Akrillian League Council
The Akrillian League is a confederation of noble houses and independent city states in northwestern Munhart. They have a formal alliance in order to combat the more unified nations of Zentrum and Valatveria, should either nation show hostility towards them. Despite their public position as allies, each larger house acts independently of the others and will actively work to sabotage the influence of the other houses.
Innovative and Independent. In the Akrillian League, those who seek to push the boundaries are valued. It is important to find your own path in the world and not simply follow established traditions. As a cleric, you might challenge your religious orders and follow your own divine revelations. As a wizard, you could search for new spells or attempt to delve into the ancient dwarvish and giant ruins to discover forgotten secrets.
A Fierce Competition. The Akrillian League is home to many houses vying for superiortiy in both political schemes and outright competition and conflict. Consider your relationship to these houses. Are you a member looking to advance their wishes, or are you someone who has been impacted by their constant bickering.
When making an Akrillian consider the following
A Technological Hub. The Akrillian League is known for their great advancements in arcane technology. Their influence and innovations have spread throughout the continent. How has this technology impacted your own life? Are you an inventor/artificer seeking to develop your next great creation? Or perhaps are you someone with a serious injury that has been replaced by prosthetics?Innovative and Independent. In the Akrillian League, those who seek to push the boundaries are valued. It is important to find your own path in the world and not simply follow established traditions. As a cleric, you might challenge your religious orders and follow your own divine revelations. As a wizard, you could search for new spells or attempt to delve into the ancient dwarvish and giant ruins to discover forgotten secrets.
A Fierce Competition. The Akrillian League is home to many houses vying for superiortiy in both political schemes and outright competition and conflict. Consider your relationship to these houses. Are you a member looking to advance their wishes, or are you someone who has been impacted by their constant bickering.
Structure
League Power: The League power is comprised of two groups, the Barons which serve as the head of their respetive houses and the Councillors, the elected representatives for each city. Although in truth, the Barons are said to hold more influence. In addition to their head of house, each house has a "champion", a skilled warrior that also functions as a sort of celebrity and public face within the League.
There's a large variety of minor houses that have made their home within the League and its various cites, but only these houses hold the position of Baron:
House Goldbrine
Bio: The House of Transportation. They are the inventors of the airship and the proprietors of the Magitech Railways that spread across the various cities of the league. Because of this, they hold a monopoly on the industries involving imports/exports. Their alliance with the kingdom of Zentrum has turned them from a middling house to the second most influential house in the league behind House Lurmontis. Known as one of the Triad, they also financially support the Guild of Fortune.- Symbol: A golden Hand
- Baron: Coraline “Big Mama” Goldbrine (Female Half-Giant, Half Dwarf)
- House Champion: Holden “Mountainbreaker” Glodrush (Male Giant)
- Base of Operations: Calisteel
House Lurmontis:
Bio: The House of viridium mining. While not the only mining corporation in the Akrillian League, they are by far its largest distributor, so many smaller companies (and other noble houses) will fall in line with House Lurmontis's demands. This makes House Lurmontis, the most influential house by far. They are also members of the Triad.- Symbol: A crow carrying a glowing stone with veins coming out of it
- Baron: Jezebel Lurmontis III (Female Human)
- Champion: Jean Lurmontis (Male Tiefling)
- Base of Operations: Stonesgrown
House Fangfoom:
Bio: The house of security. Preferring to stay neutral in some of the larger conflicts, it is not uncommon for members of House Fangfoom to be hired for jobs whenever one of the other families need backup, or a town needs additional muscle should their own militia prove insufficient. They also work along the borders to ensure no improper entry is made into the league.- Symbol: A Bronze dragon surrounded by two wreaths
- Baron: Horuga Fangfoom (Female Bronze Dragon)
- House Champion: Drugo Ashking (Male Brass Dragonborn)
- Base of Operations: New Annam
House Jasper:
Bio: The house of information. The house prizes itself on gathering knowledge on all events and uses its status as the information broker between all houses. Like Fangfoom, they generally stay neutral in all their conflicts, frequently distributing whatever information they acquire to the highest bidder.- Symbol: A Multi-Headed Serpent
- Baron: Mayella “Stoneeater” Jasper (female Medusa)
- House Champion: Bosh the Sage (Male Orc)
- Base of Operations: Kinepolis
House Blacktooth:
Bio: House Blacktooth is the house of weapons manufacturing and technological development. They are a part of the Triad. They are a rival house to House Folkor. They frequently provide ballistics and have a tentative alliance with house Goldbrine.- Symbol: A pair of teeth with one of them being blackened.
- Baron: Murkin Blacktooth (Goblin)
- Current Champion: Raijin (Male Hobgoblin)
- Base of Operations: Brigand's Grasp
House Folkor:
Bio: The house of Automation. House Folkor is the guild that is primarily responsible for automaton creation. One of their members is credited with the creation of the Warforged. They are notably the most openly antagonistic towards the Guild of Fortune, making them rivals to all three houses that are part of the Triad.- Symbol: A metallic fist
- Baron: Otis Folkor
- Current Champion: Diamond Eyes (Warforged)
- Base of Operations: Kinepolis
Councillor
The Councilllors are the elected representatives of the different cities in the Akrillian League. While a couple cities are run through a smaller city-council, they will choose only one member to represent them in the League.Name (Race) | City |
---|---|
Pricilla Runechiled (Female Dwarf) | Vurntal |
Huckle Goldbrine (Male Dwarf, Quarter Giant) | Calisteel |
Loragdo Greymist (Female Silver Dragonborn) | Kinepolis |
Thrym Stonelore (Male Stone Giant) | Stone's Grown |
Groggy Kilcount (Female Goblin) | Brigand's Grasp |
Dimble Nackle IV (Male Gnome) | New Annam |
Foreign Relations
Foreign relations has become a controversial topic in recent memory. While a fledgeling alliance full of infighting, the League maintains a largely unified position in most decisions regarding trade and alliance forming.
There is, however one area that the League experienced divergence in, participation in the Dead War. While most houses were in favor of Zentrum winning the war, they elected to remain neutral after Valas and them made a pact of non-aggression with each other. This is why there were little to no warforged or other automaton in the war effort, greatly weakening the position of Zentrum in the war. That all changed when House Goldbrine began conducting secret meetings with the Azure Council.

Founding Date
646 PoT
Type
Alliance, Generic
Government System
Corporatocracy
Power Structure
Autonomous area
Economic System
Market economy
Subsidiary Organizations
Official Languages
Related Ranks & Titles
Neighboring Nations
Related Species