Manage Guild/Run a Business
A Guild Leader is responsible for ensuring that all the guild's operations are running smoothly. This involves communicating with their lieutenants, employing the right craftsmen and merchants, setting goals for the organization, and attending to any problems that may arise. There is no one skill or trait that defines a good leader, except perhaps the ability to make decisions quickly and execute their plans.
The time it takes for Guild Leaders to do these things is represented by the Manage Guild activity. This downtime activity may be performed once a month.
When you take the Manage Guild activity, spend one week of downtime and make three ability checks: one Intelligence check, one Wisdom check, and one Charisma check. You add your proficiency bonus to each check. The DC for each check is 2d10+5, to account for the unpredictable situations a guild leader might have to navigate. Then, consult the following table for the result:
The time it takes for Guild Leaders to do these things is represented by the Manage Guild activity. This downtime activity may be performed once a month.
When you take the Manage Guild activity, spend one week of downtime and make three ability checks: one Intelligence check, one Wisdom check, and one Charisma check. You add your proficiency bonus to each check. The DC for each check is 2d10+5, to account for the unpredictable situations a guild leader might have to navigate. Then, consult the following table for the result:
0 Successes | Guild coffers reduced by total Maintenance x200gp |
1 Success | Average; Guild coffers increase by total Income x100gp |
2 Successes | Guild coffers increase by total Income x200gp |
3 Successes | Guild coffers increase by total Income x400gp |