Scope
The motivation behind building Norrath
Bringing great stories with a grounded fantasy feel for my players and friends to enjoy characters and tales that can dazzle and be remembered forever
The goal of the project
Memories with friends, talking about moments we all experienced as if they were real and as true as they moments in life that will never be forgotten!
Norrath's Unique Selling point
Cohesive narrative, player driven, expansive and immersive world where players can make real change that will be seen across games as their heroes become legends
Theme
Genre
Evolving High Fantasy, technology fits sporadically with inspiring tales. Heroic characters pop up and spark world change as they tell the stories supported by heroic NPCs with similar but limited impact on the greater world around them.
Reader Experience
I want the world to feel grand and real while magic and fantastic features and creatures exist. Epic Lord of the Rings tales with colorful, memorable characters, and powerful fantasies that emphasize an comic book / anime level of capabilities that can inspire awe in players
Reader Tone
Dark to middle ground toughness. horrible and wonderous things do happen to regular people. but that is of course how stories are made. an average person would like be witness to a few instances of what they might consider miracles even if that is a low level hero passing by and offering healing to a sick man, or a fighter that slayed the troll in a single blow with a fiery weapon.
Recurring Themes
Inspiration from many media outlets and drive from the players to tell personal character driven arcs and narratives. my style has evolved as I developed as a story teller and game master. recurring themes are basic as a group coming together to overcome great evils. Moral dilemmas are used as more background or smaller arcs to help a character grow, I do not use them as the main theme to force constant questions of right or wrong or good and evil. It is never hard for the players to know if they are the good guys or the bad guys
Character Agency
They are the driving force to change in the world. I set things in motion and its the characters actions that choose how far those motions carry on. Their action can and have shaped nations!