Creation

Zerith (Creation), The Primal Force of the Beginning.
 

Creation, or also known by the ancient word Zerith are the primal force of creation, responsible for all life in the universe. Their primary attributes are creation, life and growth. Their minor aspects include farming, building and the Clans.


 

The Primal Forces are not considered good or evil, nor are they attributed to Creation or any of his aspects. They simply happen because of the primal forces they represent. Some obscure clans call them the Mother.


 

The Priests of Creation are the world's primary healers and have established clinics and hospitals connected to their faith. They are interested in technology and science as they lie within the domains of creation and knowledge, even though their magic interferes with technological creations.


 

Nature and Domain

Creation, known simply as Creation, is the Primal Force responsible for life, growth, and the act of creation itself. Creation embodies the beginning of all things—the spark of life, the first breath of a newborn, the germination of a seed, and the foundation of civilizations. Unlike deities in traditional pantheons, Creation is not a being but a fundamental force, neither good nor evil, simply necessary.
  Creation’s influence is seen in the birth of stars, the growth of forests, the building of cities, and the bonds of community. To some obscure clans, Creation is revered as the Mother, a nurturing yet impersonal force that gives life without judgment.
 

Major and Minor Aspects

Major Aspects

  • Creation. The act of bringing something new into existence.
  • Life. The essence of all living things, from the smallest microbe to the greatest beasts.
  • Growth. The process of development, expansion, and evolution.

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    Minor Aspects

  • Farming. The cultivation of the land to sustain life.
  • Building. The construction of homes, cities, and monuments.
  • The Clans. The bonds of kinship, community, and shared purpose.

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    Philosophy and Beliefs

    Creation is not worshipped as a deity but honored as a force of nature. Followers of Creation believe that creation is not an act of kindness but a necessary part of existence. Life is given without sentimentality, and growth is expected without guarantee. This philosophy fosters a pragmatic and resilient worldview among its adherents.
      Unlike religions that attribute moral values to their gods, Creation’s followers see creation and destruction as two sides of the same cycle. Creation does not favor the "good" or punish the "evil"—it simply is, and its influence manifests in the world as a natural law.
     

    Worship and Rituals

    Creation’s influence is celebrated in daily life rather than through grand ceremonies. Common practices include:
     
  • Planting Festivals. Communities gather to sow seeds, celebrating the cycle of growth and the promise of harvest.
  • Building Rites. Before constructing a new home or monument, offerings are made to Creation, asking for strength and stability.
  • Birth Ceremonies. Newborns are presented to the priests of Creation, who bless them with health and vitality.

  •   Unlike the solemn rituals of Destruction, Creation’s worship is active and communal, focused on creation, nurturing, and progress.
     

    The Priests of Creation

    The priests of Creation are healers, builders, and scholars, dedicated to fostering life and knowledge. They are the primary healers of Morea, running clinics and hospitals where they combine magic and medicine to treat the sick and injured.
     

    Healing and Medicine

    The priests of Creation believe that healing is an act of creation, restoring life where it has faltered. Their hospitals are open to all, regardless of status or belief, as long as they respect the sanctity of life. However, their divine magic sometimes conflicts with technology, causing malfunctions or unexpected results when the two intersect.
     

    Interest in Science and Technology

    Despite the occasional interference, the priests of Creation are fascinated by science and technology, seeing them as extensions of creation. They study (al)chemistry, engineering, and medicine, believing that knowledge is a form of growth. Some priests even experiment with magical-technological hybrids, though these endeavors are often unpredictable.
     

    Symbolism and Iconography

    Creation is represented through symbols of life, growth, and creation:
  • A sprouting seed cradled in open hands.
  • A tree with roots and branches forming an endless cycle.
  • A hammer and chisel, symbolizing the act of building.
  • The color green, representing life and growth, often paired with gold, symbolizing knowledge and prosperity.

  •   Temples of Creation are often open-air structures, surrounded by gardens and workshops, where priests tend to both plants and patients.
     

    Contrasts with Destruction

    While Destruction represents endings, Creation represents beginnings. Together, they form the eternal cycle of existence—creation and destruction, life and death, growth and decay. Followers of Creation do not fear Destruction but respect the balance, understanding that one cannot exist without the other.
     

    Roleplaying Creation

    For Players

  • A Healer-Priest. Your character tends to the sick and injured, using a mix of magic and medicine. But what happens when your magic clashes with a patient’s mechanical implants?
  • A Builder. You are part of a guild that constructs cities and monuments, blessed by Creation. How do you reconcile your faith when a project requires destroying an ancient forest?
  • A Clan Elder. You lead a clan that reveres Creation as the Mother. When a drought threatens your people, will you trust in faith or seek technological solutions?

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    For Game Masters

  • A Hospital in Crisis. A new "miracle cure" combining magic and alchemy has started causing unpredictable mutations in patients. The priests of Creation must find a solution before the Empire blames them.
  • The Building of a Monument. A grand temple to Creation is being constructed, but the site is haunted by spirits of the land, who resist the disturbance. Will the priests listen, or will they press on in the name of creation?
  • A Clan’s Dilemma. A clan that worships Creation as the Mother is offered advanced farming technology by the Empire. But the technology requires sacrificing sacred groves. What will the clan choose?

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    "To create is to honor life. To nurture is to defy entropy. We are the hands of Creation, and our work is never done."
  • Oath of the Priests of Creation
  • Children
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