Living Blade Profession in Novence Eternal | World Anvil

Living Blade

Hit Dice: 1d10
HP Bonus: Ld6+L*CON
TP: 300

Proficiencies

Same as Ronin

Requirements

  • (Class Bond) Ronin: You must have fully unlocked every ability of the Ronin class.
  • (Item) Bloodstained Spade: You must have obtained a bloodstained spade; a mark of the favor of the KOG.

Abilities

Ultimate Ability: Living Arsenal

Rarity: Mythic | CC: Living Blade | REQ: Instinct Fighter | UP: 100 | ZP: 5 | ZL: 1 | Cost: 9 TP
Instantly grant yourself 9 IAs, choosing the combos they are associated with. These IAs do not count towards Combo Collector.

Instinct Fighter (Living Blade)

Level 1 | CC: Living Blade | REQ: Combo Fighter | Rarity: Mythic | Cost: 8 TP
Upon completion of a combo using a FN move, you gain a special legendary action known as an Instinct Action (IA). Instinct Actions are associated with the combo whose FN move you used. As a free action at any point you may use an Instinct Action. Instinct Actions take the form of any of the moves within a combo– be it OP, LK, FN, or any other. They do not generate nor consume combo and do not have any requirements for use; if it is a FN, the damage value uses half your current Combo count. Being a legendary action, you may also make rolls to edit the way the move is executed for varying results.

Infinite Focus

Level 2 | REQ: Combo Fighter | Rarity: Mythic | Cost: 5 TP
Gain a bonus to your Dodge, Parry, and Guard equivalent to your current Combo count.

Combo Collector

Level 3 | REQ: Instinct Fighter | Rarity: Exotic | Cost: 3 TP
For each unique IA you have collected during the current fight, you gain +10% ATK.

Custom Quest Trait

Level 4 | CC: Living Blade

Tag-Team

Level 5 | CC: Living Blade | REQ: Instinct Fighter | Rarity: Exotic | Cost: 2 TP
You may transfer your combat instincts through the Resonance, spending your IA to instantly swap in one of your other Resonants. Your Resonant performs the attack your starting character would have performed with the IA, using their traits and gear. You may choose to keep them as the new active character, or have them immediately swap back out.

Third Wind

Level 6 | REQ: Combo Fighter | Rarity: Exotic | Cost: 3 TP
Whenever you use a FN move, you heal HP equivalent to 33% of your max HP.

Vigilant Sheath II

Level 7 | REQ: Vigilant Sheath | Rarity: Exotic | Cost: 3 TP
Gain a number of uses of Vigilant Sheath equivalent to your (Ronin + Living Blade level) / 2. When you swap the weapon you use in a combo, the weapon you swap to gains -20 CRR for its first instance of damage.

Custom Quest Trait

Level 8 | CC: Living Blade

Showtime

Level 9 | CC: Living Blade | REQ: Combo Fighter | Rarity: Exotic | Cost: 1 TP
After using a FN move, there is a 1d4 chance for one of your other Resonants to perform a free follow-up Legendary Action of your choice.

Combo Extension

Level 10 | CC: Living BLade | REQ: Combo Fighter | Rarity: Mythic | Cost: 3 TP
Instead of using an FN move, you may choose to keep your Combo going, increasing your maximum Combo to 15. However, every action you take while your Combo is above 10 halves your current HP, and you cannot benefit from Kamikaze.

Extra Attack IV

Level 11 | REQ: Extra Attack III | Rarity: Exotic | Cost: 5 TP
At 11th level, you can attack five times, instead of four, whenever you take the Attack action on your turn.

Custom Quest Trait

Level 12 | CC: Living Blade

Delta Instinct

Level 13 | REQ: Combo Fighter | Rarity: Exotic | Cost: 2 TP
Whenever you gain Combo, you gain 1 UP.

Freestyle Inspiration

Level 14 | CC: Living Blade | Rarity: Exotic | Cost: 4 TP
Gain a number of uses of Freestyle Inspiration equivalent to your Living Blade level / 4. You can use a charge of Freestyle Inspiration to waive the requirements for a move in a combo.

All-Out Attack

Level 15 | CC: Living Blade | REQ: Instinct Fighter | Rarity: Mythic | Cost: 3 TP
You may transfer your combat instincts to all of your Resonant partners. When you have multiple IAs, you can spend one for each Resonant partner and have them each perform one of the chosen IAs simultaneously.

Custom Quest Trait

Level 16 | CC: Living Blade

Surging Spirit II

Level 17 | REQ: Surging Spirit | Rarity: Exotic | Cost: 3 TP
The number of uses of Surging Spirit you have is equivalent to your (Ronin + Living Blade level) /4.

Delta Instinct II

Level 18 | CC: Living Blade | REQ: Delta Instinct | Rarity: Mythic | Cost: 1 TP
Whenever you gain an IA, the party gains 1 ZP.

Custom Quest Trait

Level 19 | CC: Living Blade

Combo Extension II

Level 20 | REQ: Combo Extension | Rarity: Mythic | Cost: 4 TP
The maximum combo count under Combo Extension increases to 20.

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