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The Great Library

The Great Library of Greyhawk is one of the largest and most-celebrated libraries in the Flanaess. - Greyhawkonline.com

Located on the southern end of Clerkburg this massive structure is the hub of academic and much arcane knowledge in the city.

Six open archways lead from the main hall to wings where the bulk of the library’s books are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city.

Purpose / Function

Reasons to Visit. Adventurers might visit the Great Library for one of the following reasons:

Research. Adventurers searching for a specific book or more information about a specific topic might find what they’re looking for in the library.

Spellbooks. The adventurers might need to purloin one of the many spellbooks kept in the library, necessitating a carefully planned heist.

Spell Scrolls. Adventurers can commission the scribes to create a Spell Scroll that bears a Wizard spell of level 5 or lower. See the Player’s Handbook for the time required to craft a scroll; the scribes charge double the cost shown there.

Cantrip - 1 day - 30 gold

Level 1 - 1 day - 50 gold

Level 2 - 3 days - 200 gold

Level 3 - 5 days - 300 gold

Level 4 - 10 days - 2,000 gold

Level 5 - 25 days - 3,000 gold

Defenses

Weapons and armor aren’t permitted in the Great Library. If anyone wearing armor or carrying a visible weapon tries to enter the library, or if a thief is spotted trying to leave the library with one or more stolen books, the stone-carved bronze dragons flanking the entrance animate and attack.

An iron door leads to a hallway behind the head librarian’s desk. Three scribes (Mages) labor here and act as sentries, for next to their desks are three locked, iron doors to the library’s vaults. Arcane Lock spells seal these doors, beyond which are repositories for the library’s most valuable or scandalous works. Next to each scribe’s desk is a pull cord hanging through a hole in the ceiling. A tug on any one of these cords releases a homing pigeon from a loft above the library. It takes the bird 1 minute to find and alert an Archmage, who teleports to the main hall of the library to investigate.

Tourism

Hard to say how much the Library is a tourist attraction, but certainly many academics and arcane persons seek to spend time in the halls of this establishment to increase their knowledge and understanding of the universe.

Type
Library
Parent Location

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