Arch Avelina Rayne

Arch Avelina Rayne

Arch Avelina Rayne

Medium Human Arch Wizard, Lawful Neutral

Armor Class 12 (15 with Mage Armor)
Hit Points 40 (9d8)
Speed 30ft

STR

9 -1

DEX

14 +2

CON

11 0

INT

17 +3

WIS

12 +1

CHA

11 0

Saving Throws Intelligence +6, Wisdom +4
Skills Arcana +6, History +6, Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common, Draconic, Giant, Gnomish
Challenge Rating 5 (2000 XP)

Ideals

Power. Solitude and contemplation are paths toward mystical or magical power.

Bonds

My isolation gave me great insight into a great evil that only I can destroy.

Flaws

I let my need to win arguments overshadow friendships and harmony.

Arch Avelina Rayne is a 9th level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Arch Avelina Rayne has the following wizard spells prepared:

1st level (4 slots): Chromatic Orb, *Expeditious Retreat, Mage Armor, Magic Missile

2nd level (3 slots): *Alter Self, Hold Person, *Knock

3rd level (3 slots): *Blink, Fireball, *Slow

4th level (3 slots): *Polymorph, Stoneskin

5th level (1 slots): *Telekinesis

*Transmutation spell of 1st level or higher

At will:

Cantrips (at will): Light, Mending, Prestidigitation, Ray of Frost


Transmuters Stone. Arch Avelina Rayne carries a magic stone she crafted that grants its bearer one of the following effects:

-Darkvision out to a range of 60 feet.

-An extra 10 feet of speed while the bearer is unencumbered.

-Proficiency with constitution saving throws.

-Resistance to Acid, Cold, Fire, Lighting, or Thunder damage (Her choice whenever she chooses this benefit).

If Arch Avelina Rayne has the stone and casts a Transmutation spell of 1st level or higher, she can change the effect of the stone.

Current Location
Species
Age
28
Date of Birth
16th of November, 761 A.N.
Children
Gender
Female
Eyes
Deep Blue
Hair
Long, Dirty Blonde
Skin Tone/Pigmentation
White
Height
5'10
Weight
129 lbs

Arch Avelina Rayne has 3 spellbooks. The spells written in its pages are as follows:

Spellbook One

1st Level

Catapult, Earth Tremor, Magic Missile, Mage Armor, Chromatic Orb

2nd Level

Alter Self, Magic Mouth, Rope Trick, Tasha's Mind Whip

3rd Level

Blink, Remove Curse, Sending, Intellect Fortress

4th Level

Elemental Bane, Fabricate, Mordenkainen's Private Sanctum

5th Level

Animate Objects, Dream, Transmute Rock

Spellbook Two

1st Level

Expeditious Retreat, Silent Image, Alarm, Witch Bolt

2nd Level

Hold Person, Knock, Locate Object, Earthbind

3rd Level

Catnap, Water Breathing, Fireball, Slow

4th Level

Polymorph, Stoneskin

5th Level

Telekinesis

Spellbook Three (Enduring Spellbook)

1st Level

Magic Missile, Mage Armor, Chromatic Orb, Expeditious Retreat

2nd Level

Alter Self, Hold Person, Knock, Rope Trick

3rd Level

Blink, Fireball, Slow, Water Breathing

4th Level

Mordenkainen's Private Sanctum, Polymorph, Stoneskin

5th Level

Animate Objects, Telekinesis