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Minotaur

The minotaurs who dwell in the steppes of Nazcaän are strong in body, dedication, and courage. They are at home in conflict, willing to fight for their various causes. With the concealing geography of Nazcaän, most minotaurs have not interacted with many of the other races that inhabit the world. Minotaurs are known to the outside world through epics like The Callapheia, which describe multiple heroic minotaurs, and the royal family of Al mamoon. These lend credence to others of their race that may find a way to venture into the unknown world from their perspective.  

Built to Survive

Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length. They often carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs' necks and powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails. Minotaur priests often adorn themselves with sacred items, be they trophies from fallen foes, keepsakes from their homeland, or naturally occurring marks of their god's favor.  

Passion and Zeal

Minotaurs are known for venting their outrage through violence, but they aren't generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes. This zeal extends to their faith. They gravitate toward the service of gods who share their bold natures, especially Mogris, Erebos, Keranos, Besmara, and Purphoros.  

Heroes of Yore

Minotaur legends describe a small pantheon of heroes - prehaps they were once thought of as gods - who established the minotaurs' place in the world.
Kharran came into a tribal world where minotaurs antagonised any other tribe and land disputes occured frequently. When he was an adult he set out to visit every tribe and get them to join his vision. Though many fended him off, through his perseverance and guile he sooner or later came in good standings with them. Once he had met every tribe he led them into a future where they could work and live together, and formed the first minotaur city, Itzos.
Drendaa shared Kharran's vision, as Kharran united the people; she focused on the lands itself. Drendaa created vast detailed instructions for infrastructure and architecture. Out of the first minotaurs to join them and any stragglers that came later, she amassed a work force which helped her sculpt Itzos out of the wilderness. When armies marched towards the city of Itzos, Ordruun rallied and single-handedly commanded the inhabitants. They suffered minimal casualties and came out on top, thus Ordruun taught minotaurs the arts of war.
The monk Tazgral became the first religious leader of Itzos. All the traditions observed by minotaurs today can be traced back to him. When he spoke, his words got carved onto the rock before him; and as people marvelled at the grooves, he taught the minotaurs to read and write. When the first spring came, he stomped along the fields; and in his wake, flora started to sprout. When he wandered the streets, the impoverished got to know stability; and from his gestures, the minotaurs learned generosity.  

Minotaur Names

Wherever a minotaur lives, the deeds of minotaur champions are carved into their walls. Minotaurs often name their children after these great heroes, believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their child's potential to light a new constellation in the night sky with the brightness of their own soul. The Minotaur Namesake table suggests possible qualities or deeds that a minotaur's namesake might have been known for. Your character might strive to emulate that quality or seek to forge a new legacy to be associated with your name by future generations.   Minotaur Namesakes
d8 Ancestor's Qualities
1 My namesake defeated a massive enemy.
2 My namesake was known for fierce devotion to a god.
3 My namesake was a respected leader of other warriors.
4 My namesake ran the entire breadth of a continent in order to warn the minotaurs of an attack.
5 My namesake was famous for their great magical ability.
6 My namesake was a hero's devoted champion.
7 My namesake is remembered for incredible generosity.
8 My namesake was a great oracle.
Female names: Bozzri, Dhazdoro, Erinimachis, Ghalantzo, Halafoti, Kerania, Mitévra, Philoprodis, Tavromiki, Ypoudoris   Male names: Bamvros, Fotiyinos, Halafotios, Keranios, Menetavro, Nikavros, Prodos, Rhordon, Tavrostenes, Thyrogog  

Minotaur Traits

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.   Age. Minotaurs mature and age at about the same rate as humans.   Alignment.   Size. Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit them, you deal piercing damage equal to 1d6 + your Strength modifier   Goring Rush. Immediately after you use the dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.   Hammering Horns. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength bonus, you push it up to 10 feet away from you.   Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.   Language. You can speak, read, and write Common and Minotaur.

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