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Durnwyn Cretney

Durnwyn Samuel Cretney (he/him)

A recently graduated human druid who has begun his journeyman's pilgrimage. He is a member of the Order of the Shepard. He has a constant companion in the form of a massive and ancient wolfhound named Hawktail who is ancient by comparison to Durnwyn himself. He has recently entered the country of Ogend. He seeks to explore the regions around the Arcologies of Ogend to understand how they affect the flora and fauna.

Physical Description

General Physical Condition

Tall, muscular, and agile with a tautness of body that implied that he would spring forward with little notice.

Body Features

Scars on chest and shoulders from claws and bites.

Facial Features

A prominent mark of four slashes passes from the right side of the forehead across the bridge of the nose and down to the lips. It is not a deep scar but very noticeable.

Special abilities

Cast druidic magic.

Apparel & Accessories

Leather and linen clothing with a few dense hide plates over key points. Backpack and heavy, comfortable boots.

Specialized Equipment

A Shotstaff, a six-foot-long staff formed of living wood. The top of the staff is a pod that contains a trio of heavy seeds. These seeds can be launched by channeling a spark of magic into a knot of wood on the staff.

Mental characteristics

Personal history

Born to a family he lost at a young age, he has long had the wolfhound Hawktail as a companion. When he was around seven he was caught out in the wilds. Hawktail noticed that he was missing and tracked Durnwyn down quickly. Durnwyn was cornered in a grove by a large cat. The cat was playing with Durwyn slapping him about and had slashed him across the face. Hawktail bounded into the grove and pounced. He caught the cat, fully five feet in length, by the throat and snapped its neck with a loud crunch. Hawktail never allowed Durnwyn to wonder again.

Gender Identity





10 years of basic education. 12 years of druidic education in magic and nature.


Currently unemployed, doing odd jobs.

Morality & Philosophy

It is the duty to protect the innocent and nature.


Will not use modern armaments.

Personality Characteristics


Currently determined to find and classify the cause of the strange increase of æther mutations.

Savvies & Ineptitudes

Is a deadly combatant if prepared, but can be slow to react if surprised.  Is somewhat popular among the ladies because of his relatively good looks, but frequently attracts attention from women who he would not be interested in.

Virtues & Personality perks

Will always take up a good cause.

Vices & Personality flaws

Sometimes is a sucker, and loves good food.

Personality Quirks

Doesn't like to stay still. Uses practicing his weapon to meditate.




Contacts & Relations

Has made contact with the Knights of Steel and some members of the Nothern Alliance army. Has made friends with a family in Belithir who run a Inn. The Arboreals of Belithirs gardens have worked with him.

Wealth & Financial state

671 Platinum pieces, 531 Gold pieces, 23 Silver pieces, and 35 copper pieces. Equal to roughly 31,100 credits.
Current Status
Journeyman Pilgrimage.
Current Location
Currently Boarded Vehicle
Date of Birth
enclave of the shaped wild
dark brown
black long and briaded
Skin Tone/Pigmentation
Known Languages
Common, Elven, Dwarvish, Druidic, Sylvan, and Celestial.

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