Alternate Healing Rules (Heal Skill)
These rules are for low magic campaigns, or campaigns where Magical healing will be difficult to by.
A skilled herbalist can identify and gather mystical herbs, that when used by a skilled Healer can cure would almost like magic spells. These herbs are usually kept in a special Healer's Bag. A character with the heal skill can use the herbs to create healing effects. The different type of healing effect that can be created are below.
Minor Healing - Heal DC 5 - Heals 1d4+1. Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +5. Herb Use: 25gp
Medium Healing - Heal DC 10 - Heals 1d6+1 Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +10. Herb Use: 60gp
Major Healing - Heal DC 10 - Heals 1d8+1 Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +15. Herb Use: 130gp
Superior Healing - Heal DC 10 - Heals 1d8+1 Heals one additional point of damage for each point the heal roll beats the DC by up to a maximum of +25. Herb Use: 275gp
Minor Restorative - Heal DC 15 - Restores 1pt of ability damage + 1 per 3 points the heal roll beats the dc by up to +5. Herb Use: 100gp
Restorative - Heal DC: 25. Effects: Heals all ability damage from one ability score. Herb Use: 400gp
Cure Disease - Heal DC: Equal to the DC of the disease. Effect: Cure one disease the character is suffering from. (This does not remove any ability damage) Herb Use: 20XDC in gold.
Neutralize Poison - Heal DC: Equal to the DC of the poison. Effect Cure one Poison the the Character is suffering from (This does not remove any ability damage). Herb Use: 20XDC
Heal DC increase +2 for each previous healing the subject has had used on him during the last day.
Gathering Herbs
A character with Profession Herbalist can gather his own herbs for use with Alternate healing. Use the following formula to determine how many GP worth of herbs an herbalist can gather for each 8 hour day spent gathering. (If an herbalist is gathering while traveling, he may gather half the amount.)
GP = (Profession check + 10 - gather DC) per day.
The Gather DC is determined by the following Terrain. DM may apply modifiers depending on conditions.
if the roll beats the DC The character also has a change on finding a rare Herb. Roll on the chart below. For every 5 points the roll beats the DC by, the character may roll again on the chart.
Roll |
Rare Herbs |
1-75 |
Common Herbs Only |
76 - 85 |
1 rare herb |
85 - 95 |
2 rare herbs |
95+ |
3 rare Herbs |
Using Rare Herbs
Rare herbs have a cost (If you want to purchase them from a shop) but are not included in the cost of a healing use. Instead one dose can be used to gain the listed effect. For thoes that are not use in healing rolls, they can instead be used to make poltices, draughts, etc.
Standard DC to create. 15+ rarity
Standard DC of effect 11+rarity.
Standard Duration 1d4 rounds
For every 5 you beat the DC you may increase the duration a step. (1d4r-1min-10mins-1hour-24 hours)
For every points you beat the DC by you can increase DC of effect +1 per point)
Terrain |
Gather |
Abundant vegetation (Rain Forest) |
5 |
High Vegetation (Forest,, Swamp) |
10 |
Med Vegetation (Hills, Plains) |
15 |
Low Vegetation (rocky mountains, cold climate) |
20 |
parse Vegetation (desert) |
30 |
Rare Herbs
NAME |
LOCALE |
COST |
USE |
Game Use |
rarity |
Adder’s Tongue |
Rural |
5gp |
anti-infection |
+5 Heal Check |
2 |
Adgana |
Rural |
10gp |
raises attributes |
+1 ability checks |
3 |
Aldaka |
Mountains |
100gp |
blindness |
Special Cures Blindness |
4 |
Alether |
Rural |
10gp |
combat skills |
+2 Attack Rolls |
3 |
Alkanet |
Rural |
2gp |
antidote |
+5 heal check vs posion |
2 |
All-Heale |
Forest |
2gp |
healing |
+5 heal check |
2 |
Aloe |
Grassland |
5cp |
healing, burns |
+1 heal check (+3 if damage is from fire) |
1 |
Amrans |
Rivers |
50gp |
healing |
+10 heal check |
3 |
Archangelica |
Swamp |
5sp |
colds, flu |
+5 heal vs disease |
1 |
Arkasu |
Grassland |
12gp |
healing |
+10 heal check |
3 |
Arlan |
Grassland |
20sp |
healing |
+5 heal check |
2 |
Arnuminas |
Grassland |
6gp |
tissue damage |
+5 heal check |
2 |
Arpusar |
Rivers |
7gp |
muscle damage |
+5 heal check |
2 |
Asarabacca |
Forest |
3gp |
renders docile |
+5 animal handle checks |
2 |
Athelas |
Forest |
200gp |
Healing |
+5 HP healed |
4 |
Atigax |
Grassland |
40gp |
protects eyesight |
+3 save vs illusion |
3 |
Balm |
Forest |
3gp |
menstrual pains |
+5 heal check |
2 |
Base Mullein |
Rural |
10sp |
burns |
+3 Heal Check (+10 if damaage from fire) |
2 |
Basil |
Rural |
3sp |
antidote |
+2 heal check vs posion |
1 |
Bastit |
All |
3sp |
repels insects |
Vermin cant approach without save |
1 |
Belramba |
Forest |
60gp |
nerve damage |
+ 5 heal for posion/disease |
3 |
Bilberry |
Forest |
500gp |
infravision |
Darkvision |
4 |
Birthnot |
Hills |
2cp |
contraceptive |
|
1 |
Bishop’s Weed |
Rural |
4gp |
plague |
+5 heal vs Disease |
2 |
Bittermourn |
All |
1000gp |
longevity |
Special (Extends Life Span) |
5 |
Black Rose |
All |
100gp |
liquid absorption |
Posion - cuts onset time in half |
4 |
Blackroot |
All |
4gp |
healing |
+5 heal check |
2 |
Breldiar |
Volcanoes |
50gp |
alters perception |
+2 dc posion (wis,int,cha) |
3 |
Bull-Rush |
Swamp |
2sp |
sleep |
+1 DC Sleep Posion |
1 |
Caffar |
Desert |
10gp |
psi enhancement |
Recover 1d4 PP |
3 |
Calamus |
Swamp |
5gp |
restores hearing |
+2 Perception |
2 |
Calcena Mushroom |
Underdark |
100gp |
hallucinogenic |
none |
4 |
Cephalophage |
Special |
100gp |
see description |
SPECIAL: gain memories of body mushroom is grown on |
4 |
Chamomile |
Rural |
2gp |
calming effect |
+2 will saves |
2 |
Cinquefoil |
Rural |
10gp |
aphrodisiac |
+2 Charisma checks |
3 |
colewort |
Forest |
6sp |
sobriety |
|
1 |
coltsfoot |
Mountains |
2gp |
anti-infection |
+5 Heal Check |
2 |
cow Parsnip |
Forest |
3gp |
madness |
+2 dc wis posion |
2 |
cow-Wheat |
Grassland |
2gp |
intoxication |
|
2 |
Culkas |
Desert |
35gp |
sunburn |
+ 8 heal check to recover ability damage from exposure to heat |
3 |
Dagmather |
Grassland |
6gp |
tissue damage |
+5 heal check |
2 |
Dainaberry |
Rivers |
2gp |
induces sleep |
+2 DC sleep posion |
2 |
Darnell |
Forest |
3gp |
dims sight |
+1 dc to wis posion |
2 |
Darsurion |
Mountains |
3sp |
healing |
+2 heal check |
1 |
Deadly-Nightshade |
Forest |
4gp |
sleep |
+2 DC Sleep Posion |
2 |
Degiik |
Coastal |
100gp |
maintains life |
+20 heal check |
4 |
Delrean |
Forest |
3sp |
repels insects |
Vermin cant approach without save |
1 |
Dittany |
Rivers |
1gp |
anti-infection |
+5 Heal Check |
2 |
Dog Rose |
Rural |
1sp |
prevents scurvy |
+2 heal check vs disease |
1 |
Draaf |
Coastal |
5sp |
healing |
+2 heal check |
1 |
Dragontears |
Desert |
100gp |
healing |
+5 HP Healed |
4 |
Ebur |
Coastal |
22gp |
healing |
+10 heal check |
3 |
Eldaas |
Coastal |
2gp |
nausea |
+ 5 heal for posion/disease |
2 |
Elecampane |
Rural |
1sp |
induces vomiting |
+2 Heal vs posion |
1 |
Elvish Galingale |
Forest |
1gp |
raise bloodflow |
+5 Heal Check |
2 |
Entriste |
Desert |
25gp |
antidote |
+10 heal check vs posion |
3 |
Falsifal |
Swamp |
3gp |
burns, blood loss |
+2 Heal Check (+5 if damaage from fire8 |
2 |
Febfendu |
Coastal |
90gp |
deafness |
+2 Perception |
3 |
Felmather |
Coastal |
10gp |
awaken |
+2 con checks |
3 |
Fetherfew |
Forest |
2gp |
vertigo |
+2 heal check |
2 |
Fire-Flower |
Mountains |
1000gp |
healing |
Special: Heals all wounds |
5 |
Footleaf |
Rural |
10sp |
protects feet |
+5 con check for forced march |
2 |
Fumitore |
Coastal |
3gp |
hair prevention |
none |
2 |
Gallowbrush |
Rural |
10gp |
induces sleep |
+3 DC sleep posion |
3 |
Gariig |
Desert |
55gp |
healing |
+10 heal check |
3 |
Gefnul |
Volcanoes |
200gp |
healing |
+7 HP Healed |
4 |
Goat’s Rue |
Forest |
6gp |
antidote |
+5 heal check vs posion |
2 |
Guardseye |
Grassland |
100gp |
detect life |
+2 Perception |
4 |
Gylvir |
Coastal |
100gp |
breathe water |
Breathe Water |
4 |
Hare’s Ears |
Mountains |
2gp |
skin disease |
+2 heal check vs disease |
2 |
Hart’s Tongue |
Forest |
2gp |
lowers libido |
+2 DC vs Charm |
2 |
Hawkweed |
Forest |
4gp |
improves eyesight |
+5 perception checks |
2 |
Healwell |
All |
1sp |
healing |
+2 heal check |
1 |
Henbane |
Rural |
1gp |
antidote |
+5 heal check vs posion |
2 |
Horehound |
Coastal |
1gp |
antidote |
+5 heal check vs posion |
2 |
Horseweed |
Grassland |
7gp |
strengthen horse |
+5 con check for horse |
2 |
Ironhard |
Hills |
15gp |
hardens skin |
+1 nat AC |
3 |
Jaffray |
Desert |
10gp |
antidote |
+10 heal check vs posion |
3 |
Jinab |
Rural |
5gp |
keeps awake |
+5 con check for fatigue |
2 |
Jojojopo |
Mountains |
9sp |
frostbite |
+1 heal (+3 if damage from cold) |
1 |
Kathkusa |
Wasteland |
50gp |
raise strength |
+2 Str Checks |
3 |
Kelventari |
Forest |
19gp |
burn |
+8 (+15 if damage is from Fire) |
3 |
Kilmakur |
Grassland |
65gp |
fire protection |
+2 save vs fire |
3 |
Klagul |
Grassland |
30gp |
infravision |
Darkvision |
3 |
Kylathar |
Forest |
20gp |
alters attributes |
+2 DC posion (str,dex,H5con) |
3 |
Laishaberries |
Forest |
20gp |
heal/ treat disease |
+10 heal check (+15 vs posion) |
3 |
Land Caltrops |
Forest |
2gp |
snakebite |
+2 heal vs posion (+5 vs snake venom) |
2 |
Larnurma |
Rural |
10gp |
ease pain/ heal |
+10 Heal Check |
3 |
Laumspur |
Forest |
100gp |
heal |
+20 Heal check |
4 |
Lesser Centaury |
Mountains |
5gp |
antidote |
+5 heal check vs posion |
2 |
Makebate |
Desert |
1gp |
scorpion stings |
+5 check for posion |
2 |
Mandrake |
Forest |
3gp |
sleep |
+2 DC Sleep Posion |
2 |
Marigold |
Rural |
2gp |
antiseptic |
+5 Heal Check |
2 |
Marjerome |
Grassland |
2gp |
jaundice |
+5 heal checks |
2 |
Marsh Mallow |
Coastal |
5gp |
burns |
+3 Heal Check (+10 if damaage from fire) |
2 |
Maruera |
Mountains |
50gp |
breathing |
+10 Heal Check |
3 |
Masterwort |
Rural |
2gp |
plague |
+5 heal vs Disease |
2 |
Megillos |
Mountains |
1gp |
improves eyesight |
+5 perception checks |
2 |
Melander |
Rivers |
12sp |
disease resistance |
increase antitoxin bonus +2 |
2 |
Milkworte |
Rural |
4gp |
cholera |
+5 heal vs disease |
2 |
Mirenna |
Mountains |
10gp |
healing |
+10 heal check |
3 |
Mountain Garlick |
Mountains |
8gp |
repels evil spirits |
Evil outsider and undead save to approach |
2 |
Mountain Setwall |
Mountains |
1gp |
hair growth |
none |
2 |
Mugwort |
Rural |
2gp |
prevents collapse |
+2 con checks |
2 |
Napweed |
Rural |
1gp |
poison protection |
increase antitoxin bonus +2 |
2 |
Navew |
Rivers |
4gp |
antidote |
+5 heal check vs posion |
2 |
Nightcall |
Desert |
50gp |
enhances senses |
+4 Perception |
3 |
Oede |
Rural |
1000gp |
Healing |
Special: Heals all wounds |
5 |
Oiolosse |
Forest |
1200gp |
see description |
SPECIAL: gain memories of body mushroom is grown on |
5 |
Olus Veritis |
Rivers |
5gp |
compels truth |
Will save to lie |
2 |
Olvar |
Coastal |
300gp |
prevents death |
Special - Auto stabalize |
4 |
Orach |
Forest |
2gp |
jaundice |
+5 heal checks |
2 |
Pargen |
Jungle |
2000gp |
resurrection |
Special |
5 |
Pattran |
Fo |
10gp |
sleep |
+2 DC Sleep Posion |
3 |
Pennyroyal |
Rural |
3gp |
insect repellent |
Vermin cant approach without save |
2 |
Peony |
Rural |
1gp |
healing |
+5 heal check |
2 |
Petiveria |
Rural |
1gp |
swelling/bruising |
+5 heal check |
2 |
Rampalt |
Forest |
5cp |
congestion |
+5 heal vs disease |
1 |
Rewk |
Rural |
9sp |
healing |
+2 heal check |
1 |
Rose Campion |
Forest |
1gp |
scorpion stings |
+5 check for posion |
2 |
Rue |
Rural |
1gp |
antidote/antiseptic |
+5 heal check vs posion |
2 |
Sabito |
Coastal |
100gp |
breathing |
Add 5 to HP healed |
4 |
Saddilia |
Grassland |
100gp |
raises attributes |
+2 ability checks |
4 |
Saffron |
Forest |
20gp |
raises attributes |
+1 ability checks |
3 |
Scented Mayweed |
Forest |
8gp |
blindness |
+2 Perception |
2 |
Serapias Turbith |
Grassland |
4gp |
healing |
+5 heal check |
2 |
Sessali |
Coastal |
1gp |
antidote |
+5 heal check vs posion |
2 |
Silverthorn |
Mountains |
1000gp |
antidote |
Special (instant cure posion) |
5 |
Sinquoi |
Rural |
2gp |
dilates time |
|
2 |
Snakespike |
Coastal |
5gp |
inflammation |
+5 heal |
2 |
Spanish Nut |
Forest |
10gp |
aphrodisiac |
+2 Charisma checks |
3 |
Spiderwort |
Special |
4gp |
spider bites |
+2 heal vs posion (+5 vs spider venom) |
2 |
Suaeysit |
Forest |
10gp |
energy |
+4 con checks |
3 |
Tai-Gi |
Rural |
2gp |
enhances senses |
+2 perception |
2 |
Tamarindes |
Forest |
1gp |
quenches thirst |
+5 survival |
2 |
Tamariske |
Rural |
5gp |
anti-infection |
+5 Heal Check |
2 |
Tateesha |
Swamp |
1sp |
raises intelligence |
+1 Int Checks |
1 |
Tempin |
Forest |
5gp |
antidote |
+5 heal check vs posion |
2 |
Tephrosia |
Coastal |
2gp |
calming effect |
+2 will saves |
2 |
Terbas |
Forest |
2gp |
nerve damage |
+ 5 heal for posion/disease |
2 |
Teriko Weed |
Rural |
2gp |
contraceptive |
|
2 |
Throw-Waxe |
Forest |
2gp |
scarring |
Prevent taking a scar id dropped below 0 hp |
2 |
Thurl |
Forest |
1sp |
healing |
+2 heal check |
1 |
Thyme |
Rural |
2gp |
antiseptic |
+5 Heal Check |
2 |
Urbanal |
Grassland |
3gp |
food substitute |
editable |
2 |
Valerian |
Grassland |
1gp |
eases fits |
+5 heal check |
2 |
White Bryony |
Forest |
1gp |
pneumonia |
+5 heal vs Disease |
2 |
Willow-Herb |
Forest |
5gp |
snake repellent |
Snakes will not approach withotu will save |
2 |
Winclamit |
Forest |
100gp |
healing |
+5 HP Healed |
4 |
Wolfsbane |
Hills |
20gp |
lycanthropy |
Special |
3 |
Wolfsbane (whole) |
Forest |
100gp |
antidote |
+20 Heal check vs posion |
4 |
Wood Sorrel |
Desert |
2gp |
cools |
Endure Hot Environment |
2 |
Woodrose |
Rivers |
1gp |
makes merry |
|
2 |
Wormwood |
Rural |
2gp |
antiseptic |
+5 Heal Check |
2 |
Yaran |
Grassland |
8sp |
enhances senses |
+1 Perception |
1 |
Yavethalion |
Coastal |
45gp |
healing |
+10 heal check |
3 |
Young Lad’s Love |
Forest |
1gp |
frostbite |
+3 Heal Check (+10 if damaage from cold) |
2 |
Zur |
Underdark |
12gp |
enhances senses |
+4 Perception |
3 |
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