Arhat Profession in Novence Eternal | World Anvil

Arhat

Hit Dice: 1d8
HP Bonus: Ld4+L*CON
TP: 200
Feat Slots: 5

Proficiencies

Same as Monk
Saving Throws: DEX, WIS

Requirements

  • (Class Bond) Monk: You must have fully unlocked every ability of the Monk class.

Abilities

Ultimate Ability: Crown Chakra

REQ: Chakra | Rarity: Exotic | UP: 60 | ZP: 2 | ZL: 0 | Cost: 5 TP
Open the seventh chakra. Cleanse all negative debuffs on all allies, and grant them Regen (III) 16d10 (2). As a single action, strike a target with Unarmed Strike 1d8+6 times, and apply Siphon (IX) (1).

Chakra

Level 1 | CC: Arhat | Rarity: Legendary | Cost: 0 TP
Gain knowledge of the five Chakra and how to open them. When you hit an ally with Unarmed Strike, you open one of the five chakras of your choice, granting them a buff. You cannot open the same chakra twice without opening the others first.
-Root Chakra: Increases the DEF of the target by 10% for 1 round.
-Sacral Chakra: Increases the Magical ATK of the target by 10% for 1 round.
-Solar Plexus Chakra: Increases the Physical ATK of the target by 10% for 1 round.
-Heart Chakra: Increases the Healing output of the target by 10% for 1 round.
-Throat Chakra: Grants 1d8 UP to the target.
Once you open all 5 Chakra, you gain the ability to use a Monastic Art as a free action, after which all 5 Chakra close and must be reopened again.

Chiropractor

Level 1 | CC: Arhat | Rarity: Legendary | Cost: 5 TP
Using Unarmed Strike on your allies heals them for the damage roll.

Martial Arts (II)

Level 1 | REQ: Martial Arts | Rarity: Rare | Cost: 4 TP
Your Unarmed Strike damage die increases to 2d8 at level 1, 3d8 at level 5, 4d8 at level 11, and 5d8 at level 17.

Monastic Art: Healing Winds

Level 2 | REQ: Chakra | Rarity: Rare | Cost: 3 TP
Let the breath of the wind replenish the vitality of your allies. All allies heal for 5 HD. Opens the Heart Chakra.

Regenerating Strike

Level 2 | REQ: Stunning Strike | Rarity: Rare | Cost: 2 TP
Using Stunning Strike on an ally grants them Regen (I) (2) equivalent to your Unarmed Strike roll instead of stunning them.

Monastic Art: Steadfast Earth

Level 3 | REQ: Chakra | Rarity: Rare | Cost: 3 TP
Let the earth hold steady the footing of your allies. For the next 3 turns in the turn order, all allies are immune to knockback, prone, and stagger, and gain +20% DEF. Opens the Root Chakra.

Tantric Healing

Level 3 | REQ: Chakra | Rarity: Uncommon | Cost: 2 TP
For each Chakra you have open, your Unarmed Strike heals an additional d8.

Class Feat Slot VI

Level 4 | CC: Arhat

Universal Lifeforce

Level 5 | REQ: Ki, Chakra | Rarity: Rare | Cost: 2 TP
Opening a Chakra grants you Ki at a 1d2 chance. You may also as a free action spend 1 Ki to open a chakra of your choice.

Monastic Art: Rejuvenating Waters

Level 6 | REQ: Chakra | Rarity: Rare | Cost: 3 TP
Let the waters of creation invigorate your allies. The first spell each ally casts this round is a free action. Opens the Sacral Chakra.

Radiant Meditation

Level 6 | REQ: Ki | Rarity: Rare | Cost: 3 TP
Spend 1 movement action to perform a special version of Meditate, consuming 3 Ki to heal all allies within 30 meters by 10d10.

Monastic Art: Unbridled Flame

Level 7 | REQ: Chakra | Rarity: Rare | Cost: 3 TP
Let the flames of life empower your allies. For the next 3 turns in the turn order, all allies gain -5 CRR. Opens the Solar Plexus Chakra.

Class Feat Slot VII

Level 8 | CC: Arhat

Monastic Art: Surging Ether

Level 9 | REQ: Chakra | Rarity: Rare | Cost: 3 TP
Let the ether of the universe flow through your allies. All allies gain 4+1d4 UP. Opens the Throat Chakra.

Third Eye

Level 10 | REQ: Chakra | Rarity: Exotic | Cost: 6 TP
Gain access to the Third Eye Chakra. When you open all five chakra, you may choose to open your Third Eye, closing the other 5 chakra. Once you have reopened the 5 Chakra and your Third Eye is open, you gain access to Monastic Secret Arts, which you may use as a free action. Using a Monastic Secret Art closes all chakra, as well as your Third Eye.

Monastic Secret Art: Swiftness of the Cyclone

Level 10 | REQ: Third Eye | Rarity: Legendary | Cost: 4 TP
Become one with the wind. Gain one additional movement action and two additional ability actions this turn.

Radiant Fists

Level 11 | REQ: Ki | Rarity: Legendary | Cost: 4 TP
As a free action, spend 5 Ki. Whenever you strike an enemy with Unarmed Strikes this turn, heal all allies by 50% of the damage dealt.

Class Feat Slot VIII

Level 12 | CC: Arhat

Monastic Secret Art: Strength of the Mountain

Level 13 | REQ: Third Eye | Rarity: Legendary | Cost: 3 TP
Become one with the earth. For 1 round, automatically succeed all STR and CON checks and saves, and your Unarmed Strikes inflict Stagger (I).

Effluence

Level 14 | REQ: Ki | Rarity: Legendary | Cost: 2 TP
As a free action, spend 5 Ki. Halve all stacks of negative status effects on the next ally you strike with Unarmed Strikes.

Monastic Secret Art: Depth of the Ocean

Level 15 | REQ: Ki, Third Eye | Rarity: Legendary | Cost: 2 TP
Become one with the seas. Set your Ki to 20.

Class Feat Slot IX

Level 16 | CC: Arhat

Samsara

Level 17 | REQ: Ki | Rarity: Legendary | Cost: 4 TP
As a free action, spend 10 Ki. All allies gain Auto-Revive (I) for 1 round.

Monastic Secret Art: Fervor of the Bonfire

Level 18 | REQ: Third Eye | Rarity: Legendary | Cost: 4 TP
Become one with the flames. Gain -20 CRR and +50% ATK this turn.

Class Feat Slot X

Level 19 | CC: Arhat

Attunement

Level 20 | REQ: Chakra | Rarity: Exotic | Cost: 8 TP
Whenever you open a Chakra, apply its effects to an additional party member.

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