Len-Jes Character in Not Forgotten Realms | World Anvil

Len-Jes

LEN-JES, THE HARBOURMASTER A mysterious, secretive woman, Len-Jes, keeps her past as a closely guarded secret and does not let just anyone to get near enough to uncover the truth. She is a watersoul genasi, and her nature tends to be similar to that of the sea — she is thoughtful and calm, considers greater scheme of things before she acts and is not easily scared or dissuaded from her planes. At the same time, she is fierce and decisive when faced with danger and hardships, wild like a storm when fighting for her life and those who are dear to her. Her mind is just as impenetrable as the depths of the ocean itself. Corsair Past. Len-Jes used to dabble in piracy, or to be more specific, she used to be a pirate captain of quite a renown. Her accomplishments were matched by her infamy and exceptional skills in avoiding capture, until she disappeared without a trace and was unheard of for some time. Fortune often walks hand in hand with ill fate and so it had happened that Len-Jes faced a plague sweeping through her ship and lost most of her crew. The Neverwinter Harbourmaster. After she put away her pirate mantle, Len-Jes turned towards trade, making use of contacts she acquired throughout years, working her way from the sea-level up, avoiding extortion, blackmail, threats and intrigue. It turned out to be quite a challenge to get back to the high spot she enjoyed during her piracy days. Quite fortunately, she made the right connections and when Lord Neverember was searching for someone adequate for the position of the New Neverwinter harbourmaster, she made him an offer he would not dare to reject — he realised that she is the best, and probably the only, candidate to restore the trade, commerce and rebuild the harbour. Len-Jes quite quickly delivered first results, but the work she does occupies most of her day, meaning that she has very little time to look after herself. Fortunately, she brought her cousin, Umi, with her, and so there is someone else who can keep an eye on her and out for any danger that could come her way. Powerful Hydromancer. The Elemental Water touched her soul and intertwined with it especially closely allowing her to become a mighty hydromancer, able to create and manipulate impressive amounts of water, even in places lacking of thereof. Currently, out of sentiment, she resides at the Beached Leviathan to keep close to rumours and the sea. Credits: William O'Connor LEN-JES Medium humanoid (watersoulgenasi), neutral Armour Class 16 (studded leather) Hit Points 76 (9d8 + 36) Speed 30ft., swim 30ft., climb 30ft. Skills Acrobatics +5, Arcana +4, Investigation +4, Persuasion +6, Stealth +5 Damage Resistances acid, cold Senses passive Perception 12 Languages Common, Primordial Challenge 5 (1,800 XP) Amphibious. Len-Jes can breathe air and water. Fighting Style (Mariner). Len-Jes gains +1 AC and climbing speed equal to her normal speed as long as she is not wearing heavy armour or using a shield. Innate Spellcasting. Len-Jes's spellcasting ability is Constitution (spell save DC 14). She can innately cast the following spells, requiring no material components: At will: detect magic, shape water 1 /day: create or destroy water (2nd level), control water, tidal wave, wall of water, watery sphere Liquid Body. During her movement, Len-Jes can make her form fluid and move without provoking opportunity attacks. Additionally, she can move through a hostile creature's space, or a space as narrow as 1 inch wide without squeezing, as well as, she can move across liquids, and ignores difficult terrain. Actions Multiattack. Len-Jes makes two melee attacks. She can use Surging Wave in place of any melee attack. Scimitar. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit. 5 (1d6 + 2) slashing damage. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 19 (+4) 13 (+1) 14 (+2) 17 (+3) Saving Throws Con +7, Wis + 5 Surging Tide. Melee or Ranged Spell Attack +6 to hit, reach 5 ft., range 60 ft., one target. Hit: 1 2 (2d8 + 3) bludgeoning damage and the target is pushed up to 15 feet back in straight line. Drowning Tide. Len-Jes channels water to lungs of a creature of her choice within 5 feet of her that she can see. The creature must succeed on a DC 1 5 Constitution saving throw, or it is unable to breath, takes 5 (1d10) bludgeoning damage at the start of each of its turns, and has disadvantage on its attack rolls. The creature can't make more than one attack during its turn despite items or abilities. The creature repeats the saving throw at the end of each of its turns ending the effect on success. Len-Jes can't use this ability until the creature successfully saves against it or dies. Sweeping Vortex(1/Day). Each creature within 10 feet of Len-Jes must make a DC 1 5 Strength saving throw. On a failed save, a target takes 22 (4d10) bludgeoning damage and is pushed up 20 feet away from her in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 1 3 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. Reactions Wave Shield. When an attacker that Len-Jes can see hits her with an attack, Len-Jes can half the attack's damage against herself.

 
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