Zingfield
Demographics
70% Human, 20% Elf, 5% Gnome, 5% Other.
Zingfield is an easy going, laid back, peaceful community and does not hold many racial hostilities. However, some townsfolk frown upon allowing “monster” races reside, as it is ground for disturbing the peace.
Government
Type: Confederacy between the four major farms and city elder Lyver Duskrain. Five of them vote on topics and odd numbers of parties mean a decision is always made.
Law: Llornian Law
Loyalty: Heartily Loyal
Taxes: 15%. Only apply to residents and business owners.
Political Issues: Little to no political issues.
Magic: Familiar
Religion: Moderate. Pantheon of Light and Gods of Odeon are allowed to be worshiped openly in the community. No other religion is allowed in public; however, residents and visitors are allowed to worship other religions in privacy behind closed doors.
Defences
Portions of outer walls made of wood or stone and enclose part of the community, but the wall can easily be breached or circumvented.
Towers: 2 (Wood or Stone)
Police: A Lawman and 4 deputies.
Militia: 10
Soldiers: 10
Magic Users: 2 (From the community to help)
Industry & Trade
Assets
Guilds and Factions
History
Architecture
Geography
Natural Resources
- Anhur’s Arm: Bull Branch
- Day Break Fields
- Dragontooth Ranch
- Fort Stalwart
- Foxtail Stables
- Herbal Hospice
- Lily Memorial Garden
- Maple Leaf Meadows
- Moonshine Pastures
- Packleader's Lodge
- Pick of the Crop
- Platinum Repository
- Quiet Wood Mill
- Runestar Raiments
- Shining Bethel
- Sweet Root Range
- The Harvest Inn
- The Tandooki Table
- Tools & Such
- Zingfield Hall
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