Watchful Order of Magists and Protectors Organization in Not Forgotten Realms | World Anvil

Watchful Order of Magists and Protectors

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У городских ворот или когда вы зарегистрируетесь у магистра, вам зададут вопросы касательно способности использовать арканную магию. Волшебники, чародеи и другие арканные заклинатели, которые намереваются остаться в Глубоководье на сколь-нибудь продолжитель¬ный период времени, должны зарегистрироваться в горо¬де, и им настоятельно рекомендуется присоединиться к Бдительному Ордену Магов и Защитников, возглавляемо¬му Черным Посохом.   Ожидается, что члены Бдительного Ордена будут оказывать услуги городу, когда их призывают, выступая в качестве временных членов Городского Дозора или Городской Стражи. Их знания и опыт часто помогают следователям определить, использовалась ли магия для совершения преступления в городе. Членов ордена также могут задействовать для помощи во время и после пожа¬ров, природных явлений, которые приводят к многочис¬ленным жертвам, и других немагических бедствий.   Члены Бдительного Ордена формируют более-менее дружелюбное объединение, работая вместе, чтобы прис¬матривать за заклинателями, которые предпочли не всту¬пать в их гильдию. Любой хаос, вызванный заклинателем в Глубоководье, рискует навлечь на себя гнев Лордов Глубоководья - поэтому Бдительному Ордену надлежит следить за всеми его членами.    

Overview

  Technically, the Watchful Order is one of the city's forty-three guilds, formed to protect less powerful wizards and sorcerers from those distrustful of the Art, but in practice, it acts as the largest arcane academy in the City of Splendors. The Watchful Order encourages prudence in the use of the Art so that arcane spellcasters will be respected and looked up to, not feared and actively opposed. Effectively, it polices less powerful arcane spellcasters who reside in or visit the city, actively discouraging them from throwing spells around to influence the populace. Since many powerful arcane spellcasters are not members of the Watchful Order, the guild uses its influence to mitigate their most egregious behavior as well.   The Watchful Order provides many benefits to members, including forums for arranging instruction and trading in magical information, the sale of rare material components from the golem-guarded cellars of the Tower of the Order, and a market for the buying and selling of spellcasting services, scrolls, and minor magic items. In addition, members of the guild can find regular employ as fire guards and spell guards. The Watchful Order contracts with building owners across the city to respond to fires with summoned water elementals, keeping half a dozen or so fire guards on duty every day. The guild also contracts with paranoid individuals of means to provide spell guards skilled in detecting and countering hostile workings of the Art. The guild's livery is a dark purple cloak, with a white human hand, fingers together and uppermost, on the left shoulder.  

Base of operations, HQ

  Tower of the Watchful Order of Magists & Protectors, Street of Bells, Castle Ward   A three-story stone tower surrounded by a fence of sparkling green lights that coalesce into Azuth's and Mystra's symbols, with the hand of Azuth over the tower door rumored to watch the tower and fire magic at any intruders.   Watchful Order of Magists & Protectors (Expansive Arcane): AL All; 100000 gp resource limit;   Membership approximately 1,000; Mixed (humans 640, elves [all kinds] 120, shield dwarves 80, lightfoot halflings 50, half-elves 50, gnomes [all kinds] 30, half-orcs 20, others 10   Authority Figure: Lady Master of the Order Bowgentra Summertaen   Important Characters: Speaker of the Order  

Requirements

  You must craft at least one magic item for the guild each month; the item must be worth at least 25 gp.   Members who craft more expensive items are excused from this obligation for 1 month per 100 gp of the market price of the item crafted.   Donating a magic item is an acceptable substitute for crafting one. In addition, you must serve an average of 20 hours per tenday with the Guard, the Watch, or in similar protective duties.  

Favored in Guild Fringe Benefit

  The Order subsidizes your monetary expenses when you create magic items, reducing raw material costs by 10%.  

Special

  Most of the rank-and-file members of the Watchful Order are sorcerers or wizards who pay their dues and provide the minimal service required to be a member in good standing. A fair number of guild members don't bother to keep up with their dues and service, and are content to simply register their affiliation once and then go about their business. Most of the guild's positions of responsibility are filled by characters who actually have the uild wizard of Waterdeep prestige class; these individuals enjoy a much stronger voice in guild affairs than those who just pay their dues or take the Favored in Guild feat without pursuing the prestige class.  

Livery

    Dark purple cloaks, with a white human hand, fingers together and uppermost, on the left shoulder.   The grey robes of the wizard’s of the Watchful Order (BT 189)   All grey-robes have wands to either paralyze or slow their foes (BT 191)   Humble blue robes (BT 147)  

Гильдейские взносы

  Вступительный взнос100 gp and majority vote of the members   Annual Dues: 20 gp/month  

Goods & Services

  Scrolls: prices vary   Minor Magic Items: prices vary   Fire Guard: 5 gp per night   Spell Guard: 10 gp per day  

Member Shops

  This guild protects the less-powerful wizards (and novices to the Art) of Waterdeep, and attempts to influence the powerful loners (wizards outside the guild) of magical power in the city (such as Vajra Safhar and Laeral) to be prudent and conservative, wielding magic little in public, so that mages will be respected and looked up to, rather than feared and actively opposed. Guild activities have little effect on the city's more powerful wizards who are not guild members and who do what they like anyway (although Khelben's quiet support in its early years allowed the Order to establish itself). They are effective in policing mages of low- and mid-levels who visit the city, in matters of not throwing spells around to influence the populace, and respecting colleagues of all power levels.   The membership gains great benefits through the Order:   Members can readily communicate with fellow members to arrange training and buy magical information with assurances that they are not dealing with charlatans (the Order will expel and publicly vilify members who practice deceit on fellow members).   Members can readily purchase rare material components (such components are not cheap, but the time necessary to procure them personally is saved) from the golem-guarded cellars of the Tower of the Order. Member and nonmember adventurers can make fairly good money by selling materials to the Order, but they won't buy overpriced or overstocked substances.   Once the Watchful Order became well established in the City of Splendors, they began selling minor magical items and scrolls (of a single spell each) to their members. A member of the Order may, of course, resell a scroll or item purchased from the Order to a nonmember (usually for a 75% markup). This resale is rarely done, since the Order will stop selling items to a member who does it too often. The Order makes these items and scrolls available to its members.   Members short of cash can earn ready money by serving as fire guards, spell guards, or firefighters (see "Guard Duty" below).    

Ранги в Бдительном Ордене Магов Защитников

  The Watchful Order has four ranks within their organization: Apprentices, Journeymen, Masters, and the Lord or Lady Master of the Order.   Every time a member of the Order can demonstrate a new Circle (level) of magic, they automatically gain a single point of Renown.  

1. Ученик

  Prerequisite: Watchful Order Renown 1   Improved Spell Acquisition: Each time you gain a level in wizard, you can add one additional spell to your spellbook, spending appropriate sum of money and time   Language Training: You can learn languages at Tower with increased efficiency - spending not 250 days for standard language, but 150 and not 500 days for exotic language, but 350.   Library: You have access to the Order's arcane library, allowing you to take the Research downtime action without paying any gold. It can only be used for researching spell formulae (up to 4th level of spells), magic item schema (up to rare), or Arcana lore (up to rare).   Order Work: When you take the Work downtime action, you may use Intelligence (Arcana) as your check for doing so. This work includes guard duty, spellcasting, magic item enchantment, or other Order tasks offered to paying clients.   Society of Magi: When you take the Carousing downtime action, you may use Intelligence (Arcana) as your check for doing so. This is still available at all three levels of society, with Lower Class society covering adventurers, working casters, and hedge magicians, Middle Class reflecting guilds-magi, professional spellcasters and artificers, and watchwizards, and Upper Class concerning noble magicians, important guilds-magi, archmages, and the like.  

2. Подмастерье

  Prerequisite: At least three months at Rank 1 and Watchful Order Renown 3+   Guildbook of the Watchful Order: You are given a possibility to copy spells from of the Guildbook of the Watchful Order, the proprietary spellbook of the Order.   The one stipulation is that you must not allow other wizards to copy the spells therein, on pain of expulsion (possibly with a punitive curse) from the Order. It includes all of the spells listed in Spell Scrolls and Magic Items for sale, above.   Additionally, it also has the following spells (from the Guildbook of the Watchful Order PDF unless indicated otherwise):   analyze portal (2nd, div, EGD),   battering ram (2nd, evo),   blinding chain of fate (9th, evo),   disarm (1st, evo),   horn marker (1st, ill),   Igedrazaar's miasma (2nd, conj),   pyrotechnics (2nd, trans),   reveal magic (2nd, div),   Trobriand's teleport (4th, conj),   Trobriand's crystalbrittle (3rd, trans),   Trobriand's glassee (6th, trans),   wound bind (2nd, nec)       Order Feat: You gain access to one of the following feats: Alchemist, Arcanist, Elemental Adept, Focus Specialist, Keen Mind, Magic Initiate, Ritual Caster, Spell Sniper, War Caster   You can learn it by spending 250 days of downtime for practicing.   Watchful Order Secret: You gain one Watchful Order Secret.  

3. Гильдейский маг

  Prerequisite: At least one year at Rank 2 and Watchful Order Renown 10+   Alleviation of Dues: You are no longer expected to pay dues to the Order.   Spellpool Access: You are allowed to attune to the spellpool (as item). As an action or a bonus action, you can tap into the spellpool, choosing one spell from the Player's Handbook or Xanathar's Guide to Everything. You are treated as though you had this spell prepared, allowing you to cast it immediately by expending the appropriate level spell slot. If you do not cast (or begin casting) the spell on the same turn that you access the spellpool, you lose access to it. You may access the spellpool a number of times per day equal to your Intelligence modifier (minimum 1). You renew all uses of this ability when you finish a long rest.   Watchful Order Secret: You gain one Watchful Order Secret.  

Guildsenior

 

Lord/Lady Master

  Prerequisite: At least five years at Rank 3 and Watchful Order Renown 50+   The entire resources of the Watchful Order are at your command. It is believed this includes not just ample coffers and a small legion of spellcasters, but also an armory of magical item, an exhaustive library of rare and unique spells, plus true mastery of the spellpool, the details of which are unknown.  

Роли

 

Страж-волшебник

  Как Страж-волшебник, вы принимаете участие в патрулировании города вместе с патрулями Городской Стражи City Watch of Waterdeep  

Волшебник-следователь

  Волшебник-следователь состоит в специальном подразделении Городской Стражи, которое расследует преступления совершенные с применением чародейства.  

Титулы

 

Master of the Court of Summer’s End

 

Master of Wizardry

  Мастер Волшебства.  

Head of Ritual Studies

  Глава Ритуальных исследований. Скорость создания ритуалов уменьшена вдвое.  

Deputy Master

 

Watchful Order Secrets

 

Enchantment Shattering

  Add the dispel magic spell to your spellbook, if you do not already have it.   When casting dispel magic you have advantage on the check to dispel spells of higher than the level the dispel magic is cast at.  

Improved Counterspell

  Add the counterspell spell to your spellbook, if you do not already have it.   When casting counterspell you have advantage on the check to counter spells of higher than the level the counterspell is cast at.  

Subduing Spells

  When you cast a spell that inflicts damage, you may invoke this ability to cause it to inflict subdual-type damage, which does not kill creatures no matter the originating spell.   You may invoke this ability a number of times per day equal to your Spellcasting ability modifier (minimum 1).    

Focus Specialist (Feat)

  Prerequisite: Ability to use the wand, staff, or orb spell focus.   Your Intelligence score increases by +1.   Choose one focus type. You may attune one additional magic item of that time; this does not count against your limit of attuned items.   Additionally, you gain another benefit, based on the item type you chose:   Orb Specialist: When you cast a divination, enchantment, or illusion spell of at least 1st level using the orb as a spell focus, you can "store" one phantom spell level within the orb.  
  • As a bonus action, you can "tap" into the orb to drain it of spell levels, regaining a single spell slot of up to the number of phantom levels in the orb.
  • All phantom spell levels within the orb are lost and the orb does not gain additional phantom spells levels until after you finish a long rest.
  • Staff Specialist: During a short rest, you may spend a hit die. Roll this die, and add your Intelligence modifier to the result. One attuned staff of your choice regains that many charges.  
  • When you cast a spell using a staff as the spell focus, you may use a bonus action to also make an attack with the staff.
  • Staves are never destroyed when you spend the last charge in them.
  • Wand Specialist: During a short rest, you may spend a hit die. Roll this die, and add your Intelligence modifier to the result. One attuned wand of your choice regains that many charges.  
  • When you cast a cantrip using a wand as the spell focus, you may add your Intelligence modifier to the damage.
  • Wands are never destroyed when you spend the last charge in them.
  • You may learn this feat multiple times, each time applying to a new focus type.
    Benefits of belonging to the Wizards' Guild of Waterdeep: • Spellcasting, scrolls and potions may be purchased at 80% of PHB price. • Magic items unavailable in other places may be purchased at the guild at full price. • Free training. • Free access to the alchemy lab in his off hours to work on approved projects. (Must supply your own chemical reagents.) • Free access to the scriptorium in his off hours to scribe scrolls. (Must supply material components for the spells you scribe. Everything else is provided.) • Free access to the guild library to do spell research. (Access to spells is limited by status within the guild. Apprentices cannot access spells above 2nd level.) • Able to meet other wizards and copy spells from their spellbooks for a price. A Player Character wizard may work for the guild as an apprentice wizard. He will have only two days off each week to adventure (typically, one day in five). His duties can include assisting in the alchemy lab, working in the scriptorium scribing scrolls and/or helping with magic item creation. He receives one taol per day for his work, but so long as he works at the guild he has free guild membership. If he should quit his job, he would have to start paying dues, which at the apprenticeship level are 125 taols per quarter. When the character advances from fourth to fifth level, he will graduate from the guild and cease to be an apprentice. At that point he will be a guild graduate, and should he wish to continue working for the guild he would be able to get a job assisting the professors at the guild. He would retain all the benefits listed above. If he goes out on his own, he can maintain his membership by paying 250 taols per quarter.

    Структура

    Membership

      The majority of the order's members are wizards, but other arcane spellcasters are welcome as well. Sorcerers and warlocks are drawn to the order by recent purposeful efforts at outreach. A small number of bards are members as well, but most bards in Waterdeep remain independent or join the Council of Musicians, Instrument-makers, & Choristers. These spellcasters all gain access to the same information as the wizards do, but often derive spellbooks. Arcane tricksters and eldritch knights gain more benefits, though they are often seen as dilettantes and associates, rather than full members.   Most of the rank-and-file members pay their dues and provide the minimal service required to be a member in good standing. A fair number of guild members don't even bother with that minimum, failing to keep up with their dues and service. They are content to simply register their affiliation once and then go about their business. Most of the guild's positions of responsibility are filled by wizards steeped in the guild's techniques and traditions; these individuals enjoy a much stronger voice in guild affairs than those who just pay their dues.   Guild wizards of Waterdeep are likely permanent residents of or long-term visitors to the city of that name, though they can be found wandering across the Realms. As many different personalities among the Order exist as there are wizards.  

    Members

      The majority of the order's members are wizards, but other arcane spellcasters are welcome as well. Sorcerers and warlocks are drawn to the order by recent purposeful efforts at outreach. A small number of bards are members as well, but most bards in Waterdeep remain independent or join the Council of Musicians, Instrument-makers, & Choristers. These spellcasters all gain access to the same information as the wizards do, but often derive less immediate benefit from it, since they don't use spellbooks. Arcane tricksters and eldritch knights gain more benefits, though they are often seen as dilettantes and associate, rather than full members.   Most of the rank-and-file members pay their dues and provide the minimal service required to be a member in good standing. A fair number of guild members don't even bother with that minimum, failing to keep up with their dues and service. They are content to simply register their affiliation once and then go about their business. Most of the guild's positions of responsibility are filled by wizards steeped in the guild's techniques and traditions; these individuals enjoy a much stronger voice in guild affairs than those who just pay their dues.   Guild wizards of Waterdeep are likely permanent residents of or long-term visitors to the city of that name, though they can be found wandering across the Realms. As many different personalities among the Order exist as there are wizards.  

    Guild Master

      Lady Master of the Watchful Order: Bowgentra Summertaen, tall, imposing, strikingly beautiful, with long hair [E:DM 274, 294-296]  

    Primary Contact

      Speaker for the Order: Jonnus Torgorn, Tower of the Order  

    Other Guild Members

      Membership: 864   Xorone of the Libram, Arcane Watchlord of the Waterdeep Watch (Rank 3), A wide-waisted dragonborn wizard, Xorone is the keeper of something called the Libram of Baphomet, an artifact spellbook that contains lore, schema, and a spells of the dragonborn people. A cultural relic, he has been entrusted with not only protecting the Libram, but also with passing its knowledge on to promising dragonborn wizards, and choosing one of them to one day inherit protection of the Libram.   Guildsenior Maerla Windmantel   Guildsenior Eltalon Vaundrar - usually mutters, greying wizard, possesses a flying carpet [BT]   Malryn Lavalander - one of the two most independent and dangerous members of the Order (E:DM 276, 294-296)   Rhinzen Halnian - Master of the Court of Summer’s End, Master of Wizardry, Head of Ritual Studies”, a sunelf wizard, blond hair, a ‘dreamkisser’ meaning he is addicted to the drug haepthum, which he buys in Mistshore in the evening, going by carriage. (TGC 14-16, 30-32). Teaches scions of noble houses in wizardry, his apprentices wear blue robes (TGC 12-13, 31). Was severly injured by the destruction of his tower (which he destroyed in a drug induced panic) Faces trial due to his role in the kidnapping of Antoum Mrays. He had two apprentices:   Cassian Lafornan: good-looking, brown hair and hazel eyes (TGC 13), Shava: elf-girl, Cassian's girlfriend (TGC 14)   Vaerentevor Qasmult - one of the two most independent and dangerous members of the Order, broke due to failed investments, tried to kill Open Lord Laeral Silverhand, is turned over to the Black Robes for sentencing (E:DM 276,306,350-353,381)   Imindur Glenmaur - was Bowgentra's second in command (E:DM 275-276), Deputy Master tried to kill Open Lord Laeral Silverhand, is turned over to the Black Robes for sentencing (E:DM 340, 381   Naxene Drathkala - wizard in Goldenfields   Master Tallus, an archmage from the House of Wonders, was murdered during a string of ritual murders (CoS)   Lady Castigation, Master (Rank 3), As one of the newest Masters of the Watchful Order, Lady Castigation has the dubious honor of acting as wrangler and tester for the journeymen members of the guild. She is a sarcastic, snippy tiefling wizardess who takes joy from the academic panic of her students. Still, she must be doing something right, as her immediate apprentices all promise to be quite adept in the Art.   Zalyreen Moonhair, Master (Rank 3), Not only is Zalyreen a wizard of the Order, but she also works as a sage for arcane, occult, and extraplanar lore. She is a quiet but magnetic personality, and easily one of the most knowledgeable of the masters in esoteric and rare magical knowledge. Of course, this isn't altogether surprising: her half-elven father Ithandyl Moonhair and her human mother Maell were wizards, with Ithandyl serving as one of the Watchful Order's guildmasters in decades past. She grew up around wizardry and the Art. She has thirteen daughters, one of whom, Hemel, has just joined the Watchful Order as an apprentice.   Rangur Wands, Journeyman (Rank 2), A prominent and rising wizard with the Order, Rangur Wands is a proud inheritor of his family's arcane legacy. He tends to distrust "the rabble" with the powers of arcane magic, finding them selfish, boorish, and insufficiently civic-minded to be trusted with the heights of the Art.   Colfast Ovorn, Apprentice (Rank 1), Something of a prodigy in the Art, Colfast is the youngest member of the Watchful Order. He has also been a member for two years, since he was thirteen, and has not advanced beyond apprentice ranking because of his age. To say that this rankles the young man - who has plenty of skill in wizardry - is an understatement. He spends a great deal of his time working in the workshops, honing his skills at alchemy, as he has reached the limits of what the Order will teach him until he is an adult.   Barnibus Blastwind , Master (Rank 3), Mage Investigator, A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and locate missing persons. He finds violence appalling and would never use his magic to inflict harm on others — even those who harm him.   Ulkoria Stonemarrow, Master (Rank 3),   Bor Dundragon,   Eiruk Weskur, wizard of the Watchful Order, black hair, worn as skullcap, loves Vajra but she only offers friendship to him, a possible heir of the Blackstaff   Eltalon Vaundar,   Imindur Glenmaur,   Elborekk Strongquill, One of Deneir's clergy, Elborekk is a half-orc wizard who came to Waterdeep some five years ago with a single goal: to learn wizardry. He presented himself to the Watchful Order, but could not pay the fees and no one would take him on for free. He met Aka there, however, and the strange foxman introduced him to some of the wizard-clergy at the Font of Knowledge, who agreed to take him on. He not only learned the Art, but also took oaths as a priest of Deneir.

    Публичное заявление

    The Watchful Order offers a variety of useful services to the general public.  

    Magical Education

      Over the years, the Watchful Order has taken over several wizardly academies, taking up the curriculum and administration of these vital sources of arcane knowledge when their original founders could not continue to do so. Most of these have no more than twenty or so students at any given time, and they all provide a graduation upon their achievement of the First Circle of magic spellcasting ability. While other academies may offer higher learning, the benefits of the Watchful Order's academies is simple: upon graduation, the Order guarantees acceptance as an apprentice in the Order, including the finding of a master to continue the young wizard's education.  

    The Tower Academy

      The academic and intellectual elite of the Watchful Order's academies are taught at the Tower of the Order itself, and graduates may expect to have their guild fees for joining waived, with the best masters waiting to take them into apprenticeships. The Lady Master of the Order is among those who devote themselves to the teaching in this academy.  

    The Eltorchul Academy

      Named for one of the old Waterdhavian Houses known for their magical education, the Eltorchul Academy was the first academy the Watchful Order ever took over from someone else. Based out of the North Ward, Eltorchul students tend to be nobles without connections to get them proper training. Noble scions with the intellect and inclination toward arcane mastery study here under noble members of the Watchful Order who can best teach them about the realities of being a spell-wielding noble in Waterdeep.  

    Aurora's Academy

      Funded by Aurora's Emporium trading coster, Aurora's Academy teaches working class young magicians, with a focus on the employment opportunities available to those with magic at their command. There are no fees for learning here, as students are expected to work through their apprentice and journeyman years for the Emporium, tending to the low-magic requirements of the business. This academy meets in the Emporium's central Castle Ward offices.  

    The Waymoot Academy

      Run almost entirely by charitable donations (half of which is provided by the Watchful Order itself), the Waymoot Academy in the South Ward takes in youths from disadvantaged backgrounds before street crime and manual labor can destroy any potential they have for the Art, training them in its use. In operation for almost twenty years now, there are a number of adventuring magicians who got their start at spellcasting here, and still contribute coin to it to this day. Per its name, the Waymoot Academy is located in the Waymoot neighborhood of the South Ward. While the academy is in a large building with plenty of room, cruel young mages in the other academies sometimes call them "stablemages," as the building was once a large stable business.  

    Guard Duty

      A fire guard is hired for a building (often only when it contains valuables, although DMs should note that many nobles consider themselves valuable, night and day, as long as their money holds out) for 5 gold pieces/night. The guild keeps 1 gold piece of the fee, and gives the guarding member 4 gold pieces. Such duty consists of loading up with affect normal fires, cone of cold, conjure water elemental, and similar spells and standing watch, with a guardian pigeon. If the pigeon is released, it will fly back to the Tower, and firefighting mages will come quickly, sometimes by aerial steed (the Lady Master has a Pegasus, who will carry one other with her, so long as Mhair is mounted too).   Firefighting mages, of whom the Order retains four to six a night, are paid 9 gold pieces each by the Order directly. If summoned by a fire guard, they cost the building owner nothing. If they arrive to fight an unguarded building, the city will pay the Order a fee of 10 gold pieces per building if the owner cannot be found, is deceased, or is unwilling to pay. Otherwise, owners are charged 10 gold pieces per fire-fighting mage.   A spell guard costs 10 gold pieces per day (of which the Order gets 1 gold piece, and the guard 9 gold pieces), and the duty is simply accompanying a merchant, noble, or other paranoid individual through a day of living, partying, or working, to detect and counter spells cast at him or her (obviously, detect magic and dispel magic are needed here).  

    Magic Item Brokerage

      The Order also performs Magic Item Brokerage services, with a +10 to their checks to do so. This works in one of two ways:   Any Magic Item: For a flat fee of 75gp per tenday, the Order will take the Buy Magic Item downtime action on behalf of the client.   A Specific Magic Item: A client who is searching to buy a specific magic item may employ the Order to search for that item. This is a fee of 20gp per tenday + 5% of the final cost of the item. Each tenday, the Order makes a check to find it, with a DC based on how rare the item is: Common (DC 10), Uncommon (DC 20), Rare (DC 25), Very Rare (DC 30). If the check succeeds, the item is found. If it fails, the Order continues to search, gaining a +1 to the check per failed previous check, cumulative.  

    Goods and Services Offered

    Spell scrolls for sale

      1st - comprehend languages, detect magic, identify, protection from good and evil, shield - 65 gp   2nd - arcane lock, darkvision, knock, locate object, reveal magic, wound bind - 200 gp   3rd - dispel magic, glyph of warding, remove curse, tongues, water breathing - 500 gp   4th - arcane eye, locate creature, Mordenkainen's private sanctum - 1000 gp  

    Magic Items for Sale

     

    Common

      broom of evercleaning (100 gp)   stamp of the messenger, silver (150 gp)  

    Uncommon

      dagger of homing (650 gp)   stamp of the messenger, gold (500 gp)   silver raven (figurine of wondrous power), 1000 gp   lantern of revealing - 1500 gp   ring of swimming - 1500 gp   wand of magic detection - 1000 gp   driftglobe - 500 gp   ring of mind shielding - 2000 gp   ring of warmth - 750 gp   Keogthom's ointment - 375 gp

    Ресурсы

    Spells of the Order

      The Order created the following spells, and offers them for sale.  

    Reveal Magic

      2nd-level divination (ritual)   Casting Time: 1 action   Range: Self   Components: V, S   Duration: Concentration, up to 10 minutes   You can make the hidden auras of magical spells and items visible to all, rather than personally viewing them with detect magic. When cast, the spell reveals all magic within a 20 foot radius as radiance, and you may move around an area while the spell is active, as it remains centered on you. The magic does not differentiate between different intensities or types of magic when used thus.   Anyone may choose to study a source of magic within the revealed area in order to learn more about it. This requires an Intelligence (Arcana) check, DC 14, with success revealing a rough idea of the intensity of the magic (as determined by spell level or magical item rarity), and the primary color of the studied radiance revealing to what school of magic that effect belongs.   Like detect magic, this spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.   At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the area affected by the spell increases by 10 feet in radius per spell level above 2nd.  

    Wound Bind

      2nd-level necromancy   Casting Time: 1 action   Range: Touch   Components: V, S   Duration: Instantaneous   You can cause wounds to stop bleeding and being knitting immediately, drawing on the body's own natural vitality to do so. The target you touch with this spell may immediately spend one hit die as a Reaction, rolling it and adding his Constitution bonus to the result, gaining that many hit points.   At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the target may spend one additional hit die for every spell level above 2nd.  

    Magic Items of the Order

        The Order created the following magic items, and offers them for sale.  

    Broom of Evercleaning

      Wondrous item, common   This pedestrian magic item is in great demand, and thus far only the only source of them is the Order. They are magical cleaning tools - when a command word is spoken, the broom animates and vigorously cleans a 10 foot radius circle around its starting point, leaving a small pile to be collected later. This process takes only two minutes for the entire twenty foot diameter circle. The magic in the broom lasts for one year, and it eventually crumbles into its own swept pile of dust.  

    Dagger of Homing

      Weapon, uncommon   These appear to be daggers of average heft, balanced for throwing. They all come with a leather sheath with a metal mouth, and the engraved designs on the weapon's hilt flow down to the mouth of the sheathe - when it is sheathed, it is difficult to tell where weapon ends and sheathe begins. When the dagger is separated from its sheathe for more than a heartbeat or two, it immediately teleports back into its sheathe unless it is actively being held by the one who bears the sheathe. The bearer may also choose to delay this teleportation by up to one minute. The dagger has no magical bonuses to hit or damage otherwise, however.  

    Stamp of the Messenger

      Wondrous item, common (silver) or uncommon (gold)   These stamps are made to order only, as they must incorporate the heraldry of the purchaser in question, and the Watchful Order is careful to work with the other Guilds and the Herald of Waterdeep to ensure that only legitimate persons are given stamps of official heraldry. There are two of these stamps: the more common silver, and the uncommon gold.   Silver stamps are well-crafted wax stamps, with silver handle. When applied to a document, edges of an envelope or edge of a rolled scroll and the command word is spoken, it immediately creates a blob of silvery wax, imprints it with the sigil on the stamp, and then rapidly dries, sealing it perfectly.   Golden stamps have one additional feature - the circle which surrounds the heraldry has wings incorporated into its design. When a second command word is spoken, and the name of the intended recipient (who must be known to the user and within two miles by crow), the wings pull themselves free of the surrounding wax and begin to flap with the speed of a dragonfly's wings, flying away (flying speed of 60, at a height of about ten feet off the ground), heading directly to the one so named. If that person is not a viable target (they are too far away, for instance), the wings simply do not move at all.

    История

    For most of its history, despite the Watchful Order being one of the most powerful guilds in Waterdeep, most Waterdhavians were barely aware of its existence. Traditionally, Guildmasters of the Order choose to take a strictly neutral stance in the political and economic affairs of the city. Wizards of the order are encouraged to pursue the art of magic and leave politics to others. Since the year 1479 DR, this stance is considered even more important, as a major scandal hurt the guild's relationship with both the Masked Lords and the Church of Mystra.   In that year, Khondar "Ten Rings" Naomal, who was the Guildmaster of the Order at the time, killed the Blackstaff Samark Dhanzscul in a bid to become the new Blackstaff and replace the Lords of Waterdeep with a council of mages. When Samark's power flowed into Vajra Safahr on Samark's death, Khondar tortured Vajra in an attempt to make her divulge the secrets of the Blackstaff, but she was rescued. Later, when Khondar managed to break into Blackstaff Tower, Vajra had already assumed the position of Blackstaff. She summoned spectral hounds of the Black Hunt, which eventually tore Khondar to shreds. Over time, it was established that Khondar and his son were acting alone, but it was a blow to public trust in the guild.  

    Recent Status

      Thankfully, the new Open Lord of Waterdeep, Laeral Silverhand, made her own thorough investigation of Khondar's treachery, and concluded that vast majority of Watchful Order wizards knew nothing of the plot. Beyond this aberration, the guild has seldom strayed from its usual activities, study and exchange information, create magic items to help support the guild's financial independence, and offer their services to others in the city as watch-wizards or fire guards. The Watchful Order contracts with building owners across the city to respond to fires with summoned water elementals, keeping half a dozen or so fire guards on duty every day. The guild also contracts with paranoid individuals of means to provide watch- wizards skilled in detecting and countering hostile workings of the Art. For most of the Order's history, their policy of strict political neutrality has paid dividends. Even after the foiling of Khondar's plot, most of the populace knows little about the order's members, and therefore have little cause to fear them.   After Naomal’s treachery, the new Blackstaff Vajra Safahr took control over the remaining mages of the Watchful Order for a time (BT)

     
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