Aurwynne

Aurwynne, the realm of the Court of Ice and Snow, is a land of eternal winter and crystalline silence, where time feels frozen beneath layers of frost and the sky weeps snow in slow, ceaseless descent. The light is pale and cold, filtering through thick clouds in diffused silver, casting long shadows across endless stretches of snow and wind-carved ice. Sound travels strangely here—muted, slowed, as if even echoes are reluctant to disturb the stillness. It is a place of breathtaking beauty and deep isolation, where every ridge, every glacier, every snow-laced tree seems to mourn something long buried beneath the ice.   The landscape of Aurwynne stretches across frozen highlands, sheer cliffs of glacial blue, and white-plumed forests where the trees are petrified in permafrost, their branches adorned with icicles instead of leaves. Frozen lakes mirror the sky like broken mirrors, perfectly smooth and glassy—dangerous in their stillness, as something always stirs beneath. The wind here is relentless and sharp, sculpting the terrain into smooth drifts, jagged spires, and sweeping ridges that stretch out like the ribs of ancient, snow-buried titans. In some places, the snow lies deep and soft; in others, it is hard-packed and slick, frozen solid by centuries of cold.   At the heart of the realm rises Caer Eiraethil, a palace of glacial spires and shimmering walls built into the side of a frozen mountain. Its towers are carved from enchanted ice that never melts, glowing faintly with internal light—pale blue, soft violet, or ghost-white. The palace itself is cold even to fey, and mortals can barely survive its halls. Within, the Court gathers in silence, their meetings quiet and formal, as is their tradition. The Frost Prince rules not with outburst or decree, but with glances, gestures, and a voice as soft and deadly as snowfall. His presence is distant, his heart buried beneath the same chill that rules the land.   In the far north of Aurwynne lies the Vale of Sleeping Winds, a vast tundra where the snow falls sideways, carried by howling gales that never rest. Here, ancient frost giants and snow spirits slumber beneath the ice, disturbed only by the footsteps of those foolish or desperate enough to walk alone. The veil between Aurwynne and death is thin in this place, and it is whispered that memories left unspoken drift here as flurries—settling on the skin like frost, never warming, never melting.   Other regions include the Weeping Pines, a forest of dead trees encased in ice, their resin dripping eternally like frozen tears, and the Mirrorfields, a stretch of open plain where buried ice reflects dreams and regrets instead of sky. No road in Aurwynne is straight, and no shelter is truly warm. Visitors are rare, and those who linger too long begin to forget the warmth of touch, the sound of laughter, or the weight of emotion. It is said that the cold here is not merely weather—it is memory turned solid, the echo of things too fragile to endure.   Aurwynne is unforgiving. It offers beauty without comfort, silence without peace, and eternity without warmth. It is a realm for the proud, the grieving, the lost—and for those who choose stillness over struggle, and frost over flame. In Aurwynne, love may still exist—but it sleeps beneath the snow, waiting to thaw, and never quite does.

Geography

The geographic features of Aurwynne are vast, wind-carved, and hauntingly still—a frozen kingdom shaped by cold, silence, and solitude. The realm is dominated by sweeping tundra plains, endless and pale, where snowdrifts rise like gentle dunes and the horizon blurs into a sky of perpetual overcast silver. These plains are punctuated by sudden, dramatic features: glacial ridges, ice chasms, and jagged frostspire outcrops that thrust up from the earth like frozen lightning, their surfaces shimmering with hoarfrost. No rivers run here—only veins of ice, some of them translucent, others black and opaque, hiding ancient things deep beneath.   The mountain ranges of Aurwynne are steep and angular, their peaks eternally snowcapped, their cliffs wreathed in mist and rime. Frozen waterfalls, long since stilled into jagged crystal columns, hang from escarpments and glisten like glass sculptures. The valleys between mountains are narrow and treacherous, choked with ice, sleet, and deep snow that never thaws. Avalanche scars mark older slopes, now smoothed over by time and further snowfall, but the danger always lingers—beneath each footstep is a silence too fragile to trust.   Forests in Aurwynne are sparse and uncanny. The Weeping Pines, found in the southern reaches, consist of petrified trees encased in thick coats of glacial ice. Their trunks are twisted and their limbs frozen mid-sway, as though caught in a final breath of wind. They make no sound, even when struck, but resin still leaks from their cores in slow, frozen trails—marking time in centuries rather than seasons. Farther inland, groves of icewillows grow in tight clusters, their branches drooping under the weight of snow and reflecting the low, watery light like thousands of tiny mirrors.   Beneath the surface lies a hidden network of ice caverns and frostvaults, carved by millennia of glacial motion and sealed with layers of enchanted frost. These subterranean hollows glimmer with ethereal light and hum with still air, untouched by time. Some serve as burial crypts for fey long since forgotten, their names carved in runes that frost over as they are read. Others are used by the Court of Ice and Snow for meditation, seclusion, or punishment—chambers where one may be left with nothing but one’s breath and the endless cold.   Throughout Aurwynne, wind is a force unto itself—not merely weather, but personality. It sculpts the snow into spirals and ridges, pulls at cloaks and antlers, and whispers across open expanses like a language half-remembered. In places where the wind meets rock, it creates eerie, flute-like tones, mournful and low. In others, it howls like grief or howls like warning. The air here is thin, dry, and sharp; it does not welcome visitors, only tolerates them briefly—until the frost decides otherwise.   Aurwynne’s geography is not meant to sustain life—it is meant to test it. The land holds no pretense of hospitality, but it does offer beauty beyond compare: a harsh, crystalline grace carved by silence and sharpened by sorrow.

Climate

The climate of Aurwynne is unrelentingly cold, austere, and steeped in eternal winter. The air is razor-thin and dry, carrying with it a biting chill that clings to skin and soul alike. Snow falls often, not in wild blizzards, but in steady, whispering drifts that blanket the land in silence. Winds sweep across the plains and mountain passes in long, keening gusts, shaping the snow into sculptures of sorrow and solitude. The temperature never rises above freezing—ice does not melt here, only shifts, deepens, or calcifies. The sky remains overcast, casting the realm in a pale, diffused glow that offers no warmth. In Aurwynne, there is no spring on the horizon—only stillness, frost, and the quiet dignity of a world that has already let everything go.
Type
Region
Location under
Owner/Ruler
Owning Organization