Arhat
Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 200
Feat Slots: 5
Saving Throws: DEX, WIS
Open the seventh chakra. Cleanse all negative debuffs on all allies, and grant them Regen (III) 16d10 (2). As a single action, strike a target with Unarmed Strike 1d8+6 times, and apply Siphon (IX) (1).
Gain knowledge of the five Chakra and how to open them. When you hit an ally with Unarmed Strike, you open one of the five chakras of your choice, granting them a buff. You cannot open the same chakra twice without opening the others first.
-Root Chakra: Increases the DEF of the target by 10% for 1 round.
-Sacral Chakra: Increases the Magical ATK of the target by 10% for 1 round.
-Solar Plexus Chakra: Increases the Physical ATK of the target by 10% for 1 round.
-Heart Chakra: Increases the Healing output of the target by 10% for 1 round.
-Throat Chakra: Grants 1d8 UP to the target.
Once you open all 5 Chakra, you gain the ability to use a Monastic Art as a free action, after which all 5 Chakra close and must be reopened again.
Using Unarmed Strike on your allies heals them for the damage roll.
Your Unarmed Strike damage die increases to 2d8 at level 1, 3d8 at level 5, 4d8 at level 11, and 5d8 at level 17.
Let the breath of the wind replenish the vitality of your allies. All allies heal for 5 HD. Opens the Heart Chakra.
Using Stunning Strike on an ally grants them Regen (I) (2) equivalent to your Unarmed Strike roll instead of stunning them.
Let the earth hold steady the footing of your allies. For the next 3 turns in the turn order, all allies are immune to knockback, prone, and stagger, and gain +20% DEF. Opens the Root Chakra.
For each Chakra you have open, your Unarmed Strike heals an additional d8.
Opening a Chakra grants you Ki at a 1d2 chance. You may also as a free action spend 1 Ki to open a chakra of your choice.
Let the waters of creation invigorate your allies. The first spell each ally casts this round is a free action. Opens the Sacral Chakra.
Spend 1 movement action to perform a special version of Meditate, consuming 3 Ki to heal all allies within 30 meters by 10d10.
Let the flames of life empower your allies. For the next 3 turns in the turn order, all allies gain -5 CRR. Opens the Solar Plexus Chakra.
Let the ether of the universe flow through your allies. All allies gain 4+1d4 UP. Opens the Throat Chakra.
Gain access to the Third Eye Chakra. When you open all five chakra, you may choose to open your Third Eye, closing the other 5 chakra. Once you have reopened the 5 Chakra and your Third Eye is open, you gain access to Monastic Secret Arts, which you may use as a free action. Using a Monastic Secret Art closes all chakra, as well as your Third Eye.
Become one with the wind. Gain one additional movement action and two additional ability actions this turn.
As a free action, spend 5 Ki. Whenever you strike an enemy with Unarmed Strikes this turn, heal all allies by 50% of the damage dealt.
Become one with the earth. For 1 round, automatically succeed all STR and CON checks and saves, and your Unarmed Strikes inflict Stagger (I).
As a free action, spend 5 Ki. Halve all stacks of negative status effects on the next ally you strike with Unarmed Strikes.
Become one with the seas. Set your Ki to 20.
As a free action, spend 10 Ki. All allies gain Auto-Revive (I) for 1 round.
Become one with the flames. Gain -20 CRR and +50% ATK this turn.
Whenever you open a Chakra, apply its effects to an additional party member.
HP Bonus: Ld4+L*CON
TP: 200
Feat Slots: 5
Proficiencies
Same as MonkSaving Throws: DEX, WIS
Requirements
- (Class Bond) Monk: You must have fully unlocked every ability of the Monk class.
Abilities
Ultimate Ability: Crown Chakra
REQ: Chakra | Rarity: Exotic | UP: 60 | ZP: 2 | ZL: 0 | Cost: 5 TPOpen the seventh chakra. Cleanse all negative debuffs on all allies, and grant them Regen (III) 16d10 (2). As a single action, strike a target with Unarmed Strike 1d8+6 times, and apply Siphon (IX) (1).
Chakra
Level 1 | CC: Arhat | Rarity: Legendary | Cost: 0 TPGain knowledge of the five Chakra and how to open them. When you hit an ally with Unarmed Strike, you open one of the five chakras of your choice, granting them a buff. You cannot open the same chakra twice without opening the others first.
-Root Chakra: Increases the DEF of the target by 10% for 1 round.
-Sacral Chakra: Increases the Magical ATK of the target by 10% for 1 round.
-Solar Plexus Chakra: Increases the Physical ATK of the target by 10% for 1 round.
-Heart Chakra: Increases the Healing output of the target by 10% for 1 round.
-Throat Chakra: Grants 1d8 UP to the target.
Once you open all 5 Chakra, you gain the ability to use a Monastic Art as a free action, after which all 5 Chakra close and must be reopened again.
Chiropractor
Level 1 | CC: Arhat | Rarity: Legendary | Cost: 5 TPUsing Unarmed Strike on your allies heals them for the damage roll.
Martial Arts (II)
Level 1 | REQ: Martial Arts | Rarity: Rare | Cost: 4 TPYour Unarmed Strike damage die increases to 2d8 at level 1, 3d8 at level 5, 4d8 at level 11, and 5d8 at level 17.
Monastic Art: Healing Winds
Level 2 | REQ: Chakra | Rarity: Rare | Cost: 3 TPLet the breath of the wind replenish the vitality of your allies. All allies heal for 5 HD. Opens the Heart Chakra.
Regenerating Strike
Level 2 | REQ: Stunning Strike | Rarity: Rare | Cost: 2 TPUsing Stunning Strike on an ally grants them Regen (I) (2) equivalent to your Unarmed Strike roll instead of stunning them.
Monastic Art: Steadfast Earth
Level 3 | REQ: Chakra | Rarity: Rare | Cost: 3 TPLet the earth hold steady the footing of your allies. For the next 3 turns in the turn order, all allies are immune to knockback, prone, and stagger, and gain +20% DEF. Opens the Root Chakra.
Tantric Healing
Level 3 | REQ: Chakra | Rarity: Uncommon | Cost: 2 TPFor each Chakra you have open, your Unarmed Strike heals an additional d8.
Class Feat Slot VI
Level 4 | CC: ArhatUniversal Lifeforce
Level 5 | REQ: Ki, Chakra | Rarity: Rare | Cost: 2 TPOpening a Chakra grants you Ki at a 1d2 chance. You may also as a free action spend 1 Ki to open a chakra of your choice.
Monastic Art: Rejuvenating Waters
Level 6 | REQ: Chakra | Rarity: Rare | Cost: 3 TPLet the waters of creation invigorate your allies. The first spell each ally casts this round is a free action. Opens the Sacral Chakra.
Radiant Meditation
Level 6 | REQ: Ki | Rarity: Rare | Cost: 3 TPSpend 1 movement action to perform a special version of Meditate, consuming 3 Ki to heal all allies within 30 meters by 10d10.
Monastic Art: Unbridled Flame
Level 7 | REQ: Chakra | Rarity: Rare | Cost: 3 TPLet the flames of life empower your allies. For the next 3 turns in the turn order, all allies gain -5 CRR. Opens the Solar Plexus Chakra.
Class Feat Slot VII
Level 8 | CC: ArhatMonastic Art: Surging Ether
Level 9 | REQ: Chakra | Rarity: Rare | Cost: 3 TPLet the ether of the universe flow through your allies. All allies gain 4+1d4 UP. Opens the Throat Chakra.
Third Eye
Level 10 | REQ: Chakra | Rarity: Exotic | Cost: 6 TPGain access to the Third Eye Chakra. When you open all five chakra, you may choose to open your Third Eye, closing the other 5 chakra. Once you have reopened the 5 Chakra and your Third Eye is open, you gain access to Monastic Secret Arts, which you may use as a free action. Using a Monastic Secret Art closes all chakra, as well as your Third Eye.
Monastic Secret Art: Swiftness of the Cyclone
Level 10 | REQ: Third Eye | Rarity: Legendary | Cost: 4 TPBecome one with the wind. Gain one additional movement action and two additional ability actions this turn.
Radiant Fists
Level 11 | REQ: Ki | Rarity: Legendary | Cost: 4 TPAs a free action, spend 5 Ki. Whenever you strike an enemy with Unarmed Strikes this turn, heal all allies by 50% of the damage dealt.
Class Feat Slot VIII
Level 12 | CC: ArhatMonastic Secret Art: Strength of the Mountain
Level 13 | REQ: Third Eye | Rarity: Legendary | Cost: 3 TPBecome one with the earth. For 1 round, automatically succeed all STR and CON checks and saves, and your Unarmed Strikes inflict Stagger (I).
Effluence
Level 14 | REQ: Ki | Rarity: Legendary | Cost: 2 TPAs a free action, spend 5 Ki. Halve all stacks of negative status effects on the next ally you strike with Unarmed Strikes.
Monastic Secret Art: Depth of the Ocean
Level 15 | REQ: Ki, Third Eye | Rarity: Legendary | Cost: 2 TPBecome one with the seas. Set your Ki to 20.
Class Feat Slot IX
Level 16 | CC: ArhatSamsara
Level 17 | REQ: Ki | Rarity: Legendary | Cost: 4 TPAs a free action, spend 10 Ki. All allies gain Auto-Revive (I) for 1 round.
Monastic Secret Art: Fervor of the Bonfire
Level 18 | REQ: Third Eye | Rarity: Legendary | Cost: 4 TPBecome one with the flames. Gain -20 CRR and +50% ATK this turn.
Class Feat Slot X
Level 19 | CC: ArhatAttunement
Level 20 | REQ: Chakra | Rarity: Exotic | Cost: 8 TPWhenever you open a Chakra, apply its effects to an additional party member.
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