Medium Human Quartermaster, Burser , Chaotic Neutral
Armor Class 14 (leather)
Hit Points 55
Skills Stealth +5 Investigation +4,
Proficiency in Thieves Tools
Languages Common, Infernal
male, chin covering, very short, barrel chested, gray short hair, slight curl, hazel eyes, broken nose, tanned skin
Sneak Attack: Once per turn, the scoundrel can deal 10 (3d6) extra damage to one creature he hits with an attack if the scoundrel has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.
Cunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide action.
Multiattack.The Scoundrel makes two weapon melee attacks or two ranged attacks.
Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage.
Properties: Thrown: range 20/60ft, Finesse, Light,
Light Crossbow. Ranged Weapon Attack +5 to hit, range 80/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage.
Properties: Ammunition: range 80/320ft, Loading, Two-handed,