Cloak of the Decomposer
Mechanics & Inner Workings
Myconid Sprout
Myconid Sprout
STR
8 -1
DEX
10 +0
CON
10 +0
INT
8 -1
WIS
11 +0
CHA
5 -3
Distress Spores. When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Actions
Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4- 1) bludgeoning damage plus 2 (1d4) poison damage.
Rapport Spores (3/Day). A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
History
Significance
The Cloak of the Decomposer was transformed into the Empowered Cloak of the Decomposer.
Cloak of the Decomposer
Wondrous Item
Uncommon requires attunement by a circle of spores druid Requires Attunement
Wisdom (Perception) checks to see you in natural settings have disadvantage (or -5 to Passive Perception). Also, once per Long Rest as a Ritual, you may summon a Myconid Sprout from one of the mushrooms growing on the cloak. The Sprout acts as a familiar as described in the wizard spell, Find Familiar. Only one Myconid Sprout may be active at a time.This cloak has living fungus growing on it--mushrooms, mildews, molds, and others. The mushrooms seem to replenish at a quickened rate if removed, though the mushrooms do not last long when removed from the cloak, instead turning to dust and spores. This natural collection of fungus makes hiding in natural surroundings much easier.
Weight: 5 lbs.