Anhur’s Arm Organization in Odeon | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Anhur’s Arm

A mercenary guild for the strong, brave, and fearless.

Structure

Challenger (Rank 1)

Prerequisites: Renown 1. Character Level 1.

Perks: Reliable contacts within the guild. Access to the Boon of the Siege Breaker: You deal double damage to objects and structures.

 

Contender (Rank 2)

Prerequisites: Renown 3. Character Level 4.

Perks: Ability to call in favor once per month. Receive a 10% discount from supporting Anvil Artisans blacksmiths throughout the nation. Access to Boon of Bull Rush: If you move at least 10 feet straight toward a target and then hit it with a melee attack on the same turn, the target takes an extra 1D8 bludgeoning damage. At Higher Levels: The extra damage you deal with Bull Rush is increased by 1D8 when you reach 8th level (2D8) and 16th level (3D8).

 

Champion (Rank 3)

Prerequisites: Renown 10. Character Level 8.

Perks: Request backup for a dangerous mission. Gain a follower. Receive a 10% discount from supporting Baron Exports merchants throughout the nation. Access to Boon of the Unstoppable: You have advantage on saving throws against being charmed, frightened, paralyzed, stunned or put to sleep.

 

Legend (Rank 4)

Prerequisites: Renown 25. Character Level 12.

Perks: May take custody of a rare or epic quality magic item. Assign special missions to members of lower rank. Access to Boon of Tenacity: While you have 25% or less of your max hit points remaining, you have advantage on attack rolls.

Role: Assist the Arbitrator with the operation as well as fill in as Arbitrator in their absence. Will be expected to lead the guild in time of war.

 

Arbitrator (Rank 5)

Prerequisites: Renown 50. Character Level 16.

Perks: Call upon the might of the guild for battle. May take custody of an epic or legendary quality magic item. Access to Boon of the Behemoth: For 1 minute you may increase in size, along with anything you are wearing or carrying. While enlarged, you are Large, double your damage dice on Strength-based weapon attacks, and makes Strength checks and Strength saving throws with advantage.

Role: Arbitrator's are heads of the inner workings of the guild as a whole. They are responsible for maintaining and managing their particular branch of the organization. This includes ensuring that the amount of members does not dwindle, up-keeping the Guildhall they inhabit, maintaining relations with other factions and nations, as well as punishing those in the guild who have done some wrongs, among a variety of other things.

Public Agenda

A gathering of zealous followers of Anhur, The Juggernaut who band together to display their minotaur gods might across the land while making some riches in the process.

History

A relatively new and booming organization. It all began when Muld son of Crond started a mercenary guild and shrine to Anhur, The Juggernaut in the village of Zingfield. Within several years Muld has traveled throughout Perfectus Nation and spread the word of the great skill, professionalism and might that his members are capable of.

The real boom came when a wealthy merchant from the merchant guild Baron Exports hired the Anhur's Arm to protect his caravan of diamonds all the way from Darkwell to the Dwarf city of Dhulbor. Along the journey, they ambushed by the assassin guild known as the Cabal. The Cabal are notorious for one of, if not the most deadly assassin guild in Odeon. However, when the dust settled it was only Muld who remained standing. The Cabal clearly underestimated the might of Anhur's Arm, their training and skill far beyond that of an average mercenary. A badly beaten and near death, Muld mustered the strength to burn the bodies of the assassins alongside the road and gather his falling brothers aboard the caravan. He continued with the contract and delivered the shipment to Dhulbor. The merchant was so impressed with Anhur's Arm that he made a point to spread the word to his business partners. Within but a few years Anhur's Arm boomed and was able to open several new locations throughout the nation.

Foreign Relations

On good terms with the merchant guild Baron Exports.

In conflict with the assassin guild known as the Cabal.

Contract, Collect, Crush

Founding Date
2888
Type
Guild, Fighter / Mercenary
Leader
Location
Controlled Territories
Notable Members

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!