Infernity Necromancer Species in Old Zenithas | World Anvil
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Infernity Necromancer

From Yugioh, by Konami
Skeletal fiends with the ability to bring back their infernal friends. Prioritise them first, lest you want to see the bigger fiends brought back again. Break through their defenses quickly with a heavy attack.

Basic Information

Anatomy

Skeletal humanoids in ragged robes. Strangely, they have long, thick, flowing hair

Additional Information

Facial characteristics

thier tiny heads have small bonk spurs that give the impression of elven ears. Perhaps this alludes to a previous life?

Average Intelligence

Book smart as necromancers often are; though thier other mental abilities are almost up to the same grade

Perception and Sensory Capabilities

Enhanced darkvision 60ft
standard senses
Small Fiend (Devil): Neutral Evil
AC: 16, MOV: 25ft, HP: 20 (5D6+8)
STR: 4, DEX: 8, CON: 20, INT: 16, WIS: 14, CHR: 14
Skills: Arcana +5, History+5, Persuasion+4
Languages: Infernal, Abyssal
Challenge: 1/4 (50exp)
Features:  damage resistances: cold, psychic
Damage immunities: necrotic, darkness
Damage vulnerabilities: wind, fire, bludgeoning
Magic shield: as a reaction when attacked by a spell or magical effect, this creature may increase it's AC to 20 for that attack only. If the attack is magic missile, Infernity Necromancer takes no damage from that attack.
Defender: this card takes the dodge action during its first turn of a combat it is involved in 
Card effect: As a bonus action; Infernity necromancer may touch a willing 'Infernity' Creature that is currently dead (even if it has dissolved), That creature is revived at full hit points (this is treated as a special summon). Infernity necromancer may do this a number of times equal to it's charisma modifier (default: 2).
Necrotic legacy: once per day, Infernity necromancer may cast 'animate dead', requiring no components or target, however the creature summoned must always be a skeleton.
Average Height
3-4ft tall
Average Physique
Thier bones rattle with a light breeze, and a strong wind could send them flying.
Body Tint, Colouring and Marking
bluish purple robes, white bones, muted green hair.
Actions:
 
Slam: melee weapon attack, -1 to hit, 5ft reach, one target. Hit: 1D4 bludgeoning damage
Eldritch blast: ranged spell attack, +4 to hit (CHR), 80ft range, one target. Hit: 1D10 force damage
Necro lash (recharge 6): Ranged spell attack, +5 to hit (INT), 30ft range, one target. Hit: 1D6 necrotic damage. Hit creature must make a DC13 strength saving throw. on a failing save they are pulled 10ft towards Infernity Necromancer
Loot
1xDark Kanji Stone (25%), 1xBlank effect monster card (20%), 1D4-1 (min 1) xLevel rune (15%), 1xFiendish essence, 1xSummon ticket A (10%), 1xInfernal inferno fragment

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