Lifeworker
Hit Dice: 1d8
HP Bonus: Ld8+L*CON
TP: 200
Feat Slots: 5
Grants all allies a +50% increase in healing output for 2 rounds.
You can have in your possession a number of Lifeseeds equivalent to 5 + 1/4th your Lifeworker level. Whenever you start a new phase of a battle, your Lifeseed count is brought up to half of its maximum if you have less than that amount in your possession.
As an action, lifeseeds can be applied to allies within 5 feet of you, infesting them with a symbiotic plant known as a Liferose. Each ally may only have a maximum of 1 Liferose applied to them at a time. Liferoses have three stages of growth; Lifeseed, Lifesprout, and Lifebloom, with each further stage increasing its beneficial effects. Liferoses have the following mechanics associated with their cultivation:
Whenever you gain UP at the start of your turn, or as part of the Meditate action, you gain a Lifeseed.
Whenever you or an ally is healed by a healing spell you cast, they gain a second heal whose roll is a number of Hit Dice equivalent to the level of the spell.
Whenever you apply Poison to an enemy, you also apply Overwhelmed of the same stack count, damage roll, and duration.
Your Liferoses are now genetically modified to be more effective, gaining the following benefits:
Whenever a Lifeseed is not bound to you, you are are afflicted by one for free at the start of your next turn.
Enemies caught within a Lifebloom’s pollen AOE are afflicted with Poison (I) 6d10 (1).
Your ability to speak with animals and plants has extended to that of speaking with microorganisms and cells. Casting the spells Speak with Plants or Speak with Animals now extends their effects to plant cells and animal cells respectively. Information gleaned from individual cells will be of far lower quality than groups of cells; for instance, you might only be able to tell what species the cells in a strand of hair belonged to, whilst you would be able to glean information regarding the specific owner’s thoughts and behaviors from a severed hand.
Your Liferoses now come in multiple different breeds, each with its own unique benefits. When you deploy a Lifeseed, you can choose which breed of Liferose it will become. Unique breeds of Liferose have all of the health-restoring benefits of normal Liferoses in addition to their special effects, but have different requirements for growth.
Bloodrose
Manarose
Psirose
Thrymmrose
Your affinity with all creatures has augmented your transformational abilities to new heights. You can now transform into organisms as small as individual cells. Note that while transformed as a microorganism, you cannot change your shape to a macroorganism while inside another organism.
Whenever you or an ally makes an HD-based heal roll as a result of a spell cast or Regen buff applied by you, they heal an additional +2HD.
When a Lifebloom creates a pollen AOE in contact with fertile soil, it plants a Lifeseed on the location at a 1d2 chance. Lifeseeds can be picked up by you and added to your Lifeseed pool, or they can be allowed to germinate.
Your Liferoses no longer wither upon taking cold damage.
Whenever you would normally gain 1 Lifeseed, you now gain 1d4 Lifeseeds.
Whenever you have the Regen buff, it is always at least tier (V).
While you are in contact with soil, your Regen rolls always roll maximum. If you are KO’ed while in contact with soil, you gain Ascension (V) (1).
HP Bonus: Ld8+L*CON
TP: 200
Feat Slots: 5
Proficiencies
Same as DruidRequirements
- (Class Bond) Druid: You must have fully unlocked every ability of the Druid class.
Abilities
Ultimate Ability: Gaia's Boon
Rarity: Legendary | CC: Lifeworker | UP: 50 | ZP: 1 | ZL: 0 | Cost: 5 TPGrants all allies a +50% increase in healing output for 2 rounds.
Seedsower
Level 1 | Rarity: Legendary | CC: Lifeworker | Cost: 10 TPYou can have in your possession a number of Lifeseeds equivalent to 5 + 1/4th your Lifeworker level. Whenever you start a new phase of a battle, your Lifeseed count is brought up to half of its maximum if you have less than that amount in your possession.
As an action, lifeseeds can be applied to allies within 5 feet of you, infesting them with a symbiotic plant known as a Liferose. Each ally may only have a maximum of 1 Liferose applied to them at a time. Liferoses have three stages of growth; Lifeseed, Lifesprout, and Lifebloom, with each further stage increasing its beneficial effects. Liferoses have the following mechanics associated with their cultivation:
- While an ally has a Lifeseed on them, they gain Regen (I) 3HD.
- When an ally with a Lifeseed comes in contact with water, it becomes a Lifesprout at the start of the ally’s next turn, increasing the Regen tier to (III).
- When an ally with a Lifesprout takes Radiant damage, it becomes a Lifebloom at the start of the ally’s next turn, increasing the Regen die to 6HD.
- When an ally with a Liferose takes Heat or Cold damage, the plant withers and disappears (calculated before resistances/defense).
Germination
Level 1 | Rarity: Rare | REQ: Seedsower | Cost: 2 TPWhenever you gain UP at the start of your turn, or as part of the Meditate action, you gain a Lifeseed.
Augmented Regeneration
Level 2 | Rarity: Exotic | Cost: 4 TPWhenever you or an ally is healed by a healing spell you cast, they gain a second heal whose roll is a number of Hit Dice equivalent to the level of the spell.
Neurotoxins
Level 3 | Rarity: Legendary | Cost: 3 TPWhenever you apply Poison to an enemy, you also apply Overwhelmed of the same stack count, damage roll, and duration.
Class Feat Slot VI
Level 4 | CC: LifeworkerAdvanced Cultivar
Level 5 | Rarity: Exotic | REQ: Seedsower | Cost: 5 TPYour Liferoses are now genetically modified to be more effective, gaining the following benefits:
- While the weather condition is windy (or when certain effects are active such as Silfin’s Playful Wind buff), you can now apply Lifeseeds to allies from a distance up to 100 feet.
- Standing in direct sunlight or UV light fulfills the radiant damage requirement to turn a Lifesprout into a Lifebloom.
- Whenever an ally with a Liferose takes Electric damage, it procs the Regen healing die at 50% effectiveness. If the Liferose is a Lifebloom, it also releases healing pollen in a 10-foot AOE around the target, healing all allies in the AOE for an additional 2HD.
Self-Cultivation
Level 6 | Rarity: Rare | REQ: Seedsower | Cost: 2 TPWhenever a Lifeseed is not bound to you, you are are afflicted by one for free at the start of your next turn.
Anaphylaxis
Level 7 | Rarity: Legendary | REQ: Seedsower | Cost: 3 TPEnemies caught within a Lifebloom’s pollen AOE are afflicted with Poison (I) 6d10 (1).
Class Feat Slot VII
Level 8 | CC: LifeworkerEukaryote Whisperer
Level 9 | Rarity: Exotic | Cost: 5 TPYour ability to speak with animals and plants has extended to that of speaking with microorganisms and cells. Casting the spells Speak with Plants or Speak with Animals now extends their effects to plant cells and animal cells respectively. Information gleaned from individual cells will be of far lower quality than groups of cells; for instance, you might only be able to tell what species the cells in a strand of hair belonged to, whilst you would be able to glean information regarding the specific owner’s thoughts and behaviors from a severed hand.
Esoteric Cultivar
Level 10 | Rarity: Exotic | REQ: Seedsower | Cost: 7 TPYour Liferoses now come in multiple different breeds, each with its own unique benefits. When you deploy a Lifeseed, you can choose which breed of Liferose it will become. Unique breeds of Liferose have all of the health-restoring benefits of normal Liferoses in addition to their special effects, but have different requirements for growth.
Bloodrose
- Instead of becoming a Lifesprout through contact with water, a Bloodrose Lifeseed becomes a Lifesprout when the ally it is bound to takes Bleed damage.
- When an ally has a Bloodrose Lifesprout or Lifebloom, they are immune to the additional negative effects of Bleed (III) and higher.
- Whenever an ally with a Bloodrose Lifebloom takes Bleed damage, it releases healing pollen in a 10-foot radius around the ally, healing all within the AOE for 50% of the bleed damage taken.
Manarose
- Instead of growing through contact with water and radiant damage, a Manarose Lifeseed becomes a Lifesprout when the ally it is bound to casts a spell of level 6 or higher, and a Lifesprout becomes a Lifebloom when the ally it is bound to casts a level 9 spell.
- When an ally has a Manarose Lifesprout or Lifebloom, upon casting a spell they heal HD equivalent to the spell’s level. They are also immune to the additional negative effects of Brittle (III) and higher.
- When an ally with a Manarose Lifebloom takes magical damage of any kind, it releases invigorating pollen in a 10-foot radius around the ally, granting all within the AOE 1 stack of Ethercharge (1) for every 50 damage taken (calculated before resistances/defense).
Psirose
- Instead of becoming a Lifebloom through radiant damage, a Psirose Lifesprout becomes a Lifebloom when the ally it is bound to is afflicted by Anger, Charmed, Confused, Frightened, Mind Control, or Panic.
- When an ally has a Psirose Lifesprout or Lifebloom, they are immune to the additional negative effects of Overwhelmed (III) and higher.
- When an ally with a Psirose Lifebloom is unable to act normally due to a negative mental effect, it releases soothing pollen in a 10-foot radius around the ally, granting all within the AOE a bonus to INT, WIS, and CHA equivalent to 3 + the stack count of the negative mental effect.
Thrymmrose
- Instead of growing through contact with water and radiant damage, a Thrymmrose Lifeseed becomes a Lifesprout whenever any combatant casts an Ultimate Ability. A Thrymmrose Lifesprout becomes a Lifebloom when the ally it is bound to casts an Ultimate Ability of 50 UP cost or higher.
- When an ally has a Thrymmrose Lifesprout or Lifebloom, using the Meditate action grants an additional +1d4 UP.
- When an ally has a Thrymmrose Lifebloom, casting their Ultimate Ability grants +1 additional ZP to the party.
Microscopic Shape
Level 11 | Rarity: Mythic | Cost: 7 TPYour affinity with all creatures has augmented your transformational abilities to new heights. You can now transform into organisms as small as individual cells. Note that while transformed as a microorganism, you cannot change your shape to a macroorganism while inside another organism.
Class Feat Slot VIII
Level 12 | CC: LifeworkerCellular Optimization
Level 13 | Rarity: Exotic | Cost: 5 TPWhenever you or an ally makes an HD-based heal roll as a result of a spell cast or Regen buff applied by you, they heal an additional +2HD.
Invasive Species
Level 14 | Rarity: Exotic | REQ: Seedsower | Cost: 3 TPWhen a Lifebloom creates a pollen AOE in contact with fertile soil, it plants a Lifeseed on the location at a 1d2 chance. Lifeseeds can be picked up by you and added to your Lifeseed pool, or they can be allowed to germinate.
CBF1 Activation
Level 15 | Rarity: Exotic | REQ: Seedsower | Cost: 3 TPYour Liferoses no longer wither upon taking cold damage.
Class Feat Slot IX
Level 16| CC: LifeworkerGreen Thumb
Level 17 | Rarity: Exotic | REQ: Seedsower | Cost: 3 TPWhenever you would normally gain 1 Lifeseed, you now gain 1d4 Lifeseeds.
Cellular Vitality
Level 18 | Rarity: Exotic | Cost: 3 TPWhenever you have the Regen buff, it is always at least tier (V).
Class Feat Slot X
Level 19 | CC: LifeworkerNature's Cycle
Level 20 | Rarity: Mythic | Cost: 5 TPWhile you are in contact with soil, your Regen rolls always roll maximum. If you are KO’ed while in contact with soil, you gain Ascension (V) (1).
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