Frigate
A large wooden ship with 3 main sails, rigging and armed with 24 cannons. Can support up to 100 crew and carry 10,000 kg of cargo. Can be upgraded with a steam engine, arcane sails or Spelljammer helm.
Battlestations - Gunpowder ships
The Wheel: Help in the steering the vessel with Strength checks. Staying on course accelerates the vessel to top speed if the sails are completely unfurrelled and maneuvering slows the vessel but increases its AC by 5.
The Rigging: Climb into the rigging with an acrobatics or athletics check and help unfurl the sails. One success check unfurls the sails 1/3 increasing it's speed.
The Crow's Nest: A spy glass can be used to gleam information on enemy ships or the environment. Make a perception check to find information. You can also aid or man the sniper position to fire on the enemy.
Swivel Guns: Small cannons have been mounted on the fore and aft decks of the ship.
Naval Guns: Long cannons are mounted on either side of the ship.
Below Decks: Go below decks to hide from the combat or aid in repairs and bilging the ship. Use a Tinkers/Smiths/Carpenters Tools check to repair the hull if damaged. If the ship is taking on water you can help bilge the ship with an Athletics check.
The Rigging: Climb into the rigging with an acrobatics or athletics check and help unfurl the sails. One success check unfurls the sails 1/3 increasing it's speed.
The Crow's Nest: A spy glass can be used to gleam information on enemy ships or the environment. Make a perception check to find information. You can also aid or man the sniper position to fire on the enemy.
Swivel Guns: Small cannons have been mounted on the fore and aft decks of the ship.
Naval Guns: Long cannons are mounted on either side of the ship.
Below Decks: Go below decks to hide from the combat or aid in repairs and bilging the ship. Use a Tinkers/Smiths/Carpenters Tools check to repair the hull if damaged. If the ship is taking on water you can help bilge the ship with an Athletics check.
Power Generation
Wind power
Generates 2 Power Dice per turn; Can hold up to 6 Power Die.
Generates 2 Power Dice per turn; Can hold up to 6 Power Die.
Propulsion
Sails
Weapons & Armament
6x Vehicle Weapon slot Medium (3x starboard, 3x port)
2x Vehicle Weapon slot Large (1x stern, 1x poopdeck)
Armor and defense
Hull
16 AC (Natural armor)400 hit points
Damage Threshold: 15
Sails
15 AC (Natural armor)200 hit points
Damage Threshold: 5
Gun deck (port)
16 AC (Natural armor)100 hit points
Damage Threshold: 10
Gun deck (starboard)
16 AC (Natural armor)100 hit points
Damage Threshold: 10
Used by
Price
40,000
Rarity
Rare
Width
20 ft (6m)
Length
100 ft (30m)
Height
30 ft (10m)
Weight
2200 tons
Speed
10 ft per round; top speed 50 ft per round (10km/h)
Complement / Crew
40
Cargo & Passenger Capacity
60 passengers or 10,000 kg of cargo
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