Spellsword
Hit Dice: 1d10
HP Bonus: Ld6+L*CON
TP: 200
Feat Slots: 5
Weapons: Swords
Tools: None
Saving Throws: STR, CHA
Skills: Choose two from Acrobatics, Athletics, History, Insight, Intimidation, Investigation, Perception, and Survival
Removes all buffs on cast. Takes 4 rounds to charge up, and consumes all actions on each turn. Taking any hits during this process will instantly KO you. Once charged up, deal d2000+1000 true damage. Requires having collected Silfin, Gnoxia, Undneira, and Sulmondrii.
You have a harem of elemental spirits known as Pnymphs. Whenever you summon a Pnymph, you gain 1 Charm Point (CP increasing until you have summoned each of your available Pnymphs. Upon maxing out your CP, at the end of the turn you may cast a special ultimate ability known as an Elemental Climax, consuming some UP in the process. Whether you climax or not, your CP will reset to 0 at the start of your next turn.
You must summon each Pnymph once before you can summon the same one again. The CP value at when a Pnymph is summoned determines the effect that is applied, which varies per Pnymph.
Gain a resource known as Love, which is used as a gauge of the effectiveness of your Pnymphs’ abilities. Love is affected by a number of factors, such as the environment in which you are summoning the Pnymph, or your personal relationship with them. When you summon a Pnymph, make a CHA roll to determine how much they Love you (0-4 = 1 Love, 5-9 = 2 Love, etc.)
Make a powerful thrust with your sword, plunging it into the target. Can be used as a free action if you moved towards the target for at least 20 feet.
Upon using this skill, for the next round a successful parry grants you a free counterattack strike at the enemy’s neck with -10 CRR.
Consuming a movement action and an attack, leap off of a nearby object, bringing your sword down on your opponent’s head. If a successful hit, deals max rolled damage and confers advantage on the next attack against the target.
Charge up a powerful attack. For the next round, if you are not the recipient of any healing, you gain four attack actions to be used immediately before your first turn next round.
CUNNY (aka Quadruple Giga) can now be cast instantly. You may also choose spend the original 4 rounds casting it in exchange for no UP or ZL requirement.
You may spend a use of Action Surge to instead summon two Pnymphs at the same time, gaining 2 CP. Both Pnymphs will gain the effects of the current CP value, allowing for combinations of skills that would normally not be possible.
Channel the magic of the elements into your sword, causing a burst of elemental energy corresponding to your current Pnymph. To-hit is equivalent to CHA+Prof+Love, and damage is equivalent to (3*CP)d10. May have additional effects or damage as a result of environmental sources of the Pnymph’s respective element.
Once per short rest, you may instantly set yourself to a given CP value. Pnymph rotation lockout still applies.
While you have a given Pnymph summoned, you gain immunity to their respective damage type.
Your Pnymphs gain bonus effects while summoned in or out of combat.
When you take a long rest, choose a Pnymph to sleep with. Until your next long rest, you automatically have 10 Love with her the first time you summon her in combat.
At 18th level, you can attack five times, instead of four, whenever you take the Attack action on your turn.
When summoning a Pnymph, you may instead choose to summon it on an ally, granting them any buffs that would’ve been granted to yourself.
Pnymphs
HP Bonus: Ld6+L*CON
TP: 200
Feat Slots: 5
Proficiencies
Armor: Light, Medium ArmorWeapons: Swords
Tools: None
Saving Throws: STR, CHA
Skills: Choose two from Acrobatics, Athletics, History, Insight, Intimidation, Investigation, Perception, and Survival
Requirements
- (Class Bond) Fighter: You must have fully unlocked every ability of the Fighter class.
- (Class Bond) Sorcerer: You must have fully unlocked every ability of the Sorcerer class.
- (Feat) Ladykiller: You must have the Ladykiller feat unlocked and equipped on your character.
Abilities
Ultimate Ability: Cataclysm Undefeatable: Nature's Nullifying Yoke (AKA Quadruple Giga)
Rarity: Mythic | CC: Spellsword | UP: 100 | ZP: 1 | ZL: 4 | Cost: 5 TPRemoves all buffs on cast. Takes 4 rounds to charge up, and consumes all actions on each turn. Taking any hits during this process will instantly KO you. Once charged up, deal d2000+1000 true damage. Requires having collected Silfin, Gnoxia, Undneira, and Sulmondrii.
Harem of the Elements
Level 1 | CC: Spellsword | Rarity: Legendary | Cost: 5 TPYou have a harem of elemental spirits known as Pnymphs. Whenever you summon a Pnymph, you gain 1 Charm Point (CP increasing until you have summoned each of your available Pnymphs. Upon maxing out your CP, at the end of the turn you may cast a special ultimate ability known as an Elemental Climax, consuming some UP in the process. Whether you climax or not, your CP will reset to 0 at the start of your next turn.
You must summon each Pnymph once before you can summon the same one again. The CP value at when a Pnymph is summoned determines the effect that is applied, which varies per Pnymph.
On the List
Level 2 | REQ: Harem of the Elements | Rarity: Legendary | Cost: 3 TPGain a resource known as Love, which is used as a gauge of the effectiveness of your Pnymphs’ abilities. Love is affected by a number of factors, such as the environment in which you are summoning the Pnymph, or your personal relationship with them. When you summon a Pnymph, make a CHA roll to determine how much they Love you (0-4 = 1 Love, 5-9 = 2 Love, etc.)
Vigorous Thrust
Level 3 | Rarity: Legendary | Cost: 2 TPMake a powerful thrust with your sword, plunging it into the target. Can be used as a free action if you moved towards the target for at least 20 feet.
Class Feat Slot VIII
Level 4 | CC: SpellswordHeadgetter
Level 5 | Rarity: Exotic | Cost: 5 TPUpon using this skill, for the next round a successful parry grants you a free counterattack strike at the enemy’s neck with -10 CRR.
Punishing Blow
Level 6 | Rarity: Exotic | Cost: 4 TPConsuming a movement action and an attack, leap off of a nearby object, bringing your sword down on your opponent’s head. If a successful hit, deals max rolled damage and confers advantage on the next attack against the target.
Legendary Onslaught: Livid Inferno
Level 7 | Rarity: Exotic | Cost: 6 TPCharge up a powerful attack. For the next round, if you are not the recipient of any healing, you gain four attack actions to be used immediately before your first turn next round.
Class Feat Slot IX
Level 8 | CC: SpellswordFinishing Quickly
Level 9 | CC: Spellsword | Rarity: Exotic | Cost: 3 TPCUNNY (aka Quadruple Giga) can now be cast instantly. You may also choose spend the original 4 rounds casting it in exchange for no UP or ZL requirement.
Threesome
Level 10 | REQ: Harem of the Elements, Action Surge | Rarity: Exotic | Cost: 4 TPYou may spend a use of Action Surge to instead summon two Pnymphs at the same time, gaining 2 CP. Both Pnymphs will gain the effects of the current CP value, allowing for combinations of skills that would normally not be possible.
Inner Release
Level 11 | REQ: On the List | Rarity: Exotic | Cost: 3 TPChannel the magic of the elements into your sword, causing a burst of elemental energy corresponding to your current Pnymph. To-hit is equivalent to CHA+Prof+Love, and damage is equivalent to (3*CP)d10. May have additional effects or damage as a result of environmental sources of the Pnymph’s respective element.
Class Feat Slot X
Level 12 | CC: SpellswordCP Connoisseur
Level 13 | REQ: On the List | Rarity: Legendary | Cost: 3 TPOnce per short rest, you may instantly set yourself to a given CP value. Pnymph rotation lockout still applies.
Using Protection
Level 14 | REQ: Harem of the Elements | Rarity: Exotic | Cost: 4 TPWhile you have a given Pnymph summoned, you gain immunity to their respective damage type.
Becoming One
Level 15 | REQ: On the List | Rarity: Exotic | Cost: 6 TPYour Pnymphs gain bonus effects while summoned in or out of combat.
- Silfin: Gain flight equivalent to your DEX+Love/2.
- Gnoxia: Gain the ability to tunnel through most types of earth and stone at a speed equivalent to your STR+Love/2.
- Undneira: Gain the ability to walk on water and breathe underwater. Your swimming and waterwalking speed is equivalent to DEX+Love/2.
- Sulmondrii: Heal (Love/2)HD per turn when standing in an open flame.
Class Feat Slot XI
Level 16 | CC: SpellswordSleeping Together
Level 17 | REQ: On the List | Rarity: Legendary | Cost: 2 TPWhen you take a long rest, choose a Pnymph to sleep with. Until your next long rest, you automatically have 10 Love with her the first time you summon her in combat.
Extra Attack (IV)
Level 18 | REQ: Extra Attack III | Rarity: Mythic | Cost: 5 TPAt 18th level, you can attack five times, instead of four, whenever you take the Attack action on your turn.
Class Feat Slot XII
Level 19 | CC: SpellswordPassed Around
Level 20 | REQ: Harem of the Elements | Rarity: Mythic | Cost: 5 TPWhen summoning a Pnymph, you may instead choose to summon it on an ally, granting them any buffs that would’ve been granted to yourself.
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