Empowered Cloak of the Decomposer
This cloak has living fungus growing on it--mushrooms, mildews, molds, and others. The mushrooms seem to replenish at a quickened rate if removed, though the mushrooms do not last long when removed from the cloak, instead turning to dust and spores. This natural collection of fungus makes hiding in natural surroundings much easier.
Wisdom (Perception) checks to see you in natural settings have disadvantage (or -5 to Passive Perception). Also, once per Long Rest as a Ritual, you may summon a Myconid Sprout from one of the mushrooms growing on the cloak. The Sprout acts as a familiar as described in the wizard spell, Find Familiar. Only one Myconid Sprout may be active at a time.
Furthermore, the wearer becomes poisonous. Any successful bite attack against the attuned wearer requires the attacker to make a DC 16 CON save or gain the Poisoned condition for one hour and take 2d6 poison damage. Any creature that succeeds on a swallow attack on the attuned wearer must make a DC 20 CON save or immediately expel the wearer.
The attuned wearer gains resistance to Poison damage and advantage on any poison saves.
The attuned wearer can use the spores of the cloak to create animating spores (1/long rest). The wearer targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4+1 weeks or until destroyed, and it can’t be animated again in this way. Only one creature may be animated by the wearer at a time.
Finally, the attuned wearer can use their wild shape ability to change into a Plant type creature of the appropriate challenge rating.
Mechanics & Inner Workings
Myconid Sprout
Myconid Sprout
STR
8 -1
DEX
10 +0
CON
10 +0
INT
8 -1
WIS
11 +0
CHA
5 -3
Distress Spores. When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Actions
Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4- 1) bludgeoning damage plus 2 (1d4) poison damage.
Rapport Spores (3/Day). A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.
History
Significance
Empowered Cloak of the Decomposer
Wondrous Item
Rare
Wisdom (Perception) checks to see you in natural settings have disadvantage (or -5 to Passive Perception). Also, once per Long Rest as a Ritual, you may summon a Myconid Sprout from one of the mushrooms growing on the cloak. The Sprout acts as a familiar as described in the wizard spell, Find Familiar. Only one Myconid Sprout may be active at a time. Furthermore, the wearer becomes poisonous. Any successful bite attack against the attuned wearer requires the attacker to make a DC 16 CON save or gain the Poisoned condition for one hour and take 2d6 poison damage. Any creature that succeeds on a swallow attack on the attuned wearer must make a DC 20 CON save or immediately expel the wearer. The attuned wearer gains resistance to Poison damage and advantage on any poison saves. The attuned wearer can use the spores of the cloak to create animating spores (1/long rest). The wearer targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4+1 weeks or until destroyed, and it can’t be animated again in this way. Only one creature may be animated by the wearer at a time. Finally, the attuned wearer can use their wild shape ability to change into a Plant type creature of the appropriate challenge rating.
Weight: 5 lbs.