King Azeil Varius Embershard
King Embershard Azeil Varius Embershard (a.k.a. Valario)
Azeil Varius Embershard
Medium Tiefling, King, Chaotic Neutral
STR
20
( +5 )
DEX
16
( +3 )
CON
18
( +4 )
INT
12
( +1 )
WIS
12
( +1 )
CHA
18
( +4 )
Description
Azeil wears a long black dress coat that hangs to his knees with a white and blue doublet underneath. His trousers are always black and his shoes are made by a personal cobbler who works and lives in the castle. A gold and platinum Circlet with black pearls rests atop his head throughout most of his day. If he has court or meets with council members however, he dons the Crown of Embershard instead. The crown is solid gold and decorated with black opals and sapphires. Azeil then has several bangles and rings that are adorned on his fingers, tail and horns.
Ideals
Family. Blood runs thicker than water.
Bonds
I will face any challenge to win the approval of my family.
Flaws
I secretly believe that everyone is beneath me.
(1/day)Hellish Rebuke/2nd Level
(1/day)Darkness
Indomitable (3/day). King Azeil Embershard can re-roll a saving throw if he fails. He must use the new roll.
Survivor. King Azeil Embershard regains 10 hit points at the start of his turn if he has at least 1 hit point but fewer hit points than half his hit point maximum.
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Actions
Multiattack. King Azeil Embershard makes two weapon attacks.
Ravenovia (+2 Sword of Sharpness). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d8+7) Slashing damage or 8 (1d10+7) Slashing damage if used with two hands.
Shortbow. Ranged Weapon Attack: +7 to hit, range80/320 ft., one target. Hit: 6 (1d6+3) Piercing damage.
Legendary Actions
King Azeil Embershard can take 3 legendary actions, Choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. King Azeil Embershard regains spent legendary actions at the start of his turn.
Weapon Attack. King Azeil Embershard makes a weapon attack.
Command Ally. King Azeil Embershard targets one ally he can see within 30 feet of him. If the target can see and hear King Azeil Embershard, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe. King Azeil Embershard targets one enemy he can see within 30 feet of him. If the target can see and hear him, the target must suceed on a DC 16 Wisdom saving throw or be frightened until the end of King Azeil Embershard's next turn.