Waterdeep

Demographics
Humans 64%
Dwarves 10%
Elves 10%
Halflings 5%
Half-elves 5%
Gnomes 3%
Half-orcs 2%
Others 1%
Dwarves 10%
Elves 10%
Halflings 5%
Half-elves 5%
Gnomes 3%
Half-orcs 2%
Others 1%
Government
Ruled over by Laeral Silverhand as the Open Lord of Waterdeep, supported by the council of Masked Lords
Defences
Waterdeep maintained two separate armed forces, the City Guard (its army) and the CityWatch (police force). The City Guard served as Waterdeep's soldiery and its members staffed garrisons, road patrols, and watchposts, and served as bodyguards and gate guards. The Watch was the local police force.
"The Guard guards the wall, the Watch watches all"Waterdeep had strong walls on its landward sides and was protected in part by Mount Waterdeep on the seaward side. Mount Waterdeep was studded with watch towers and defensive positions, and patrolled by special guard units on flights of hippogriffs. Aside from this, Waterdeep also benefited from a large native population of the adventuring classes (including powerful mages, priests, and warriors) who were more than willing to deal with any and all miscreants who threatened their home city, and did so in the past. This often proved the City of Splendors' most potent defense.[citation needed] The city also had the eight giant Walking Statues of Waterdeep. Seven of these statues could be animated by the Blackstaff of Waterdeep to defend the city, one was too damaged to be activated. These statues were extremely destructive, and only used to fend off armies or win otherwise impossible battles
Guilds and Factions
Watchful Order of Magists and Protectors
The Thieves' Guild
The Thieves' Guild
History
Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from −1088 DR onward. By 52 DR, permanent farms had sprung up in the area.The name "Waterdeep" (not as a city, but as a town) was used by the ship captains docking to trade at the port, and it was slowly adopted into common use. The city was truly established by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted.
The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guild masters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guild masters brought in their own period of misrule. It was only in 1273 DR that the modern system of government was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city continued to grow and prosper.
Humankind and other races came from all over the Realms to earn hard coin in the City of Splendors.[citation needed] Over the years, these successful merchants set up guilds and themselves became nobility, supporting the secretive Lords of Waterdeep who policed the city fairly, yet with a light hand, by means of the superb City Guard (soldiers), City Watch (police) and over 20 black-robed magistrates. As a result, Waterdeep was a place tolerant of different races, religions, and lifestyles. This in turn encouraged commerce and Waterdeep grew into a huge, eclectic city
Alternative Name(s)
City of Splendors, Crown of the North
Type
City
Population
132,661
Inhabitant Demonym
Waterdhavian
Included Locations
Owner/Ruler
Owning Organization
Characters in Location
Comments