Primal Berserker Profession in Novence Eternal | World Anvil

Primal Berserker

Hit Dice: 1d12
HP Bonus: 2Ld8+2L*CON
TP: 200
Feat Slots: 5

Proficiencies

Same as Barbarian

Requirements

  • (Class Bond) Barbarian: You must have fully unlocked every ability of the Barbarian class.

Abilities

Ultimate Ability: Tempered Rage

REQ: PotAG: Spirit Shield | Rarity: Legendary | UP: 50 | ZP: 3 | ZL: 0 | Cost: 5 TP
Gain the buff Tempered Rage for 1 round. While Tempered Rage is active, treat it as 9 stacks of Anger without their negative drawbacks. You can have your ancestral spirits target any number of enemies, drawing their enmity to you. Spirit Shield’s max damage resistance also increases to 10d10.

Ruthless Rage

Level 1 | REQ: Rage | CC: Primal Berserker | Rarity: Exotic | Cost: 0 TP
Your Rage no longer consumes resources, and lasts indefinitely. However, it can be broken by certain status effects such as Stagger, Stun, Panic, Fear, Charm, and Incapacitation. When your rage is interrupted, you must make a WIS check to re-enter rage at a DC determined by the DM (default 10), consuming 1 action.

Reckless Charge

Level 2 | REQ: Reckless Attack | Rarity: Legendary | Cost: 3 TP
When using Reckless Attack, you gain a new movement ability: Reckless Charge. Your movement distance and speed is doubled, and you deal unarmed bludgeoning damage to any enemies in the path of your Reckless Charge, knocking them prone at a DC equivalent to 10 + Proficiency + STR; as well as potentially breaking through objects that are weak enough. However, you can only change the angle of your charge by no more than 15 degrees.

Vicious Spirits

Level 3 | REQ: PotAG: Ancestral Protectors | Rarity: Legendary | Cost: 3 TP
Your ancestral spirits are imbued with the same anger that flows through you. When an enemy is the target of your ancestral warriors, they must make a WIS save at the start of their turn equivalent to DC 10 + Proficiency + your STR. If they fail, they gain a stack of the Anger debuff. Targets that are angry at you cannot attack any targets other than you without succeeding a DC 10 + Proficiency + your STR WIS save at disadvantage.

Class Feat Slot VI

Level 4 | CC: Primal Berserker

Bad Manners

Level 5 | Rarity: Rare | Cost: 3 TP
Whenever you land a hit on a target, you may taunt the target, with you and the target both making a DC 10 + Proficiency + CHA roll. If your roll is higher, the target gains 1 stack of anger. If using the skill “Vicious Mockery” or an equivalent skill, your roll gains advantage, and grants 2 stacks on a success.

Anger Management

Level 6 | REQ: Rage | Rarity: Exotic | Cost: 4 TP
If you are inflicted with the Anger debuff, you automatically enter Rage if you are not in it already. If you have the Anger debuff, roll a d10 at the start of your turn-- if it rolls higher than your stacks of Anger, you may ignore the negative effects of Anger for that turn. If it rolls at or lower, reduce your stacks of Anger by 1 at the start of your next turn.

Vengeful Loyalty

Level 7 | REQ: PotAG: Spirit Shield | Rarity: Rare | Cost: 1 TP
If an ally affected by Spirit Shield is hit by an attack, you may choose to roll a d4. On a 4, you gain 1 stack of Anger.

Class Feat Slot VII

Level 8 | CC: Primal Berserker

Shield of Rage

Level 9 | Rarity: Exotic | Cost: 4 TP
When you have stacks of Anger, gain temp HP equivalent to your stacks of Anger * 7, which regenerates at the start of your turn.

Furious Bloodlust

Level 10 | Rarity: Legendary | Cost: 2 TP
Your rage is so great that you can sense your target on an instinctual level. If you have any stacks of Anger directed at a target, you gain an innate psychic sense of their location and condition, unaffected by Blindness or Deafness.

Short Fuse

Level 11 | Rarity: Legendary | Cost: 2 TP
Whenever you take any psychic damage, you may roll a d4. On a 4, you gain 1 stack of Anger.

Class Feat Slot VIII

Level 12 | CC: Primal Berserker

Exploit Mentality

Level 13 | REQ: PotAG: Ancestral Protectors | Rarity: Legendary | Cost: 3 TP
If the target of your ancestral spirits has any negative mental status effects, you gain +10% ATK against the target for each different negative mental status effect.

Raging Ancestors

Level 14 | REQ: PotAG: Vengeful Ancestors | Rarity: Legendary | Cost: 3 TP
Your vengeful ancestors gain power as you grow angrier. For each stack of anger you have, the retaliatory kinetic damage your vengeful ancestors deal is increased by 2d6.

Tunnel Vision

Level 15 | Rarity: Exotic | Cost: 4 TP
When you have any stacks of Anger, roll a d10 when inflicted by a negative mental status effect. If it rolls at or lower than your stacks of anger, you may choose to gain a stack of Anger instead.

Class Feat Slot IX

Level 16 | CC: Primal Berserker

Psyched Up

Level 17 | Rarity: Legendary | Cost: 3 TP
When rolling initiative, if you are not surprised when entering the encounter, roll a d6+2. You may choose to start with stacks of anger equal to or lower than the result of the roll.

Frenzied Rage

Level 18 | Rarity: Exotic | Cost: 7 TP
For every 3 stacks of Anger you have, gain an additional attack on your turn. If you gain 3 stacks of Anger between turns, immediately gain a reaction attack.

Class Feat Slot X

Level 19 | CC: Primal Berserker

Undying Rage

Level 20 | Rarity: Mythic | Cost: 9 TP
While you have any stacks of Anger, your HP cannot drop to 0. Instead, keep it at 1, and lose 1 stack of Anger each round, or when you take damage greater than 5 * (your CON modifier + stacks of anger). While your HP is at 1, you cannot gain additional stacks of anger. If you lose all stacks of Anger while at 1 HP, you are automatically KO’ed.

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