The Island of Leith Geographic Location in Myoth | World Anvil
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The Island of Leith

The weeping wound of Myoth

The Island of Leith.   Amongst the many islands that reside within The_Faye_Wild_Archipelago was wedged between two rival kingdoms. Lithios Islands, worshipers of @ and the worshipers Zugdobar.   It was said that this revelry was sparked by the sudden appearance of The Island of Leith in The Faye Marsh Wilds. This conflict would rage on for centuries until the people of Iithios sought to take hold of Leith to gain the upper hand. By this time, The Island of Leith had already been subjugated by the [Allied_Forces].   [Lithios] sent their best to take the northern point of Leith in the month of Dece winter season when the mists where thick and their fullest. They were never heard from again.   The Island of Leith is a hub for arcane power, the knowledge to identify and wield such power is lost. Those who knew how to wield its ancient power erected obelisks over the whole of the island and disappeared. Those remaining were a newly formed human settlement who would reside in the centre of the Island, previously known as The_City_of_Logos, the Great Citadel.   All this before The Firesong War that left a permanent scar on the Island.

Maps

  • Enemy Encampment
    This side of the wall is far more vibrant, the cold is blistering from the peak of the hill-side but the forest seems untouched, aside from cut down trees and signs of mining.
  • The Flying Flounder
  • Allied Encampment
    The allied encampment is stationed 2-hours journey away from the wall. The heat from the battle can be felt from this location.
  • The Town of Vale
    This Town is the last remaining civilisation of friendly forces that remain on the island of Leith.

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Kingdom of Neo-Lath

Neo-Lath (N-yo L-ar) is the pre-ordained name of the allied colony branching from Leith. Those who ally with them will gain access to their resources and honoured as heroes. Being a century year old civilisation, its value is poor in comparison to more ancient civilisations.

To earn their trust, you must provide support, wealth and resources to improve living within the Capital.


RenownResult
100Haggle Costs (Outer City)
500Gain Access to Inner City
1000Haggle Costs (Inner City)
2000Gain Secret information
4000Access Treasury
8000Become a Noble, gain the Neo-Lath name, Gain Crest
10000Access to Legendary Treasures

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