The Swamp of Repentance

The Swamp of Repentance is a vast, mist-laden marshland that sprawls across the southeastern peninsula of Mordonia, nestled along the shores of the Gulf of Evanesce and pressed up against the southern face of the The Wilted Cordillera. This grim, sodden land is a place of forgotten gods, sinking cities, and the last bastion of many who have been cast out or overlooked by more "civilized" nations.   At the heart of the swamp lies Krog Nocrum, a great jungle city that has risen from the remnants of ancient Lizardfolk ruins. Built atop dense layers of stone, mud, and vine, the city is an awe-inspiring amalgam of ancient architecture and new growth, constantly shifting with the swamp’s will. It is inhabited by lizardfolk, orcs, kobolds, goblinoids, beastfolk, and other races often shunned or feared by Solanian and Al-Zandhari nobility. Here, strength and tradition dictate status rather than bloodline or wealth, and The Coil of Nocrum governs with a balance of martial strength, spiritual guidance, ancient customs, and more recently, commercial profit.   One of the most infamous regions within the swamp is Mortho's Mire, a haunting bog that was once a thriving lizardfolk metropolis. Now, only the barest traces of stone roads and sunken ziggurats hint at its past glory—most of the city has long since been swallowed by brackish water and thick moss. The few who brave its depths speak of ghostly silhouettes in the mist, strange glyphs still pulsing faintly with ancient magic, and vines that move on their own.   South of Mortho’s Mire at the edge of the peninsula, hidden beneath dense jungle canopies and perpetually blanketed in green fog, lies the Altar of Gharzul, an overgrown temple once dedicated to an ancient serpent god. Blood sacrifice and primal devotion once imbued this place with dark energy, and long after the faithful faded, something still lingers. The temple is now a haven for swamp witches, exiled warlocks, and creatures twisted by ancient worship. Many believe that the altar itself pulses with a heartbeat that can only be felt—not heard—by those sensitive to magic.   The rest of the Swamp of Repentance is no less perilous. Dense jungle chokes every trail, hiding sinkholes, beast dens, cultist enclaves, and the entrances to deep, half-forgotten dungeons. It is a place where the old world of Mordonia still clings desperately to life through its vines and waters—wild, ancient, and unconquered. And yet, there is a certain allure to its danger. Adventurers, exiles, scholars, and power-seekers still come, hoping to claim forgotten treasures, make pacts with ancient powers, or simply survive long enough to return with a story that grants them a place among legends.   Despite its foul stench and reputation, the swamp is alive—brimming with spirits, danger, and history that refuses to be buried.

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