances: Nature, earth, radient, psychic, bludgeoning, piercing damage from non-magical weapons
Weaknesses: Fire,wind, cold, slashing from magical weapons, necrotic
Immune to poison and the poisoned status effect
Mobile opponent: This creature may use its bonus action to dash or disengage
Spellcasting: this creature uses wisdom as its spellcasting modifier.
Psionic: The tough mobile sprout uses a pool of psychic points to cast spells. 1 point is expended per level of the spell. They Have a starting pool of 6 psychic points, which restores on a long rest. Abilities can cause the creature to have points over thier standard number.
Genetic Ancestor(s)
Average Height
50cm
Body Tint, Colouring and Marking
milky silver
Geographic Distribution
Sow some seeds ( 1 action): Tough Mobile sprout rolls 1D6- on a 6; a Tough mobile sprout is 'summoned' at an adjacent square, or on the nearest square if this condition cannot be met.
PSI Magnet β (cantrip): (ranged spell 30ft, single target-1 action) Target must make an intelligence saving throw of DC14 or lose either a spell slot of the second lowest spell they have (or the lowest, if all their remaining spell slots are of the same level), or lose 4 psychic points; and then the sprout gains 4 psychic points. PSI Lifeup β (level 3 spell): (bonus action, touch, single target) The target gains 3D6+3 health points Kick: (melee attack, 5ft reach, single target +4 to hit) 3D4+4 Bludgeoning damage.
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