Blackbone Profession in Novence Eternal | World Anvil

Blackbone

Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 200
Feat Slots: 5

Proficiencies

Same as Warlock + 1 Weapon of your choice

Requirements

  • (Class Bond) Warlock: You must have fully unlocked every ability of the Warlock class.
  • (Key Item) Eldritch Parasite: A parasitic creature bearing otherworldly power.

Abilities

Ultimate Ability: Bottomless Appetite

Rarity: Legendary | UP: 60 | ZP: 2 | ZL: 0 | Cost: 3 TP
For 1 round, all negative effects of Bloodthirst on you are waived.

Oblation of Flesh

Level 1 | CC: Blackbone | Rarity: Mythic | Cost: 0 TP
You have offered your flesh as a vessel for an eldritch parasite, in exchange for powerful abilities. Use of certain abilities will give you stacks of a debuff known as Bloodthirst. As your stacks of Bloodthirst increase, negative effects will accumulate.

Bloodthirst (I): Your parasite hungers. Take damage equivalent to the damage roll at the start of your turn.
Bloodthirst (III): Your parasite feeds. Gain Stagger (III).
Bloodthirst (V): Your body begins to fail. Gain Exhaustion (III).
Bloodthirst (VII): The parasite has almost fully consumed you. Gain Exhaustion (V) and Stun (I).
Bloodthirst (IX): The parasite has fully consumed you. If you end your turn at Bloodthirst (IX) or above, you are immediately KO’ed, ignoring the effects of Auto-Revive and Morale.

Your eldritch parasite grants you special abilities at the 1st, 3rd, 6th, 10th, 14th, 17th, and 20th level.

Gourmandize

Level 1 | REQ: Oblation of Flesh | Rarity: Legendary | Cost: 3 TP
Make an attack with an Unarmed Strike or a weapon that your parasite has assimilated against an enemy. On a hit, you convert a stack of Bloodthirst to Decay (1) and transfer it to the target. The target must make a CON save against a DC of 14 + your CHA + Prof. If they fail the save, they are inflicted with Bound (I) with an escape DC of 14 + your STR + Prof. Each consecutive round you use Gourmandize while they remain bound, the number of stacks of Decay (1) you convert increases by 1.

Treacherous Thirst

Level 2 | REQ: Oblation of Flesh | Rarity: Legendary | Cost: 3 TP
As a movement action, you may have your parasite feed upon an ally, causing them to lose (1d6)*10% of their maximum HP in exchange for removing 1d4+2 stacks of Bloodthirst.

Appetite for Slaughter

Level 3 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 5 TP
Gain an additional Attack for the first attack you make on your turn at 1 stack of Bloodthirst, and additionally for every 3 stacks of Bloodthirst above 1.

Class Feat Slot VI

Level 4 | CC: Blackbone

Peckishness

Level 5 | REQ: Oblation of Flesh | Rarity: Legendary | Cost: 2 TP
Feeding your parasite while you do not have any stacks of Bloodthirst instead grants you stacks of Regen (1).

Ravenous Feast

Level 6 | REQ: Oblation of Flesh | Rarity: Legendary | Cost: 3 TP
When an enemy is KO’ed or killed, you may choose to spend a round feasting on them, removing all stacks of Bloodthirst.

Blood in the Water

Level 7 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 3 TP
Gain a bonus to-hit against targets that have stacks of Bleed, equivalent to the number of Bleed stacks + half your Bloodthirst stacks.

Class Feat Slot VII

Level 8 | CC: Blackbone

Autocannibalism

Level 9 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 3 TP
Convert stacks of Bloodthirst into stacks of Fatigue (1) on yourself, and lose HP equivalent to 10% of your max HP per stack of Bloodthirst.

Feeding Frenzy

Level 10 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 4 TP
Let your parasite’s hunger fuel your attacks. As a free action, gain up to 9 stacks of Honed (1), in exchange for gaining the same number of stacks of Bloodlust at the start of your next turn.

Well-Fed

Level 11 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 2 TP
Whenever you lose a stack of Bloodthirst, gain a charge of Brave (I) at a 1d2 chance.

Class Feat Slot VIII

Level 12 | CC: Blackbone

Prepared Food

Level 13 | REQ: Oblation of Flesh, Spellcasting, Gourmandize | Rarity: Legendary | Cost: 3 TP
Using a spell allows you to mark a target with a number of stacks of Satiation (2) equivalent to half the spell’s level (minimum 1). When you successfully use Gourmandize against a target with Satiation, you instantly convert a number of stacks of Bloodthirst to Decay (1) equivalent to the target’s stacks of Satiation.

Live Meal

Level 14 | REQ: Oblation of Flesh, Gourmandize | Rarity: Exotic | Cost: 5 TP
If a target is inflicted with Bound (III) or higher and also Prone, gain the ability to use a special form of Gourmandize known as Eviscerate, which converts your stacks of Bloodthirst to Decay (1) at triple the normal rate, as well as inflicting equivalent stacks of Overwhelmed (1). Any creatures or other allies who witness the Evisceration also gain half the stacks of Overwhelmed (1).

Gestation

Level 15 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 5 TP
Instead of feasting on a KO’ed or deceased target, you may instead have your parasite infest the body of the target. After one round, the target’s body is reanimated by the parasite’s spawn. The reanimated creature can only use abilities that generate Bloodthirst, and cannot lose any stacks of Bloodthirst (nor use Gestation). Once the creature’s Bloodthirst hits (IX), the creature’s body is consumed.

Class Feat Slot IX

Level 16 | CC: Blackbone

Symbiotic Vitality

Level 17 | Rarity: Exotic | Cost: 5 TP
Gain immunity to Decay, Disease, and Poison.

Cosmic Consumption

Level 18 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 5 TP
Gain 1d2 UP whenever you lose a stack of Bloodthirst.

Class Feat Slot X

Level 19 | CC: Blackbone

Starvation Mode

Level 20 | REQ: Oblation of Flesh | Rarity: Mythic | Cost: 8 TP
Once per long rest, increase the maximum stacks of Bloodthirst to (XIII), dealing +30% damage for each stack of Bloodthirst above (VIII) and ignoring the effects of Bloodthirst (IX). For each round you remain at Bloodthirst (IX) or higher, gain a stack of Injury.


Subclasses

Eldritch Parasite: Xol, the Plaguebringer

Wormplague: Patient Zero

Level 1 | REQ: Oblation of Flesh | Rarity: Legendary | Cost: 3 TP
[+1d4 Bloodthirst 6d10]: Infest a target with the Wormplague, making a melee attack against the target. The target must make a CON save against DC 14 + your CHA + Prof. On fail, infested targets gain Diseased (III) 10d10 (2 on sucess, they gain Diseased (I) 5d10 (1).

Wormplague: Replication

Level 3 | REQ: Oblation of Flesh | Rarity: Legendary | Cost: 4 TP
[+1d4 Bloodthirst 6d10]: All targets afflicted with Diseased gain +1d2 stacks, and the duration of the effect is extended by 1 round. You can increase the number of stacks gained by +1d4 in exchange for gaining another +1d4 Bloodthirst.

Wormplague: Encephalophagy

Level 6 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 5 TP
[+1d4+2 Bloodthirst 8d10]: All targets afflicted with Diseased are afflicted with a random mental status effect, determined by a d4:
-1: Frightened (V) (1)
-2: Confused (V) (1)
-3: Panic (V) (1)
-4: Mind Control (V) (1)

Wormplague: Excavation

Level 10 | REQ: Oblation of Flesh | Rarity: Legendary | Cost: 3 TP
[+1d4+2 Bloodthirst 8d10]: Order the worms within a target to burrow out of the host. Convert all stacks of Diseased on a target to Bleeding (2).

Wormplague: Soul Leech

Level 14 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 4 TP
[+1d4+3 Bloodthirst 10d10]: Order the worms within a target to siphon the target’s health. Proc Diseased on the target, and heal yourself for a number of Hit Dice equivalent to the stacks of Diseased on the target. The target gains 1d4 stacks of Fatigue (2).

Wormplague: Eruption

Level 17 | REQ: Oblation of Flesh | Rarity: Exotic | Cost: 7 TP
[+1d4+4 Bloodthirst 10d10]: Cause the worms within a target to violently burst out from the host. Proc Diseased damage on a target 1d4 times, and infect any targets within 10 feet with Diseased equivalent to half the stacks on the host.

Wormplague: [CENSORED]

Level 20 | REQ: Oblation of Flesh, INT >= 5 | Rarity: Mythic | Cost: 10 TP
[+3d4+3 Bloodthirst 12d10]: Cause the worms within a target to do something unspeakable to the host. Proc Diseased 1d6 times, and then dispel it. The target gains stacks of Bleed (1), Stagger (1), and Panic (1) equivalent to their stacks of Diseased. All creatures who witness the event gain stacks of Overwhelmed 20d10 (2) equivalent to the stacks of Diseased.

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