BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Madness

Madness can be short-term, long-term, or indefinite. More mundane effects, like the ones presented here, impose short-term madness, which lasts for just a few minutes. More horrific effects or cumulative effects can result in long-term or indefinite madness.

A creature’s intellect can help it understand eldritch knowledge without breaking its mind. Characters can add their Intelligence modifier to saving throws they make against madness.
  • When a creature becomes afflicted by madness, be it short-term, long-term or indefinite, the creature is incapacitated and restrained (see the conditions) until the start of its next turn, and then the madness takes effect.
  • A character afflicted with short-term madness is subjected to an effect from the Short-Term Madness table for 1d4 minutes.
  • A character afflicted with long-term madness is subjected to an effect from the Long-Term Madness table for 3d4 × days.
  • A character afflicted with indefinite madness gains a new trait from the Indefinite Madness table that lasts until cured.
  • Madness can occur from a multitude of different things; spells, creature encounters, traumatic events, uncovering secrets and more. 

When a creature in Luyarnha enters the Ethereal Plane for the first time in a day, they must succeed on a DC 15 Wisdom saving throw or gain a short-term madness and immediately be returned to the plane they were last on. Creatures of the GM’s choice are immune to this effect.

Comments

Please Login in order to comment!