Men of the Lake Cultural Virtues
Bow man of the Guild
A hail of dark arrows leaped up…You have demonstrated a talent worthy of admission to the Bowmen’s Guild of Esgaroth, a honourable association uniting the best archers of Lake-town. Now you may train and share secrets of the trade with many old friends of Bard the Bowman himself, all veterans of the Battle of Five Armies. All of your ranged attacks with bows and great bows have a +1 damage bonus. Additionally, after you make a successful ranged attack with a bow or great bow, you may take a bonus action to re-roll the weapon’s damage dice and use either total. You must take a short rest or a long rest before you can use the damage re-roll ability again.
Merchant Prince
Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River…Your family’s fortune is rising with the reopening of the trading routes that lead to the markets in the South and East. This increased affluence has started to positively affect your adventuring life, as you may choose a servant from those employed in your household and have him join you in your next endeavour. At the start of an Adventuring phase you may pick one servant to accompany you. These servants are loyal to your house, and have served your family for generations, which is why they are willing to accompany you into danger. Their courage is born out of loyalty, not greed – other servants and guards are unlikely to follow you into the wild lands for anything short of a king’s ransom in gold. Page: A page assists you in all your daily routines, like washing and dressing, and takes care of your clothes and gear. He is at your side during any encounter, making sure that you are properly introduced and providing advice and counsel on all he notices. When you enjoy the help of a page, you have advantage when making any Insight or Traditions checks. Porter: A porter helps helps you in carrying your gear when you are adventuring. Travelling with a porter allows you to immediately remove the first level of exhaustion you acquire during a journey. Scrivener: A scrivener is a personal servant who can read and write. He is well-learned and keeps a daily record of your exploits. If you are employing a scrivener you have advantage on all History and Lore rolls. A servant in a rich trading family is usually a young person, often a minor relative of modest ambitions. Regardless of his duty, your servant is no fighting man, but is considered to be always around and eager to perform his assigned task.
Shield-fighting
There had been fleets of boats on the waters, and some were filled with gold and some with warriors in armour…You have learnt to wield a shield like the boatmen of Esgaroth do when they fight to repel enemies trying to board their ships. If you are fighting in melee with a shield you can use a bonus action to make a melee combat attack with your shield. You add your Strength ability modifier to the attack roll but not to a successful damage roll. Shields cause 1d4 bludgeoning damage, great shields cause 1d8 bludgeoning damage.
Trader’s Savvy
They still throve on the trade that came up the great river from the South…Some say that “fair speech may hide a foul heart”, but you have lived among merchants and traders long enough to know that while pleasant words are always received better than harsh ones, sometimes your speech must be as sharp as any blade. You have advantage on all Charisma ability checks when involved in direct negotiation against one other person.
Water Legs
As soon as the raft of barrels came in sight boats rowed out from the piles of the town…Life on the Lake has taught you how to move appropriately when on board a boat. Now that you have taken up adventuring you can exploit your superior balance to your advantage even when on dry land. You always have advantage on Dexterity (Acrobatics) ability checks and any saving throws involving keeping your footing, such as when fighting on a boat, a raft or other precarious or risky surfaces (for example, an Elven tree platform, a rope bridge or on an icy lake). In addition, you can always choose to substitute Dexterity for Strength when making Athletics checks involving swimming.
Servant
Medium Human
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Amour Class: 12 (Leather Corslet) Hit Points: 11 (2d8+2) Speed: 30 ft.
Skills: Perception +2 (Page: Insight +2, Traditions +2; Porter: Survival +2, Athletics +2; Scrivener: History +2, Lore +2) Senes: passive Perception 12
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5ft, Hit: 2 (1d4) bludgeoning damage.
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