Living Blade
Hit Dice: 1d10
HP Bonus: Ld6+L*CON
TP: 300
Instantly grant yourself 9 IAs, choosing the combos they are associated with. These IAs do not count towards Combo Collector.
Upon completion of a combo using a FN move, you gain a special legendary action known as an Instinct Action (IA). Instinct Actions are associated with the combo whose FN move you used. As a free action at any point you may use an Instinct Action. Instinct Actions take the form of any of the moves within a combo– be it OP, LK, FN, or any other. They do not generate nor consume combo and do not have any requirements for use; if it is a FN, the damage value uses half your current Combo count. Being a legendary action, you may also make rolls to edit the way the move is executed for varying results.
Gain a bonus to your Dodge, Parry, and Guard equivalent to your current Combo count.
For each unique IA you have collected during the current fight, you gain +10% ATK.
You may transfer your combat instincts through the Resonance, spending your IA to instantly swap in one of your other Resonants. Your Resonant performs the attack your starting character would have performed with the IA, using their traits and gear. You may choose to keep them as the new active character, or have them immediately swap back out.
Whenever you use a FN move, you heal HP equivalent to 33% of your max HP.
Gain a number of uses of Vigilant Sheath equivalent to your (Ronin + Living Blade level) / 2. When you swap the weapon you use in a combo, the weapon you swap to gains -20 CRR for its first instance of damage.
After using a FN move, there is a 1d4 chance for one of your other Resonants to perform a free follow-up Legendary Action of your choice.
Instead of using an FN move, you may choose to keep your Combo going, increasing your maximum Combo to 15. However, every action you take while your Combo is above 10 halves your current HP, and you cannot benefit from Kamikaze.
At 11th level, you can attack five times, instead of four, whenever you take the Attack action on your turn.
Whenever you gain Combo, you gain 1 UP.
Gain a number of uses of Freestyle Inspiration equivalent to your Living Blade level / 4. You can use a charge of Freestyle Inspiration to waive the requirements for a move in a combo.
You may transfer your combat instincts to all of your Resonant partners. When you have multiple IAs, you can spend one for each Resonant partner and have them each perform one of the chosen IAs simultaneously.
The number of uses of Surging Spirit you have is equivalent to your (Ronin + Living Blade level) /4.
Whenever you gain an IA, the party gains 1 ZP.
The maximum combo count under Combo Extension increases to 20.
HP Bonus: Ld6+L*CON
TP: 300
Proficiencies
Same as RoninRequirements
- (Class Bond) Ronin: You must have fully unlocked every ability of the Ronin class.
- (Item) Bloodstained Spade: You must have obtained a bloodstained spade; a mark of the favor of the KOG.
Abilities
Ultimate Ability: Living Arsenal
Rarity: Mythic | CC: Living Blade | REQ: Instinct Fighter | UP: 100 | ZP: 5 | ZL: 1 | Cost: 9 TPInstantly grant yourself 9 IAs, choosing the combos they are associated with. These IAs do not count towards Combo Collector.
Instinct Fighter (Living Blade)
Level 1 | CC: Living Blade | REQ: Combo Fighter | Rarity: Mythic | Cost: 8 TPUpon completion of a combo using a FN move, you gain a special legendary action known as an Instinct Action (IA). Instinct Actions are associated with the combo whose FN move you used. As a free action at any point you may use an Instinct Action. Instinct Actions take the form of any of the moves within a combo– be it OP, LK, FN, or any other. They do not generate nor consume combo and do not have any requirements for use; if it is a FN, the damage value uses half your current Combo count. Being a legendary action, you may also make rolls to edit the way the move is executed for varying results.
Infinite Focus
Level 2 | REQ: Combo Fighter | Rarity: Mythic | Cost: 5 TPGain a bonus to your Dodge, Parry, and Guard equivalent to your current Combo count.
Combo Collector
Level 3 | REQ: Instinct Fighter | Rarity: Exotic | Cost: 3 TPFor each unique IA you have collected during the current fight, you gain +10% ATK.
Custom Quest Trait
Level 4 | CC: Living BladeTag-Team
Level 5 | CC: Living Blade | REQ: Instinct Fighter | Rarity: Exotic | Cost: 2 TPYou may transfer your combat instincts through the Resonance, spending your IA to instantly swap in one of your other Resonants. Your Resonant performs the attack your starting character would have performed with the IA, using their traits and gear. You may choose to keep them as the new active character, or have them immediately swap back out.
Third Wind
Level 6 | REQ: Combo Fighter | Rarity: Exotic | Cost: 3 TPWhenever you use a FN move, you heal HP equivalent to 33% of your max HP.
Vigilant Sheath II
Level 7 | REQ: Vigilant Sheath | Rarity: Exotic | Cost: 3 TPGain a number of uses of Vigilant Sheath equivalent to your (Ronin + Living Blade level) / 2. When you swap the weapon you use in a combo, the weapon you swap to gains -20 CRR for its first instance of damage.
Custom Quest Trait
Level 8 | CC: Living BladeShowtime
Level 9 | CC: Living Blade | REQ: Combo Fighter | Rarity: Exotic | Cost: 1 TPAfter using a FN move, there is a 1d4 chance for one of your other Resonants to perform a free follow-up Legendary Action of your choice.
Combo Extension
Level 10 | CC: Living BLade | REQ: Combo Fighter | Rarity: Mythic | Cost: 3 TPInstead of using an FN move, you may choose to keep your Combo going, increasing your maximum Combo to 15. However, every action you take while your Combo is above 10 halves your current HP, and you cannot benefit from Kamikaze.
Extra Attack IV
Level 11 | REQ: Extra Attack III | Rarity: Exotic | Cost: 5 TPAt 11th level, you can attack five times, instead of four, whenever you take the Attack action on your turn.
Custom Quest Trait
Level 12 | CC: Living BladeDelta Instinct
Level 13 | REQ: Combo Fighter | Rarity: Exotic | Cost: 2 TPWhenever you gain Combo, you gain 1 UP.
Freestyle Inspiration
Level 14 | CC: Living Blade | Rarity: Exotic | Cost: 4 TPGain a number of uses of Freestyle Inspiration equivalent to your Living Blade level / 4. You can use a charge of Freestyle Inspiration to waive the requirements for a move in a combo.
All-Out Attack
Level 15 | CC: Living Blade | REQ: Instinct Fighter | Rarity: Mythic | Cost: 3 TPYou may transfer your combat instincts to all of your Resonant partners. When you have multiple IAs, you can spend one for each Resonant partner and have them each perform one of the chosen IAs simultaneously.
Custom Quest Trait
Level 16 | CC: Living BladeSurging Spirit II
Level 17 | REQ: Surging Spirit | Rarity: Exotic | Cost: 3 TPThe number of uses of Surging Spirit you have is equivalent to your (Ronin + Living Blade level) /4.
Delta Instinct II
Level 18 | CC: Living Blade | REQ: Delta Instinct | Rarity: Mythic | Cost: 1 TPWhenever you gain an IA, the party gains 1 ZP.
Custom Quest Trait
Level 19 | CC: Living BladeCombo Extension II
Level 20 | REQ: Combo Extension | Rarity: Mythic | Cost: 4 TPThe maximum combo count under Combo Extension increases to 20.
Comments