Templar Profession in Novence Eternal | World Anvil

Templar

Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 300

Proficiencies

Same as Battle Priest

Requirements

  • (Class Bond) Battle Priest: You must have fully unlocked every ability of the Battle Priest class.
  • (Item) Certificate of Initiation: You must have obtained a certificate of initiation into a special order of warrior-priests.

Abilities

Ultimate Ability: Wish Upon a Star

Rarity: Mythic | REQ: Team-Building Instincts | UP: 100 | ZP: 3 | ZL: 1 | Cost: 6 TP
Wish, hope, and pray fervently as a team with all your hearts. You and each party member gains an immediate action to perform a combo as part of a Team Combo. Until the start of your first turn next round, all allies gain a +50% Healing Output boost.

Instinct Fighter (Templar)

Level 1 | CC: Templar | REQ: Combo Fighter | Rarity: Mythic | Cost: 8 TP
Upon completion of a combo using a FN move, you gain a special legendary action known as an Instinct Action (IA). Instinct Actions are associated with the combo whose FN move you used. As a free action at any point you may use an Instinct Action. Instinct Actions take the form of any of the moves within a combo– be it OP, LK, FN, or any other (except Supplication Sacraments). They do not generate nor consume combo and do not have any requirements for use including PP cost (though UP costs persist if it is a FN, the damage value uses half your current Combo count. Being a legendary action, you may also make rolls to edit the way the move is executed for varying results.

Team-Building Instincts

Level 2 | REQ: Instinct Fighter | Rarity: Mythic | Cost: 7 TP
Instead of using your IA for a move in your combo, you can instead initiate a Team Combo. Team Combos are variations of your normal combos where each party member must perform one move in the combo. When a party member uses a move from one of your combos, the move uses their stats and equipment for its calculations. After all party members have used a move, you may perform the FN as a free action. This grants you two IAs; and any party member that has a version of Instinct Fighter also gains an IA.

Just in Time

Level 3 | REQ: Combo Fighter | Rarity: Exotic | Cost: 2 TP
If you save an ally from lethal damage using a Combo move, the Combo you gain from that move gains a +5 bonus.

Custom Quest Trait

Level 4 | CC: Templar

Instinctive Piety

Level 5 | REQ: Instinct Fighter; Seriously Sacramental | Rarity: Exotic | Cost: 2 TP
When you gain an IA, you gain 30 PP.

Team-Building Instincts II

Level 6 | REQ: Team-Building Instincts | Rarity: Exotic | Cost: 2 TP
If a party member performing one of your combo moves has a version of Combo Fighter and is currently in one of their own combos, their Combo count also increases as a result of your combo move, in addition to the Team Combo Count increasing.

Group Prayer Session

Level 7 | REQ: Team-Building Instincts; Seriously Sacramental | Rarity: Exotic | Cost: 2 TP
When performing a Team Combo, the PP costs of all moves in the combo are halved.

Custom Quest Trait

Level 8 | CC: Templar

Team Combo Extension

Level 9 | REQ: Team-Building Instincts | Rarity: Exotic | Cost: 3 TP
When performing a Team Combo, the maximum combo count of the combo is increased to 15.

Extra Support I

Level 10 | Rarity: Exotic | Cost: 5 TP
Gain a bonus action on your turn that can be used for supportive actions (heals, buffs, etc.)

Sharing the Love

Level 11 | REQ: Team-Building Instincts | Rarity: Exotic | Cost: 4 TP
When a Team Combo finishes, all allies that participated in the combo gain 9 points that they can put towards restoring spell slots; with the cost of restoring a spell slot being equivalent to its level.

Custom Quest Trait

Level 12 | CC: Templar

Passionate Teamwork

Level 13 | REQ: Team-Building Instincts | Rarity: Exotic | Cost: 3 TP
When a Team Combo finishes, all allies that participated in the combo gain 3d10 UP.

Mass Supplication

Level 14 | REQ: Team-Building Instincts | Rarity: Exotic | Cost: 3 TP
When choosing the FN move for a Team Combo, you may instead use a Supplication Sacrament for free.

Extra Support II

Level 15 | REQ: Extra Support I | Rarity: Exotic | Cost: 5 TP
Gain another bonus action on your turn that can be used for supportive actions (heals, buffs, etc.)

Custom Quest Trait

Level 16 | CC: Templar

Passionate Teamwork II

Level 17 | REQ: Passionate Teamwork | Rarity: Mythic | Cost: 3 TP
When a Team Combo finishes, the party gains 1d2+1 ZP.

Heart of the Party

Level 18 | REQ: Team-Building Instincts | Rarity: Exotic | Cost: 3 TP
Whenever a Team Combo finishes, you gain +20% Healing Output for 1 round.

Custom Quest Trait

Level 19 | CC: Templar

Team Combo Extension II

Level 20 | REQ: Team Combo Extension I | Rarity: Exotic | Cost: 4 TP
When performing a Team Combo, the maximum combo count of the combo is increased to 20.

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