Men of Bree Cultural Virtues
Desperate Courage
"Are you still willing to help me?’ ‘I am,’ said Mr. Butterbur. ‘More than ever."You lived all your life on the edge of the Wild, but the worst news that came to Bree in your time only concerned brigands or packs of hungry wolves. Now that you know something about the Shadow in the East, you are sure you will stand against it should the darkness extend this far west and threaten all that you love. If you stand alone against an adversary with Hit Dice greater than your level +3, or are part of a group fighting against a single adversary with Hit Dice greater than your level +6, you gain a +1 bonus to your Armour Class. You may consult the Loremaster on when this bonus may be used.
Friendly and Inquisitive
"Drink, fire, and chance-meeting are pleasant enough, but, well – this isn’t the Shire."Since you started your adventures, you have realised that your folk’s custom of trading with foreigners on a regular basis may help you in your endeavours. You have perfected your ability to inquire about the doings of strangers without letting curiosity get the better of you, providing you with many safe opportunities to learn from those you meet along the way. And the road goes ever on... You are proficient in Traditions and whenever you make an Intelligence (Traditions) ability check, you add double your proficiency bonus to the check, instead of the normal proficiency bonus. Additionally, the starting attitude of folks from other cultures towards you is adjusted to Friendly when you first interact with them during a social encounter.
Out of Memory and Old Tales
"Bree memories being retentive, Frodo was asked many times if he had written his book."Luckily, very few Bree-men have ‘a memory like a lumberroom’, where things wanted always end up buried. You have found that you rarely forget a face, the details of a story, the particulars of a map, or even the type of tracks that a band of Orcs you already faced leaves behind. You have learnt to exploit this insight to outguess your adversaries and those you meet, and to plan your journeys carefully. Once per Adventuring phase, you may re-roll a failed skill check.
The Big and the Little
There were probably many more Outsiders scattered about in the West of the World in those days than the people of the Shire imagined.Men and Hobbits live side by side in Bree, in a peaceful arrangement that is found nowhere else in the world. That’s why you know Hobbits and their ways very well indeed, and you go along with them quite nicely. You have discovered that this friendliness and familiarity, combined with your natural cheerfulness, can be a blessing when travelling with others. Once per journey, you may return a Hit Die (up to their maximum) to one of your travelling companions. If you are travelling with a Hobbit you may additionally return a Hit Die (up to their maximum) to that companion at the same time.
Traveller’s Blessing
"Good luck to your road, and good luck to your homecoming."Your feet become more eager when you turn for home. You have advantage on ability checks made when making a journey to a Sanctuary that you are welcome even if prior events or the Embarkation Roll dictates otherwise.
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