Psion Profession in Novence Eternal | World Anvil

Psion

Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 100
Feat Slots: 5

Proficiencies

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows, psionic weapons
Tools: None
Saving Throws: WIS, CHA
Skills: Choose two from Arcana, Deception, Insight, Investigation, Perception, Persuasion

Abilities

Ultimate Ability: Mind Surge

Rarity: Rare | UP: 50 | ZP: 1 | ZL: 0 | Cost: 3 TP
All allies have +20 INT, WIS, and CHA for the next turn and are immune to mental status effects.

Psionic Ki

Level 1 | Rarity: Rare | CC: Psion | Cost: 2 TP
You have a pool of Psionic Ki equivalent to your Psion level, which is replenished fully after a short or long rest.

Mindsense

Level 1 | Rarity: Rare | CC: Psion | Cost: 2 TP
You have a passive sense of the minds around you within a 60 foot radius. When making a Perception roll, you are aware of the state of consciousness and emotions of said creatures, as well as the general direction they are in.

Linked Minds

Level 2 | Rarity: Rare | CC: Psion | Cost: 2 TP
As a movement action, you can link minds with a willing creature within 60 feet, granting them advantage on WIS rolls. You may link to a number of creatures up to your Psion level / 5.

Psionic Illusion

Level 2 | Rarity: Rare | CC: Psion | Cost: 2 TP
Use on a creature within 60 feet that you are aware of. Reach out to a target’s mind and create a simple false sensation. They must make an Investigation roll against a DC of 14 + your Prof + WIS to tell it is fake.

Psionic Healing

Level 3 | Rarity: Rare | REQ: Psionic Ki | Cost: 2 TP
As an action, spend 1 Psionic Ki to heal all linked creatures by 3HD.

Psionic Slumber

Level 3 | Rarity: Rare | CC: Psion | Cost: 2 TP
Use on a distracted or unaware creature within 60 feet to make them fall asleep at a CON DC of 14 + your Prof + WIS. On fail, they fall asleep until they are prompted by something to wake up. On success, they gain Fatigued (III) (2).

Class Feat Slot I

Level 4 | CC: Psion

Introspective Mastery

Level 5 | Rarity: Legendary | CC: Psion | Cost: 3 TP
When you make the Meditate action, all negative mental debuffs on you are halved.

Confuse

Level 6 | Rarity: Rare | REQ: Psionic Ki | Cost: 2 TP
Spend 1 Psionic Ki to confuse a creature within 60 feet of you that you are aware of. They make a WIS roll against a DC of 14 + your Prof + WIS. On fail, they gain Confused (III) (1). On a success, they gain Confused (I) (1).

Empathopsionics

Level 7 | Rarity: Exotic | REQ: Linked Minds | Cost: 4 TP
Whenever you or a creature you are linked with is afflicted by a mental status effect, all linked creatures including yourself are afflicted with the status effect. Effects that cleanse mental status effects on linked targets only work if you are the target; removing status effects from you removes them from all linked targets.

Class Feat Slot II

Level 8 | CC: Psion

Stalwart Mind

Level 9 | Rarity: Legendary | CC: Psion | Cost: 3 TP
You cannot roll below average on saves against mental status effects. Additionally, you can choose to numb yourself to physical pain at will.

Psionic Invigoration

Level 10 | Rarity: Legendary | REQ: Psionic Ki | Cost: 5 TP
Spend 2 Psionic Ki to invigorate an ally with psionic energy. Grant that ally 1 additional ability action on their next turn, or immediately if their turn has already passed.

Telepathy

Level 10 | Rarity: Legendary | CC: Psion | Cost: 3 TP
Attempt to read the target’s short term memory, granting you access to all thoughts and sensations that they remember having since they last slept. The target must make a WIS save of DC 14 + Prof + your WIS to avoid being read.

Psionic Rejuvenation

Level 11 | Rarity: Rare | REQ: Psionic Ki | Cost: 3 TP
Spend 2 Psionic Ki to heal an ally by 7HD, and halve the stack count of any negative mental status effects.

Class Feat Slot III

Level 12 | CC: Psion

Contagious Affliction

Level 13 | Rarity: Rare | REQ: Psionic Ki | Cost: 3 TP
Spend 2 Psionic Ki to turn any single-target psionic weapon attack into an AOE with a 30 foot radius.

Psionic Rupture

Level 14 | Rarity: Legendary | REQ: Psionic Ki | Cost: 3 TP
Spend 3 Psionic Ki to break down the mental defenses of a target. The target gains -30% Psychic RES and disadvantage on INT, WIS, and CHA saves for 1 round.

Psionic Reanimation

Level 15 | Rarity: Legendary | REQ: Psionic Ki | Cost: 4 TP
Spend 4 Psionic Ki per round to take control of a KO'ed ally, reanimating their body. Their INT, WIS, and CHA are replaced by yours while reanimated, and they have full access to all of their abilities. However, they gain 1 stack of Injury whenever they take damage, and also 1 stack whenever they take damage exceeding their maximum HP.

Class Feat Slot IV

Level 16 | CC: Psion

Mind Control

Level 17 | Rarity: Legendary | REQ: Psionic Ki | Cost: 4 TP
Control the mind of an enemy for a cost of 2 Psionic Ki per turn, inflicting Mind Control (III). The enemy must make a WIS saving throw against 14 + Proficiency + your WIS in order to resist.

Memory Replication

Level 18 | Rarity: Mythic | REQ: Psionic Ki | Cost: 7 TP
Spend Psionic Ki to allow a linked target to use a skill from another linked target. The target copying the skill will use their own stats, and the skill must be one whose requisite parts (e.g. weapons, other skills) are present on the character copying the skill. The Psionic Ki cost of copying the skill is equivalent to 5 + the skill's rarity (Basic = 1, Uncommon = 2 etc).

Class Feat Slot V

Level 19 | CC: Psion

Domination

Level 20 | Rarity: Exotic | REQ: Mind Control | Cost: 5 TP
The first mind control you make per short/long rest lasts indefinitely, is of tier VII, and costs no Psionic Ki to upkeep.

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