Madness
Madness can be short-term, long-term, or indefinite.
More mundane effects, like the ones presented here,
impose short-term madness, which lasts for just a few
minutes. More horrific effects or cumulative effects can
result in long-term or indefinite madness.
A creature’s intellect can help it understand eldritch knowledge without breaking its mind. Characters can add their Intelligence modifier to saving throws they make against madness.
A creature’s intellect can help it understand eldritch knowledge without breaking its mind. Characters can add their Intelligence modifier to saving throws they make against madness.
- When a creature becomes afflicted by madness, be it short-term, long-term or indefinite, the creature is incapacitated and restrained (see the conditions) until the start of its next turn, and then the madness takes effect.
- A character afflicted with short-term madness is subjected to an effect from the Short-Term Madness table for 1d4 minutes.
- A character afflicted with long-term madness is subjected to an effect from the Long-Term Madness table for 3d4 × days.
- A character afflicted with indefinite madness gains a new trait from the Indefinite Madness table that lasts until cured.
- Madness can occur from a multitude of different things; spells, creature encounters, traumatic events, uncovering secrets and more.
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