Chef
Hit Dice: d6
HP Bonus: Ld2+L*CON
TP: 200
Feat Slots: 5
Weapons: None
Tools: Chef's Tools, Foraging Tools
Saving Throws: DEX, INT
Skills: Choose 2 from Investigation, Nature, Animal Handling, Medicine, Survival, Persuasion
Instantly prepare a banquet-level meal, with maximum possible quality from the ingredients used and no consumption time or saturation. Effects last 1 round only.
You know how to prepare food for the party. To do so, you must gather ingredients and prepare them. There are three different types of foods you can prepare: Banquets, Snacks, and Meals.
Banquets are prepared during a short or long rest, and typically consist of large meals for the entire party. Banquets provide buffs that last throughout the day, and persist into the first three rounds of combat.
Snacks are consumables, which are prepared outside of combat. They are often simple and serve short and specific purposes in combat, such as dispelling a debuff or healing some HP.
Meals are made while in combat, and serve typically as party-wide heals or buffs.
All food must be prepared using ingredients, which are either harvested in the wild or bought from vendors. Ingredients have the following properties:
-Rarity: Indicates how hard to obtain the ingredient is. Rarer ingredients typically have wilder, more exotic effects.
-Quality: Indicates the quality of the ingredient obtained. High-quality ingredients typically lead to more powerful effects for the dish they’re used in.
-Nutritional Value: Indicates the type of benefit (or detriment) the ingredient brings. Different types of nutrients such as Vitamins or Protein will alter the potential effects of the dish they’re used in.
-Special Effects: Some ingredients may potentially bring special beneficial or detrimental effects to the dishes they’re introduced to.
-Fresh Bonus: A special bonus trait that is granted only when ingredients are scavenged or bought fresh from locally-sourced vendors. Chance to grant the trait is a weighted percentage depending on the importance of the individual ingredients.
Not all of these effects are immediately known, nor will including an ingredient with a special effect necessarily cause the dish to possess it.
When assembling a dish, there are also a number of factors to consider for the ingredients you use. While you can follow a recipe for a specific dish reliably, experienced chefs will be capable of forming their own custom meals to serve whatever situation the party requires. Though the following traits are a short list of common ingredient properties, it is not an exhaustive list.
-Calories: Determines how much HP the dish will heal.
-Protein: Provides bonuses to STR, Physical ATK, and Crit Chance.
-Carbohydrates: Provides bonuses to DEX, to-hit, and AC.
-Minerals: Provides bonuses to CON, PC, and Physical DEF.
-Fats: Provides bonuses to INT, Magical ATK, and Spell Slots.
-Vitamins: Provides bonuses to WIS, Magical DEF, and UP.
-Alcohol: Provides bonuses to CHA and Luck.
Once you’ve assembled your ingredients, you must attempt to make the dish you’ve envisioned using a d100 cooking roll. The DC to clear varies depending on the ingredients used and the dish being attempted, as well as the equipment you have on hand and your own cooking skills. The process of preparing the meal itself will also take a varying amount of time as a result. Meals you produce can be judged by the following qualities:
-Rarity: Indicates how exotic and unique your dish is. While rarity is mostly affected by the rarity of the ingredients used, it can be higher or lower depending on how the dish is assembled, and what ingredients are highlighted.
-Quality: Indicates the overall tastiness of the dish. While using high-quality ingredients is a good way to improve quality, the technique and skills of actually preparing the dish can either positively or negatively impact quality by a significant amount.
-Consumption Time: Determines how many actions it will take to consume the food. Larger or harder-to-eat meals will require more actions to consume.
-Saturation: Determines how many turns of the Stuffed debuff the meal will grant. The Stuffed debuff prevents the further consumption of food until it dissipates. Larger meals and meals that contain heavier foods will have a longer saturation.
-Shelf Life: Food doesn’t last forever. Most banquets and meals you create will not last much longer than a few days without special storage methods. Snacks, however, typically last much longer. The longer that food is left out, the more its quality will degrade– the rate at which this happens varies depending on the dish.
You gain your own Cookbook, allowing you to save any recipes you’ve made. Each time you make a recipe in your cookbook, you have a chance on a d20 of improving the speed at which you can make it, depending on the complexity. Additionally, when you make a materials roll when getting loot, you can change the material type to ingredients for dishes instead.
You know enough about ingredients to be able to forage for them in the wild. While exploring an area or traversing the map, you may make a Perception roll to attempt to forage for ingredients of a specific type.
You gain advantage on Persuasion rolls against anyone who has eaten food you’ve made (and enjoyed it).
You can disassemble a dish you’ve made, potentially retrieving some of the ingredients you used to make it.
Gain the ability to use herbs and spices in your dishes. Herbs and spices add additional positive effects to your dish and improve its quality, without affecting its nutritional content.
You can now make drinks to go along with your dishes. Drinks are not counted as a separate dish when combined with food; as such they are an easy way to add additional effects or improve the quality of your dish.
You know everything there is to know about all but the most exotic of ingredients. All properties and special effects of ingredients below Exotic tier are known to you.
You can now entice enemies to eat your food with a Persuasion roll.
Your cooking is good enough to mask most undesirable flavors. Gain the ability to use other mind-influencing substances in your dishes besides alcohol.
All of your dishes only take 1 movement action to consume.
Your knowledge of preservatives causes your food to never go bad.
Enemies are reluctant to target you. Attacks that target a random party member will be rerolled once if you are selected.
Your cooking is so good that people will eat just about anything you cook without questioning it. Gain the ability to utilize taboo ingredients such as human flesh in your cooking.
All food you make is always of the maximum quality attainable using the ingredients you selected.
HP Bonus: Ld2+L*CON
TP: 200
Feat Slots: 5
Proficiencies
Armor: NoneWeapons: None
Tools: Chef's Tools, Foraging Tools
Saving Throws: DEX, INT
Skills: Choose 2 from Investigation, Nature, Animal Handling, Medicine, Survival, Persuasion
Requirements
- (Class Bond) Gadabout: You must have fully unlocked every ability of the Gadabout class.
Abilities
Ultimate Ability: Heaven's Kitchen
Rarity: Legendary | UP: 55 | ZP: 2 | ZL: 0 | Cost: 5 TPInstantly prepare a banquet-level meal, with maximum possible quality from the ingredients used and no consumption time or saturation. Effects last 1 round only.
Culinarian
Level 1 | CC: Chef | Rarity: Mythic | Cost: 10 TPYou know how to prepare food for the party. To do so, you must gather ingredients and prepare them. There are three different types of foods you can prepare: Banquets, Snacks, and Meals.
Banquets are prepared during a short or long rest, and typically consist of large meals for the entire party. Banquets provide buffs that last throughout the day, and persist into the first three rounds of combat.
Snacks are consumables, which are prepared outside of combat. They are often simple and serve short and specific purposes in combat, such as dispelling a debuff or healing some HP.
Meals are made while in combat, and serve typically as party-wide heals or buffs.
All food must be prepared using ingredients, which are either harvested in the wild or bought from vendors. Ingredients have the following properties:
-Rarity: Indicates how hard to obtain the ingredient is. Rarer ingredients typically have wilder, more exotic effects.
-Quality: Indicates the quality of the ingredient obtained. High-quality ingredients typically lead to more powerful effects for the dish they’re used in.
-Nutritional Value: Indicates the type of benefit (or detriment) the ingredient brings. Different types of nutrients such as Vitamins or Protein will alter the potential effects of the dish they’re used in.
-Special Effects: Some ingredients may potentially bring special beneficial or detrimental effects to the dishes they’re introduced to.
-Fresh Bonus: A special bonus trait that is granted only when ingredients are scavenged or bought fresh from locally-sourced vendors. Chance to grant the trait is a weighted percentage depending on the importance of the individual ingredients.
Not all of these effects are immediately known, nor will including an ingredient with a special effect necessarily cause the dish to possess it.
When assembling a dish, there are also a number of factors to consider for the ingredients you use. While you can follow a recipe for a specific dish reliably, experienced chefs will be capable of forming their own custom meals to serve whatever situation the party requires. Though the following traits are a short list of common ingredient properties, it is not an exhaustive list.
-Calories: Determines how much HP the dish will heal.
-Protein: Provides bonuses to STR, Physical ATK, and Crit Chance.
-Carbohydrates: Provides bonuses to DEX, to-hit, and AC.
-Minerals: Provides bonuses to CON, PC, and Physical DEF.
-Fats: Provides bonuses to INT, Magical ATK, and Spell Slots.
-Vitamins: Provides bonuses to WIS, Magical DEF, and UP.
-Alcohol: Provides bonuses to CHA and Luck.
Once you’ve assembled your ingredients, you must attempt to make the dish you’ve envisioned using a d100 cooking roll. The DC to clear varies depending on the ingredients used and the dish being attempted, as well as the equipment you have on hand and your own cooking skills. The process of preparing the meal itself will also take a varying amount of time as a result. Meals you produce can be judged by the following qualities:
-Rarity: Indicates how exotic and unique your dish is. While rarity is mostly affected by the rarity of the ingredients used, it can be higher or lower depending on how the dish is assembled, and what ingredients are highlighted.
-Quality: Indicates the overall tastiness of the dish. While using high-quality ingredients is a good way to improve quality, the technique and skills of actually preparing the dish can either positively or negatively impact quality by a significant amount.
-Consumption Time: Determines how many actions it will take to consume the food. Larger or harder-to-eat meals will require more actions to consume.
-Saturation: Determines how many turns of the Stuffed debuff the meal will grant. The Stuffed debuff prevents the further consumption of food until it dissipates. Larger meals and meals that contain heavier foods will have a longer saturation.
-Shelf Life: Food doesn’t last forever. Most banquets and meals you create will not last much longer than a few days without special storage methods. Snacks, however, typically last much longer. The longer that food is left out, the more its quality will degrade– the rate at which this happens varies depending on the dish.
Cooking by the Book
Level 2 | REQ: Culinarian | Rarity: Rare | Cost: 3 TPYou gain your own Cookbook, allowing you to save any recipes you’ve made. Each time you make a recipe in your cookbook, you have a chance on a d20 of improving the speed at which you can make it, depending on the complexity. Additionally, when you make a materials roll when getting loot, you can change the material type to ingredients for dishes instead.
Locally Sourced
Level 3 | REQ: Culinarian | Rarity: Rare | Cost: 1 TPYou know enough about ingredients to be able to forage for them in the wild. While exploring an area or traversing the map, you may make a Perception roll to attempt to forage for ingredients of a specific type.
Class Feat Slot VII
Level 4 | CC: ChefThrough the Stomach to the Heart
Level 5 | Rarity: Uncommon | Cost: 1 TPYou gain advantage on Persuasion rolls against anyone who has eaten food you’ve made (and enjoyed it).
Waste Not
Level 6 | REQ: Culinarian | Rarity: Rare | Cost: 1 TPYou can disassemble a dish you’ve made, potentially retrieving some of the ingredients you used to make it.
And Everything Nice
Level 7 | REQ: Culinarian | Rarity: Rare | Cost: 4 TPGain the ability to use herbs and spices in your dishes. Herbs and spices add additional positive effects to your dish and improve its quality, without affecting its nutritional content.
Class Feat Slot VIII
Level 8 | CC: ChefMixing Lives and Changing Drinks
Level 9 | REQ: Culinarian | Rarity: Legendary | Cost: 4 TPYou can now make drinks to go along with your dishes. Drinks are not counted as a separate dish when combined with food; as such they are an easy way to add additional effects or improve the quality of your dish.
Ra'amsei's Touch
Level 10 | REQ: Culinarian | Rarity: Exotic | Cost: 5 TPYou know everything there is to know about all but the most exotic of ingredients. All properties and special effects of ingredients below Exotic tier are known to you.
Candy from Strangers
Level 11 | Rarity: Rare | Cost: 2 TPYou can now entice enemies to eat your food with a Persuasion roll.
Class Feat Slot IX
Level 12 | CC: ChefThe Other Kind of Cooking
Level 13 | REQ: Culinarian | Rarity: Legendary | Cost: 2 TPYour cooking is good enough to mask most undesirable flavors. Gain the ability to use other mind-influencing substances in your dishes besides alcohol.
The Avocado Principle
Level 14 | REQ: Culinarian | Rarity: Legendary | Cost: 2 TPAll of your dishes only take 1 movement action to consume.
Naturally Artifical
Level 15 | REQ: Culinarian | Rarity: Exotic | Cost: 2 TPYour knowledge of preservatives causes your food to never go bad.
Class Feat Slot X
Level 16 | CC: ChefKiss the Cook
Level 17 | Rarity: Rare | Cost: 2 TPEnemies are reluctant to target you. Attacks that target a random party member will be rerolled once if you are selected.
Dining with Dahmer
Level 18 | REQ: Culinarian | Rarity: Exotic | Cost: 4 TPYour cooking is so good that people will eat just about anything you cook without questioning it. Gain the ability to utilize taboo ingredients such as human flesh in your cooking.
Class Feat Slot XI
Level 19 | CC: ChefMichelin Stardom
Level 20 | REQ: Culinarian | Rarity: Exotic | Cost: 6 TPAll food you make is always of the maximum quality attainable using the ingredients you selected.
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