Vajra Safahr Character in Not Forgotten Realms | World Anvil

Vajra Safahr

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Vajra is a capable wizard in her mid-thirties, the youngest person ever to hold the position of Blackstaff. As the High Wizard of Waterdeep, she is charged with using all the magic and resources at her disposal to defend the city against threats. She was handpicked for the job by Khelben Arunsun, and wields the Blackstaff from which Khelben derived his name and the title of the office. Vajra isn’t the city’s most powerful wizard, but she can hold her own. Despite her many gifts, she still questions her ability to meet the demands of her role, and she rarely makes a decision without first soliciting the advice of the Blackstaff, which contains Khelben Arunsun’s spirit as well as the spirits of all the other Blackstaffs who preceded her. She also gets intelligence from many other sources, both through her own network of spies and from Harper agents.   Vajra runs Blackstaff Academy, a school for mages, out of Blackstaff Tower in the Castle Ward. She is also in charge of Force Grey, an order of highly skilled adventurers who are called upon to defend the city in times of need. Vajra is always looking for new adventurers to fill the ranks of Force Grey, and she is particularly interested in those who can bring unique skills, abilities, or spells to the mix.   Several of the older and more seasoned wizards in Waterdeep consider Vajra an upstart, but they are smart enough not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title.   VAJRA SAFAHR   Medium humanoid (human), lawful neutral   Armor Class 14 (Blackstaff; 17 with mage armor)   Hit Points 126 (23d8 + 23)   Speed 30 ft.   STR 10(+0) DEX 14(+2) CON 12(+1) INT 20(+5) WIS 11(+0) CHA 16(+3) Saving Throws Str +2, Dex +4, Con +3, Int +12, Wis +7, Cha +5   Skills Arcana +10, History +10   Senses passive Perception 10   Languages Common, Dwarvish, Elvish, Giant, Halfling, Undercommon   Challenge 13 (10,000 XP)   Special Equipment. Vajra wields the Blackstaff (see appendix A), accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.   Magic Resistance. Vajra has advantage on saving throws against spells and other magical effects.   Spellcasting. Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:   Cantrips (at will): fire bolt, light, mage hand, message, prestidigitation   1st level (4 slots): detect magic, identify, mage armor, thunderwave   2nd level (3 slots): invisibility, misty step, web   3rd level (3 slots): counterspell, fly, sending   4th level (3 slots): banishment, fire shield, stoneskin   5th level (3 slots): Bigby’s hand, geas, telekinesis   6th level (1 slot): chain lightning, globe of invulnerability   7th level (1 slot): forcecage, prismatic spray   8th level (1 slot): antimagic field, power word stun   9th level (1 slot): imprisonment   Actions   Blackstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Vajra can expend 1 of the staff’s charges to deal an extra 3 (1d6) force damage on a hit.

 
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