Father Vincent Alarie
Father Vincent Alarie
Father Vincent Alarie
Medium Human, Cleric, Lawful Neutral
STR
10
( +0 )
DEX
10
( +0 )
CON
12
( +1 )
INT
13
( +1 )
WIS
16
( +3 )
CHA
13
( +1 )
Ideals
Meddling in the affairs of others only causes trouble.
Bonds
Emotions must not cloud our sense of what is right or true, or our logical thinking.
Flaws
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
Father Vincent Alarie is a 5th-level spellcaster. His spell casting ability is Wisdom (Spell save DC 13, +5 to hit with spell attacks).Father Vincent Alarie has the following cleric spells prepared:
1st Level (4 slots): Cure wounds, False Life, Inflict Wounds, Bane
2nd Level (3 slots): Warding Bond, Hold Person
3rd Level (2 slots): Gentle Repose, Ray of Enfeeblement
Circle of Mortality. Father Vincent Alarie has the ability to manipulate the line between life and death. When he would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, he instead uses the highest number possible for each dice. In addition, he knows the Spare the Dying cantrip, which doesn't count against the number of cleric cantrips he knows. For him, it has a range of 30 feet, and he can cast it as a bonus action.
Eyes of the Grave. Father Vincent Alarie has the ability to occasionally sense the presence of undead, whose existence is an insult to the natural cycle of life. As an action, he can open his awareness to magically detect undead. Until the end of his next turn, he knows the location of any undead within 60 feet of him that isn't behind total cover and isn't protected from divination magic. This sense doesn't tell him anything about a creatures capabilities or identity. He can use this feature a number of times equal to his wisdom modifier (minimum of once). He regains all expended when he finishes a long rest.
Mantle of Spell Resistance. Father Vincent Alarie has advantage on saving throws against spells while he wears this magic cloak.
Sacerdos Chains. When the chains are attached to a holy symbol, the symbol will deal 1 Radiant damage to any evil aligned creature that touches it each turn.
Actions
Glaive. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 5 (1d10) Slashing damage.