Anhur’s Arm: Bull Branch
Purpose / Function
A guildhall that serves as a meeting area and base of operations for the members of Anhur's Arm mercenary guild. Allowing members an area to converse, trade, worship and be assigned tasked based on contract work.
Sensory & Appearance
See: The interior is a simple wide-open room with a floor made of patched together hardened animal hides. Attached to the circular walls that extend far above you, are a wide variety of animal pelts, antlers, skulls, weapons, armor, and shields. The center of the room has a bonfire pit. A long rope descends from the roof along the edge of the wall down to floor level to allow the smoke flap to open or close. Several areas of the room are covered in a variety of different pelts and furs from dozens of animals to serve as a resting area. Along one wall dozens of large chests, trunks, and crates used for storage. Near the bonfire pit, there is a massive solid oak table of crude craftsmanship. Atop the table is a map of the surrounding area, as well as many small wooden miniatures scattered about. Along the far end of the room opposite the entrance is an enormous statue of a charging bull. The statue serves as an altar to Anhur, The Juggernaut and is where its members receive their boons.
Smell: The musky scent of cured leathers and old dried pelts fill the room.
Feel: Usually a cool temperature. A slight breeze can be felt as air pushes its way through the entrance and up to the smoke vent.
Hear: Quiet except for the creaking of leather and any chatter amongst members.
Architecture
Peaking at three stories tall, the building is a teepee, cone-shaped tent structure. It was made by stretching a wide variety of wild creatures skin and pelts over a skeleton of 30 massive wooden poles, all slanted towards a central point and tied together near the top. A flap at the top allows smoke to escape, and a flap at the bottom serves as a doorway.
Type
Guildhall
Parent Location
Owner
Owning Organization
Characters in Location
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