Calduff Hearth Geographic Location in Occatora (Nanowrimo) | World Anvil
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Calduff Hearth

A heavy marshland, set in a wide sweeping bend of the river.

Several small settlements exist on the edges, warning adventurers off from wandering too far into the swamp.   To enter the swamp, take a left at Azaroth's Gate, and don't touch the roses. If the roses don't kill you, the locals will. The swamp seems still during the day, but during hours of darkness various shades and spirits rise.

Geography

Small streams of fresh water trickle through the marsh, supplying those who live on the outskirts with clean water to drink.   The paths leading down into the marsh soon vanish into trees and heavy mud. A continual fog rolls around, whispering to anybody who stays still for too long.

Localized Phenomena

People on the Azaroth's Gate side report sightings of strange lights over the marsh on wet nights.

Climate

All year round it is cold in the marsh. Anybody brave (or stupid) enough to venture out of sight of the paths will need heavy fur lined clothes, and good watertight boots.

Not much is known about the weather deeper in as many who enter do not return.
Type
Wetland / Swamp
Included Locations