Scope
The motivation behind building Nexus
This world is used for my D&D campaigns. If you want to use it (or parts of it) for your own game, go nuts.
The goal of the project
Eventually, the whole world will be fleshed out. Individual campaigns tend to be restricted to 1 country at a time (so far).
Nexus's Unique Selling point
Nexus is at a weak point in the Realms, making it easy to travel to and from other Planes of existence. This makes it very useful to people (and other things) with nefarious plans for invading other worlds.
Theme
Genre
High fantasy. The exact level of technology vs. magic varies across the planet but generally sticks to standard medieval fantasy levels.
Reader Experience
Nexus is a world that is hard but fair. The people here are accustomed to dealing with magical shenanigans and those strange folks who call themselves adventurers that tend to deal with such problems.
Reader Tone
Somewhere in the middle. While generally bright, the villains tend to spread darker elements into the world.
Recurring Themes
Everything matters. The butterfly effect is constantly at play and every decision a player makes has the potential to spiral into a new plotline.
Dark forces move behind the scenes, puppeteering lesser evils to prepare the world for their own goals.
Character Agency
PCs tend to impact entire countries, at a minimum. Some of their actions can have long-reaching consequences across campaigns.
Focus
Villains, both lesser and greater evils. Their actions and the reactions of the protagonists that oppose them are the key driving forces behind shaping the history of Nexus.
The gods. They are aware of the evils on Nexus and the threats those evils present to this world and those beyond. Often, they select champions (witting or not) to face off against these threats.