The fishing town of Vale
The broken Island of the Infernal gate
Renown
Kingdom of Neo-Lath
Neo-Lath (N-yo L-ar) is the pre-ordained name of the allied colony branching from Leith. Those who ally with them will gain access to their resources and honoured as heroes. Being a century year old civilisation, its value is poor in comparison to more ancient civilisations.
To earn their trust, you must provide support, wealth and resources to improve living within the Capital.
Renown | Result |
---|---|
100 | Haggle Costs (Outer City) |
500 | Gain Access to Inner City |
1000 | Haggle Costs (Inner City) |
2000 | Gain Secret information |
4000 | Access Treasury |
8000 | Become a Noble, gain the Neo-Lath name, Gain Crest |
10000 | Access to Legendary Treasures |
Faith (Generic)
Attune to a Theological Doctrine
Through acts of favour towards your God, you gain Devine Favor. *If you are an Acolyte, you start with 1000 renown in your faith*
Renown | Result |
---|---|
100 | You know holy rites and passages of your Diety. |
500 | You can bolster allies with devotion so long as thier alignment or Diety or actions do not conflict with yours. |
1000 | Seek shelter or assistance from the faith |
2000 | You can cast a ritual from your Class as an action Once per Day. If you are not a spell casting class, use the clerics spell-list, Wisdom is your modifier. |
4000 | Achieve the rank of Devout, able to sense the nemesis of your diety |
8000 | Exude the aura of your diery, time to bless items with enchantments is halved. |
10000 | Achieve the rank of Apostle, able to gain a +1 Channel Divinity/Invocation and able to request 1 miracle from your Diety per cycle (year). |
Merchants Guild (Renown)
Renown | |
---|---|
100 | Haggle down to a 1d4% discount |
500 | Haggle down to a 1d6% discount |
1000 | Haggle down to a 1d8% discount |
2000 | Haggle down to a 1d10% discount |
4000 | Haggle down to a 1d12% discount |
8000 | Haggle down to a 1d20% discount |
10000 | Haggle down to a 1d100% discount |
Fighters Guild (Renown)
Renown | Result |
---|---|
100 | Gain a Gi, traditional wear that signifies your start in the world of martial arts. |
500 | Represent your School, selecting an uncommon magical weapon or armour as a sign on honour |
1000 | Gain a small following in the martial community, Learn one art that signifies your school, using these skills grant expertise in skill using this tool |
2000 | Designate a 'Preferred Weapon'. 'Forget' proficiencies in other weapons to improve either your AC or Attack permanently so long as you are using your 'Preferred Weapon' ( +1 for every 3 weapon proficiencies lost ). |
4000 | Gain a large following in the martial community, you can recruit fighters to aid you in menial tasks or battle. their total CR must total your level/3. You can only do this once per month. |
8000 | Learn a second art that signifies your school, using these skills grant expertise in skill using this tool. you can a devoted (Battle Master) disciple that trains under you, they level up as you do. |
10000 | Access the Great Treasures of your schools armoury, your fighting prowess is legendary. |
Aviation of Scholarly Arts (Renown)
Intelligence or Wisdom 13
Knowledge not bound by mages, The Aviation furthers knowledge above all else. Trading information, gathering knowledge and building technological and magical items to improve their archives are the best ways to improve your renown.
Inspiration | Actions |
---|---|
100 | Basic Magical and Technological Knowledge |
500 | Access to Tools and Equipment |
1000 | Advanced Knowledge and Discounted Resources of Resources and Discounts |
2000 | Partnership and Protection |
4000 | Higher Knowledge and Access to the 'Inner Sanctum' |
8000 | Personal Relations with the High Council |
10000 | Legendary Knowledge |
Lions Gulch (Renown)
Thieves Guild prominent The Island of Leith. In order to gain a decent reputation,
Inspiration | Actions |
---|---|
100 | Know a guy |
500 | Learn 1st Layer 'Alleys' and Bound to the Cause |
1000 | Purchase Black Market Items and Command Minor Network |
2000 | Learn 2nd Layer 'Alleys' and Infiltrate and Maintain Information Networks |
4000 | Purchase Very Rare Black Market Items, get discounts for lesser items and able to hide identity |
8000 | Learn 3rd Layer 'Alleys' and Skirt laws and Manipulate Politics |
10000 | Access to Legendary Black Market Items and Erase Identity |
Demographics
Government
The Sentinel of the Forge is designated the task to co-ordinate with the adventurers in order to reduce Leithian casualties.
History
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