Bishop
Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 200
Feat Slots: 5
Call upon the ultimate power of your god(s). The effect and cost of this ultimate is determined by your patron god(s).
Gain the class resource “Divine Favor” (DF) equivalent to your Cleric levels + your Bishop levels. This resource is replenished by doing actions seen as favorable by your patron god(s), and is depleted when doing actions seen as unfavorable. Whenever you use a supportive ability action, such as healing or buffing, gain 1 Divine Favor.
A special form of Meditate. When Praying, roll a d20. Save the result of the roll-- you may substitute one d20 roll with the saved result, lasting until the next time you Pray. If you land a nat 20, gain 1 Divine Favor. For each KO’ed ally, reduce the minimum roll needed to attain Divine Favor by 1.
You may spend Divine Favor equivalent to the level of a spell slot to replenish it by 1.
When you heal an ally with an action while conscious, roll a d20. On a nat 20, the healing they receive is doubled, and you gain 1 Divine Favor.
As a movement action, condemn an enemy. For each critical hit the enemy sustains this turn, gain 1 Divine Favor, up to a maximum of 3.
[1 DF (+1 per target)] Imbue your next healing spell with a divine blessing. The target(s) of this spell receive Regen (I) (1) equivalent to half the healing dice roll. You may spend 1 DF to increase the stacks by 1, or 2 DF to increase the duration by 1 (max 3 turns). Increase the base cost by 1 per target of your healing spell.
[1 DF (+1 per target)] Preach the gospel, granting Morale (I) (1) to a number of targets of your choosing. You may spend 1 DF to increase the stacks by 1, or 2 DF to increase the duration by 1 (max 3 turns).
Gain a bonus action on your turn that can be used for supportive actions (heals, buffs, etc.)
When you are afflicted by an incapacitating debuff (e.g. Stun, Petrify, Mind Control, Panic), you may spend DF equivalent to the stacks of the debuff multiplied by its duration to dispel the debuff and act as normal.
Obtain a set of 5 special abilities that utilize Divine Favor, unique to your patron god(s).
[8 DF] For the next turn, all saves your party makes gain advantage. You may increase the DF cost to 16 to cause your party to automatically succeed all saves.
When you heal an ally back from 0 HP, gain 1d4+2 Divine Favor.
[5 DF (+3 per target)] Channel your god(s)’s power to grant your allies protection from death, granting Auto-Revive (I) (1). You may spend 5DF to increase the stacks by 2, and 3DF to increase the duration by 1 (max 3 turns).
[10 DF] Bear the mark of a martyr for your god(s), gaining 1 charge of Martyrdom. When you are KO’ed expend your charge of Martyrdom; all allies gain an immediate heal equivalent to 50% of their max HP, as well as Regen (I) 2HD (3), which expires when you are revived or when the duration concludes.
[5 DF] Spend your Divine Favor to gain otherworldly protection, gaining a charge of Salvation. You may hold up to three charges of Salvation-- when you fail a save, you may spend 1 charge of Salvation to succeed it instead.
When you are KO’ed, you gain the buff Ascension (I) (3).
[REQ: Divine Favor] You can spend 5DF to increase the stack count by 2.
Gain another bonus action on your turn that can be used for supportive actions (heals, buffs, etc.)
HP Bonus: Ld4+L*CON
TP: 200
Feat Slots: 5
Proficiencies
Same as Cleric.Requirements
- (Class Bond) Cleric: You must have fully unlocked every ability of the Cleric class.
Abilities
Ultimate Ability: Revelation
Rarity: Legendary+ | UP: Variable | ZP: Variable | ZL: Variable | Cost: VariableCall upon the ultimate power of your god(s). The effect and cost of this ultimate is determined by your patron god(s).
Divine Favor
Level 1 | CC: Bishop | Rarity: Rare | Cost: 0 TPGain the class resource “Divine Favor” (DF) equivalent to your Cleric levels + your Bishop levels. This resource is replenished by doing actions seen as favorable by your patron god(s), and is depleted when doing actions seen as unfavorable. Whenever you use a supportive ability action, such as healing or buffing, gain 1 Divine Favor.
Pray
Level 1 | REQ: Divine Favor | Rarity: Rare | Cost: 3 TPA special form of Meditate. When Praying, roll a d20. Save the result of the roll-- you may substitute one d20 roll with the saved result, lasting until the next time you Pray. If you land a nat 20, gain 1 Divine Favor. For each KO’ed ally, reduce the minimum roll needed to attain Divine Favor by 1.
Mana of the Heavens
Level 1 | REQ: Divine Favor | Rarity: Rare | Cost: 2 TPYou may spend Divine Favor equivalent to the level of a spell slot to replenish it by 1.
Miracle Worker
Level 2 | REQ: Divine Favor | Rarity: Uncommon | Cost: 1 TPWhen you heal an ally with an action while conscious, roll a d20. On a nat 20, the healing they receive is doubled, and you gain 1 Divine Favor.
Condemn
Level 3 | REQ: Divine Favor | Rarity: Uncommon | Cost: 2 TPAs a movement action, condemn an enemy. For each critical hit the enemy sustains this turn, gain 1 Divine Favor, up to a maximum of 3.
Class Feat Slot VI
Level 4 | CC: BishopLingering Blessing
Level 5 | REQ: Divine Favor | Rarity: Rare | Cost: 3 TP[1 DF (+1 per target)] Imbue your next healing spell with a divine blessing. The target(s) of this spell receive Regen (I) (1) equivalent to half the healing dice roll. You may spend 1 DF to increase the stacks by 1, or 2 DF to increase the duration by 1 (max 3 turns). Increase the base cost by 1 per target of your healing spell.
Sermon
Level 6 | REQ: Divine Favor | Rarity: Rare | Cost: 4 TP[1 DF (+1 per target)] Preach the gospel, granting Morale (I) (1) to a number of targets of your choosing. You may spend 1 DF to increase the stacks by 1, or 2 DF to increase the duration by 1 (max 3 turns).
Extra Support I
Level 7 | Rarity: Exotic | Cost: 5 TPGain a bonus action on your turn that can be used for supportive actions (heals, buffs, etc.)
Class Feat Slot VII
Level 8 | CC: BishopImpervious Faith
Level 9 | REQ: Divine Favor | Rarity: Exotic | Cost: 5 TPWhen you are afflicted by an incapacitating debuff (e.g. Stun, Petrify, Mind Control, Panic), you may spend DF equivalent to the stacks of the debuff multiplied by its duration to dispel the debuff and act as normal.
Emissary of the Gods
Level 10 | REQ: Divine Favor | Rarity: Legendary+ | Cost: VariableObtain a set of 5 special abilities that utilize Divine Favor, unique to your patron god(s).
Prayer of Safety
Level 11 | REQ: Divine Favor | Rarity: Exotic | Cost: 6 TP[8 DF] For the next turn, all saves your party makes gain advantage. You may increase the DF cost to 16 to cause your party to automatically succeed all saves.
Class Feat Slot VIII
Level 12 | CC: BishopDeliverance from Death
Level 13 | REQ: Divine Favor | Rarity: Legendary | Cost: 2 TPWhen you heal an ally back from 0 HP, gain 1d4+2 Divine Favor.
Baptism of Blood
Level 14 | REQ: Divine Favor | Rarity: Exotic | Cost: 6 TP[5 DF (+3 per target)] Channel your god(s)’s power to grant your allies protection from death, granting Auto-Revive (I) (1). You may spend 5DF to increase the stacks by 2, and 3DF to increase the duration by 1 (max 3 turns).
Martyrdom
Level 15 | REQ: Divine Favor | Rarity: Exotic | Cost: 8 TP[10 DF] Bear the mark of a martyr for your god(s), gaining 1 charge of Martyrdom. When you are KO’ed expend your charge of Martyrdom; all allies gain an immediate heal equivalent to 50% of their max HP, as well as Regen (I) 2HD (3), which expires when you are revived or when the duration concludes.
Class Feat Slot IX
Level 16 | CC: BishopSalvation
Level 17 | REQ: Divine Favor | Rarity: Exotic | Cost: 7 TP[5 DF] Spend your Divine Favor to gain otherworldly protection, gaining a charge of Salvation. You may hold up to three charges of Salvation-- when you fail a save, you may spend 1 charge of Salvation to succeed it instead.
Unfinished Work
Level 18 | Rarity: Mythic | Cost: 10 TPWhen you are KO’ed, you gain the buff Ascension (I) (3).
[REQ: Divine Favor] You can spend 5DF to increase the stack count by 2.
Class Feat Slot X
Level 19 | CC: BishopExtra Support II
Level 20 | Rarity: Exotic | Cost: 5 TPGain another bonus action on your turn that can be used for supportive actions (heals, buffs, etc.)
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