Elf Species in Mindosza, Age of Dawnbreakers | World Anvil
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Elf

Most of Mindosza’s elves felt cultural loyalty to the Court of Wyrm Wood (former Blood Wood), though its self-inflicted corruption has made most of them turn away from the queen and the ways of the court during the convergence. After these Elves chose to repent for their mistakes and the pain they inflicted to their home, they joined the Tuatha dé Danann. Today, most elven settlements are usually located in decentralized areas throughout the Blood Wood, looking to combat the corruption.   Elves revere the beauty of nature and welcome living in open environs, leaving non-elf communities to live with friends or family in a more natural community a couple of times per year. Many who stick to elven traditions follow the Wheel of Life, a series of five spiritual paths that enables the elf to achieve self-reflection and perfection.   Elves grow to an average height of 6 feet 3 inches, and weigh an average 150 pounds. Elven facial features appear completely symmetrical, often flawless, and many of the other Ancestries find elves attractive. Elven skin colour varies wildly by tribe and region, but the most common are pure white, pink, tan, brown, and midnight black. Elves produce sparse body hair, but grow luxuriant facial and head hair, often in uncommon colours. In addition to white, blonde, brown, and black, naturally occurring violet, blue, and even metallic colours have been seen.
Elves have elongated, sharply pointed ears and move with unmatched gancestry, but the slight build that makes that gancestryfulness possible also makes them vulnerable to injury. They have long legs for their height. Elves reach physical maturity in their twenties, and enjoy a natural life span of three hundred years. Some records show individuals living up to four hundred years. Legends speak of some elves rumoured to live even longer, having witnessed times before the convergence.

Heritage: Blood Elf
Having spent - or being descendant of someone that has spent – most of your life in the center of the Blood Wood, the corruption eventually carried over to you, making your Bones grow wooden protrusions. Piercing through your Skin from the inside out, you have learned to live your life under constant pain. You are very unappealing to most horrors. Looking to feast on inflicted pain, there is little pain you can be made to suffer, that you do not suffer already.   You gain the Fast Recovery Trait, representing your body having to constantly heal from these self-inflicting wounds. In Addition you gain a +1 Circumstance Bonus to Performance or Diplomacy checks, representing the mixture of awe and horror at your sorrowful beauty.   For more information and rules, visit Archive of Nethys: Elves
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